Fallout 4

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Others and Draco1122

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draco1122

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64 comments

  1. WhyteMud
    WhyteMud
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    Thanks for the great fix!
  2. ladyaurora
    ladyaurora
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    BTW, the esp for We Are The Minutemen has changed from my_minutemen.esp to W.A.T.Minutemen.esp.
  3. Jochen4999
    Jochen4999
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    Very nice Job, thank you for your work !
  4. DerekUGA
    DerekUGA
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    I am using almost every patch on this page and they work great. Only issue I've run into is the disappearing walls in Robco, which happens even on some vanilla games. Thank you so much for making all of these, please don't give up and stop supporting them! Most underrated page on Fallout4 nexus.
    1. draco1122
      draco1122
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      Thank you DerekUGA I am her. Checking back now has been awhile sorry. Need to check thru patches and make sure they are still needed. Saw some mods updated in the last few months.
  5. TheSaltWizard
    TheSaltWizard
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    Thanks for this! As a user of both We Are the Minutemen and Scrap Everything, I was thrilled to see this!
    Some feedback about the Scrap Everything, since you requested it: It's working pretty much as expected so far for me, with the exception of the placement bug in the castle walls, which appears to have been re-introduced to my game after I installed this. (For anyone who doesn't know about this, it's a bug where when you scrap the debris inside the castle, if you try to place furniture there, it will snap to the ground underneath the walls, instead of to the floors themselves.) I just tried re-installing the optional file "Building Placement Fix" from the Scrap Everything page. It didn't need to overwrite anything, so I'll test and see if it's working properly now. I will report back
    1. draco1122
      draco1122
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      Did the Building Placement Fix work?
  6. KazumaKuun
    KazumaKuun
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    Hmmm, very strange but I can no longer scrap houses/foundations/roads in Sanctuary. I used to be able to do so... after switching back to original esp I can scrap those stuff again. I have original SE 2.4 installed followed by your patch, as you recommended. I have SE at the very bottom of my load order, btw.

    EDIT: I'm using the one with actor edits removed, in optional download
    1. LBraden
      LBraden
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      I am using the full one, and got the same issue.
    2. b4t3m4n
      b4t3m4n
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      Same issue as well, just using the merged. Truthfully, I like it though. I normally don't scrap down to the dirt and like to build around the existing stuff with Place Everywhere. It behaves more like horizon's scrap anything patch now.
    3. KazumaKuun
      KazumaKuun
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      True, I don't scrap roads and foundations but I do scrap houses to make room for SimSettlements... had to switch back to original for that.
    4. draco1122
      draco1122
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      Sorry for late reply been busy. Will look into this issue and get a fix.
    5. draco1122
      draco1122
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      Ok found issue. I had made some edit to that esp awhile back. I reinstalled with NMM and it didn't overwrite version back to normal. Will have to redo repair on esp. Working on it now should be adding fix soon.
    6. draco1122
      draco1122
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      Uploaded a B version. I reinstalled scrap everything on my end and re fixed plugin. So, should let you scrap everything now. Let me know if issue is still present.
    7. KazumaKuun
      KazumaKuun
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      Thanks for the update, gonna test them out now!
    8. LBraden
      LBraden
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      I have noticed another bug, a LOT of stuff in Robco Sales and Service Centre was invisible (tested by uninstalling this and reinstalling Scrap Everything)
    9. draco1122
      draco1122
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      That is the pre culling bug I use this to fix it. I use this https://www.nexusmods.com/fallout4/mods/23719
      But, this may work as well https://www.nexusmods.com/fallout4/mods/13294
  7. septak
    septak
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    Does it matter if I'm using the "W.A.T.M - The basic V4.4" file and not 4.41 of We are the minutemen?

    Edit: based on the ESP, looks like the full enhanced mod. Might be an idea to clarify that in the desc ;)
    1. JDG
      JDG
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      Thanks for looking, I wasn't sure which version it was for either.
    2. draco1122
      draco1122
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      Without knowing all change details I am unsure. It may work or may not.
    3. Bethra
      Bethra
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      Ah good thanks for asking this question and to Draco for answering. I use the basic so this won't work for me - saves me messing about .Thanks
  8. SilentAssassinXIII
    SilentAssassinXIII
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    Ive been testing the Boston FPS fix mod and your Boston FPS Fix and Scrap everything Patch for a few hours now and so far so good :) Going to start test scrapping a ton just to see if it holds up there.

    If you dont mind me asking, what does the patch do exactly? All I could figure out was that it was needed to prevent CTD but I couldnt really find out much else. Also, was it edited to not scrap a few things? Looking to see if it's just me or if it's part of the mod. Thanks!
    1. draco1122
      draco1122
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      Basically, it sets cell data VIS paths to new paths set in Boston FPS fix mod. Forcing overrides to what you want.
    2. SilentAssassinXIII
      SilentAssassinXIII
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      Ahh gotcha. It's working incredibly well so far. No buggy parts as far as I can see and no CTDs either. If you need more testing on this patch, feel free to let me know. I'm going to be testing it some more anyways for my own load order. It's playing nice so far with 130 other mods :)
  9. mazrob
    mazrob
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    I will humbly ask, if possible, to have those mods converted to ESL format and make them independent of the original ESPs.
  10. damnedfruit
    damnedfruit
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    Are you taking requests? Since you are yet working on Boston Fps Fix, would you consider to merge that mod with tales of the commonwealth in order to actually have good performance in Fu**ing downtown boston? Both are great mods (boston fps fix is a life saving lol) but they don't play nice together.
    Don't know if i am asking too much, but worth a try
    1. draco1122
      draco1122
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      I will take a quick look at it since. I did use it at one point but found it didn't play nice with large load orders. No promises as it may just be too much.
    2. damnedfruit
      damnedfruit
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      thanks!
    3. jaybud4
      jaybud4
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      If loading the FPS fix after Tales doesn't work, any issues will be within the precombines themselves, which may be just a tad out of the scope of this mod here. The two don't have any conflicts within the ESPs.