please forgive me for wasting your time ( if this is so) i only returned to NV after years of neglecting this great game. many mods i installed around 2014, but i noticed most GRA weapons have "(custom)" in their names instead of "GRA", so whatever mod is doing that i assume does what your mod does basically?
Doesn't work for me fsr, when trying to put mods on my anti-materiel rifle only the gra mods appear, also any anti-materiel rifles with the wmx mods already installed before have their mods turned into the gra mods
Sorry for replying rather late, putting gra merged before wmx seems to fix the wmx mods turning into gra mods. However, the weapon mods seem to still be separated to base and gra weapons
That's intentional. WMX has an entirely unique set of mods for GRA and non-GRA versions of weapons. I can't throw out a full set of them and choose a combination of mods to make everyone happy, so both sets and both variants stay, with separate mods for each
Regular GRA doesn't have that problem, it (mostly) just added mods to weapons that previously lacked them, so they could be carried over without any issue
The mod isn't detecting my copy of NVSE- I installed it manually, since the NVSE mod manager download says its broken. I tried using the mod manager download, but that wasn't detected either.
Vanilla GRA had that problem too. That's what makes the combat sights weapon mod function; it doesn't actually do anything outside of changing the model. They just enabled aiming down sights with the GRA laser pistol at all times, whether the weapon mod was on or not
Hi! Just wondering something about the patch for WMX. So GRA Merged removes the GRA version of, for example, the laser pistol and gives the standard version the GRA weapon mods. However, WMX gives new weapon mods to the standard laser pistol. So my question is: because there is only one laser pistol that I can now obtain in the game what weapons mods will it use?
The WMX patch keeps both GRA and non-GRA versions, since WMX gives them two entirely different sets of mods. It does still remove GRA tags though, with GRA versions being labeled "(custom)"
nevermind, I think I learned how to properly handle this via conflict resolution in xEdit. I will upload a patch between Vigor and GRAM when I get the chance. I have posted the mod. If there are any issues let me know!
Hi, I'm new to MO2 and I just can't seem to get this installed, it downloads, no installer FOMOD pops up, just installs as greyed out. I've searched all over for a fix and I can't find a fix. Any ideas?
This is awesome - a bit weird in the installation(probably something in the compression settings) - but is a solid QOL/OCD cope mod. I agree with the basis and implementation of this mod. Endorsed and now part of my Modern Mod Framework collection, which I hope to develop into something resembling more than a day's effort.
The GRA mods will still have the GRA tag or no? Everything will just be a normal mod and all GRA guns are converted to regular variants? [therefor making all mods (GRA and Van) usable on vanilla weapons because all weapons are vanilla weapons?]
I'm assuming this would also conflict with the MOD Recipes mod?
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wmx mods already installed before have their mods turned into the gra
mods
Regular GRA doesn't have that problem, it (mostly) just added mods to weapons that previously lacked them, so they could be carried over without any issue
I'm assuming this would also conflict with the MOD Recipes mod?
Just want to make sure I got it straight.