Fallout New Vegas

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Created by

Lopham

Uploaded by

mr01

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Safe to use

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About this mod

Seamlessly Integrates GunRunner's Arsenal into the main game and gets rid of naming annoyances.

Permissions and credits
GunRunner's Arsenal Integration Mod version 1.07

<Update>
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Version 1.07: Complete overhaul and streamline of the replacement scripts as well as a few minor bug fixes. The Replacement Scripts will now be handled via a single quest script that will only run when needed in order to use as little resource as possible. 

- Compatibility patches for EVE and IMPACT are now available. Project Nevada does not require compatibility patches.
- Version 1.07 fixes a small issue with version 1.06, which causes the mod to require all DLC files instead of just the base game and GRA DLC.

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DESCRIPTION:
This mod seamlessly integrates all GRA weapons, ammunition, and mods into the Vanilla game. Below are a list of things that this mod does.





1. All GRA weapons, ammunition, and recipes have had their "GRA" name tag removed.

NOTE: The name tags "Mad Bomber" and "Vigilant Recycler" are also removed from items. However, there is a special version of this mod which does not remove both name tags, because there are some people who like them.

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2. All Vanilla weapons can use their GRA counterpart's mods and ammunition.

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3. This mod has minor fixes to GRA items.

NOTE: The update history log included with the main files will have a description of the minor fixes.

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4. This mod dynamically integrates all GRA ammunition into the vanilla game. This will ensure that GRA ammunition are always usable by vanilla game weapons.

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BUGS: If you see any problems with my mod, please post in the comment section or send me a private message.

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UNINSTALLATION: The removal of this mod will requires a few steps.

STEP 1.) Prior to uninstalling, you must sell off/ get rid of any weapon that you suspect being the vanilla version of the GRA counterpart that has mods.

a.) Plasma Pistol
b.) Laser Pistol
c.) Plasma Defender
d.) Tri-Beam Laser Rifle
e.) Chainsaw
f.) Ripper
g.) Assault Carbine
h.) 12.7mm Submachine Gun
i.) Power Fist
j.) Hunting Revolver
k.) Anti-Materiel Rifle
l.) Baseball Bat

---> The reason for this is that once uninstalled, the game will crash when you try to use these weapons due to the fact that the game can't understand why the weapon has mods attached to it when the data says that it cannot have any mods.

STEP 2.) Remove the esp file from your data folder. (This is to be done after you remove the weapons).

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Please don't use my mod in your other mods without permission. Just ask and I will highly likely allow. I do expect the minimum common courtesy of being asked as well as  being credited where credit is due.

Author: Lopham