Fallout 4

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Others and Draco1122

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draco1122

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About this mod

What are these esp's? They are miscellaneous fixes to old mods I use that appear to be abandoned. I am just sharing them. In no way do I take credit for these mods just made some bug fixes, I noticed. Mainly, fixing errors in files found in FO4edit. Now that said these may not cause issues just fixing to be safe.

Permissions and credits
Changelogs
Draco's Mod Repair Center Unofficial Patches and Fixes. 

Update  08 30 19 - Moved mods that authors have updated to old version. They are no longer needed. Some mod fixes remain needed. Updated Description to reflect these changes.

What are these esp's? They are random fixes to old mods I use. That appear to be abandoned.
I am just sharing them. In no way do I take credit for these mods just made
some bug fixes, I noticed. Mainly, fixing errors in files found in FO4edit. Now
that said these may not cause issues just fixing to be safe. As, these are
believed to be abandoned mods if an author returns and updates mod just send me
a message so I can update or remove esp version.  

Reasoning for how and why I did this.

  • A lot of times mods are never finished so bugs are left in wip so to say mods. As mods are free it is unrealistic to expect people to work on them forever. So I am just repairing things so my fallout 4 runs better and sharing.

  • No one knows everything, that includes me. So do not go to these mod authors and complain or harsh them. They may have just missed something or not understood what that did in game. Or even meant to fix it just didn't have time or desire anymore.

  • I felt it best to release these as a group of fixes as they can be just some small edits.
  • Also, do to the nature of fixes they will over write esp's as patches work to correct errors but, they work just by overriding errors. Plus, use more of the 255 plugin limit.

  • I have included some merged patches for mods. As, they are very load order dependent and mod specific. So installs are more detailed. Keep that in mind.

  • Lastly, as I am just fixing errors and you are still required to use main mods. I did not always contact these authors they are unofficial patches. If author did requested no fixes in permissions. I did contact them or I am waiting on reply from authors. Not much I can do other then that. So if you make a request for a fix keep permissions in mind.

  • I do plan to make a FOMOD installer for NMM. Just not ready at this time. Will be after I have most of the fixes done.

 I will only do plugins that are not actively updated anymore and that I currently use in my
load order. Will consider other mods at a later date.

You will require the official mods. Just overwrite esp's with mine. All can be added with NMM.  I will post my load order to show what I am willing to fix so if you notice something just message me. 

So far I am working on and plan to fix / patch the following esp's / mod's:

Author's Mods are required to be installed first then my fixes installed after.
Click Mod Names to be linked to mod page.

Fixes to esp's.

Vault 88 - More Vault Rooms By Sirbalin
= Done 
The great old ones = WIP
Super mutant overhaul = WIP
More Weaves - No Railroad By Mateodon = Done


Most likely old and doesn't work with new versions of mods. Merged Patches I use to save on load order.
Merged Patch under Optional files for Worsin's Garage (see Link above), Worsin's Garage - Automatron compatibility Patch, and, More Power Armour Mods By TheTalkieToaster. Requires his mod as well. For Merge to work. (See pictures for details).

Old Patches.
Old Not needed patch. Boston FPS Fix and Scrap everything Patch. - Only here as reference for those that may have in load order.
Scrap Everything By Shadowslasher410 and Vlits = Moved to Old as mod author has updated.
We are the Minutemen By TheFirstEnd = Moved to Old as mod author has updated.
Worsin's Garage By Worsin = Moved to Old as mod author has updated.

New - Scrap Everything esp patch that removes actor edits as they appear to be their due to references in formID. But, the npcs themselves are not edited. So removed edits for compatibility for mods like better settlers. Original mod still required. Only need this patch esp or other repaired esp update.

(WIP)= Work in process are ones I noticed errors in and will be fixing soon and
posting. Best just check back in a few days on missing repaired esp's. Should have most posted by then.

  Some what out dated. Some information on fixes not all details.

  • More vault rooms mod - Fixed Navmesh cell data error. Set to null which in turn added NavMeshGenCell on a lot of static. Which is how I noticed it was in default game room sets. Also, Fixed missing properties on Overseer Desk. Let me know if it has issues.
  • Worsin's Garage esm was converted to esp and ran through creation kit 2.0 to fix record warnings. Then converted back to esm. I believe this will fix the random loss of colors on PA. Let me know.
  • The great old ones contains errors.
  • We are the Minutemen ran through creation kit 2.0 to fix records and fixed missing class data on some npc's. 
  • Super mutant overhaul had an error as well.
  • More weaves - No Railroad easy fix just needed ran in creation kit 2.0 to fix record data.
  • Scrap Everything - Honestly fixed this one a week ago had errors when merged with it's new update. Good now. Only use this esp update not required here. Still need main mod version 2.4 no need for 2.4a. This is Ultimate Edition.
  • More to come as I find them. Ah, modding the never ending task. Lol
 All mods are loaded in FO4edit scanned for errors and then edited to correct errors then,
rescanned. As well as, some manual inspections for errors or warnings and loaded in creation kit 2.0 for record fixes.


Credits:
God
Bethesda
All mod authors of ogrinial mods.
Makers of FO4edit that makes this checks possible.
Xedit Merged Plugin Script.


Description is WIP, My Load order is under Readme.