Castle Zimonja (Vanilla) - Settlement Blueprint by Temujin
Fallout 4 » Transfer Settlement Blueprints
Added: 20/03/2017 - 10:13PM
Updated: 22/03/2017 - 05:14AM

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Uploaded by Lord Temujin


Last updated at 5:14, 22 Mar 2017 Uploaded at 22:13, 20 Mar 2017

Castle Zimonja

This is my 'Castle' build of Outpost Zimonja.
It is not pretty, but it is highly functional and efficient given the limited space and rough terrain. :)
It is also designed to kill that annoying Raider/Turret spawn close by.

There are two versions of this blueprint.
The standard blueprint has had all stores and high-end turrets removed.
The 'Complete' version has 3 stores and high end turrets with a defense rating of 183. 
Which you use is up to you...

This 'Castle' has -

  • 20 Beds
  • 24 Water (Better Generators )
  • 20 Food (Minimum)
  • 3 Stores
  • All crafting workbenches
  • Settlement budget for additional game items (Bunker Hill trader camps & Minuteman Artillery)

Required files

Transfer Settlements
Clean Beds But if you wish to use the beds in game that look like they belong to people with bladder control problems you are more than welcome. :D

Better Vendor Stalls  * Required for version with all turrets and stores.

Recommended Files

Spring Cleaning
Better Generators
Longer Power Lines
Better Vendor Stalls

Additional Castle Zimonja Notes

You will need Spring Cleaning, or a similar mod, to remove the usual rubbish... and I do mean everything not useful.

If you follow the Railroad line of quests this is easily the worst place to establish 'Mercer Safehouse'.
Extremely small and the worst terrain possible for setting up the Relay.

After my first few playthroughs I made a point of opening this workshop when I first visit Tempines just so I would not get it for the quest. After that P.A.M usually gave me Sunshine Co-op as the location for the Safehouse. Having said that, this game P.A.M gave me Hangman's Alley. :D

When you place this settlement you will find that the wire closest to the blue raider truck running right through the middle of the building.

To remove the wire open the console (~) and click on the offending wire. It will have the game code '00024aa0'.
Then type 'Markfordelete' (No quotes, not case sensitive). Next time you reload the game or Fast Travel it will be gone.

* Be VERY careful with the 'Markfordelete' command!!! Save before using.
It is how I accidentally removed the tower from Oberland station. ;)

I have removed my rocket and heavy laser turrets on my standard version, so you will have to work on those yourself. ;)
I use turrets to string my electrical wiring on most of my blueprints. So until you have the necessary skill requirements for advanced turrets just add a few pylons in the interim. 


The folder needs to be extracted and placed in your 'Transfer Settlements' folder. 7zip

If you like this design could you hit that little 'Endorse' button for me? I would really appreciate it. :)