FALLOUT 4
No Companion Junk Comments by star-mystyk
Fallout 4 » Companions
Added: 28/02/2016 - 01:52AM
Updated: 20/07/2017 - 02:13AM

311 Endorsements

1.02 Latest version

3,107 Unique D/Ls

6,111 Total D/Ls

17,360 Total Views

Uploaded by star-mystyk

Description

Last updated at 2:13, 20 Jul 2017 Uploaded at 1:52, 28 Feb 2016

Name: No Companion Junk Comments
Version: 1.02
Author: Mystyk (star-mystyk)


Note: If you find any of my mods on Beth.net they have been stolen. Please report them. I have not uploaded anything there yet.


Description:
============
No longer will companions gripe about all that crap you collect. The latest version now includes all crafting stuff, even pre-war.
But wait, there's more.
Other users in the comments section requested other things be included, so, after finally figuring it out, it is done. The DLC's are not included in this version yet (not the new stuff, anyway, only the original junk items). I'll do those up soon, in the next day or two.
The risk of conflicts with other companion-related mods has increased, due to a different process this time. Please let me know if there's any strange stuff with another mod and I'll check it out. Usually it's then just a case of altering load order.

Anyway. This is what the mod now consists of. More comments gone such as:
- Looting corpses
- Looting pre-war objects (alarm clocks, antique globes, pre-war money, etc)
- Looting junk (mops, tin cans, empty bottles, etc)
- Looting epic items (I think that's legendary items)
- Reading skill books
- Discharging your weapons outside of combat
- Using the workbenches (modding weapons and armor and the chem station)
- Taking rad damage**
- Developing rad poisoning

**My tests were with X6 and, while at that junkyard behind Greygarden I deliberately stood on the barrels in the shed sucking down rads. He was quiet. But, after a few minutes he piped up with, "If you have any Rad-X I suggest you take it now."
I can't find where he says that, what dialogue branch it's under, so for now it has to stay until I can find it and add that in. Other companions may say
similar things.

It doesn't affect affinity even though they don't comment anymore. If you use Visible Companion Affinity you can see that each time you loot a body, pick up a skill book or swim in radiation, etc their affinity still changes.

Version 1.01 Description:

Spoiler




Installation:
============
For the latest install instructions:
http://wiki.tesnexus.com/index.php/Fallout_4_Mod_Installation
I don't use mod managers, I prefer manually installing mods, so I can't help with that.

Oops, I forgot to include a Data folder this time. I think that's what NMM requires? If so I'll fix that when I do the DLC companions and update the file.

To update to the latest version of this mod simply overwrite the previous esp file.


Conflicts:
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Deacon Outfit Change Change
My mod needs to load before this one.

I'm unsure about Codsworth and Automatron. I haven't tested that yet. I rarely use him, and I have a mod to stop Automatron auto-starting before level 50 so it may be a while, if ever, that I test him. Perhaps someone else can let me know if there are any issues with him, specifically with upgrading him.


Notes:
=======
If you prefer to save an esp slot there's an even easier way to mute annoying lines by NPC's. FO4 Voice File Reference Tool allows you to search for the offending line and generate an empty audio file. Unfortunately it doesn't support DLC's.


Other similar mods, and companion-related mods, I use that don't conflict with this mod are:

Spoiler




Tools Used:
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FO4Edit


Contact:
========
Beth.net forums as 'mystyk'
Here as 'Star-Mystyk'


My Other Mods:
================



My mods are not to be re-uploaded onto other sites without my permission. Likewise for "editing," "fixing," then re-uploading. If you don't agree with that don't download my mods, but be sure to tell me in the comments first.


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