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Changelogs
Version 2.00
Update for X4 v7.5
Change the player warp menu activation method to activating and deactivating auto pilot.
Version 1.91
Disabled mod debug log that was accidentally left on in v1.9.
Version 1.90
Update for 7.0
Removed "Fighter Projector". Warp capability now depends on ship hull.
Bug fixes and tweaks.
Version 1.80
Increase version number to accompany the initial release of the VRO version of SCR
Minor fixes and improvements.
Version 1.73
Grouped all custom orders and custom actions added by this mod into the "Custom Actions" section of the right click menu.
Version 1.72
Improved linux compatibility
Version 1.71
Removed Steam mod id from content.xml to disable Steam auto download
Added new function to be used with my new mod SCR
Added function to warp player piloted ships
Version 1.61
Minor fixes and improvements.
Version 1.41
Fixed a serious bug with folder name.
Version 1.7
Tweaks to work with my SCR mod
Remove SOS warp lock. Now both AI and player can warp rescue multiple ships at once.
Version 1.6
6.0 compatibility. Minor bug fixes and tweaks.
Version 1.4
Allow friendly and neutral warp destinations. Improve the dialog system.
Version 1.3
Added new function to warp rescue fighters in emergent situations.
Version 1.1
Added possibility of player initializing warp attack when personally piloting the carrier.
Change carrier's behavior when launching S subordinates. When the target is itself or nearby a large object (L/XL ships, stations and gates), instead of sending S fighters out by ordering them to undock or through launch tubes, the carrier will now try to directly warp fighters to the large object's gravity well when it is in warp range. If warp not possible, ships will then be sent out normally. Carriers will also try to rescue subordinates by warping low HP subordinates back to the mother ship if possible.
Carrier warp capability depends on the ship itself. See the corresponding encyclopedia entry for details:
Only direct S subordinates that are currently docked on the carrier can be warped.
Ships are first retrieved to external docks for them to be warped.
Carriers will attempt to warp rescue S subordinates with low HP.
Players can also make use of this warp function through a dialog system when piloting carriers themselves. For compatibility reasons, players can ONLY command subordinate groups that are set to the Docked (inactive) state in this option.
Dialog is automatically activated when player takes control of the ship. Dialog can be reactivated anytime during piloting the ship by activating and immediately deactivating auto pilot (requires an autopilot destination).
Target is the currently selected player target.
The "Warp to ..." options warp specified subordinates to player target. This will NOT create attack order automatically. Neutral or friendly targets allowed.
The "Attack ..." options orders standby subordinates to attack player target. This will NOT warp automatically.
The "Retrieve ..." option let the player emergency warp selected S subordinate back to the carrier.
Players can also make use of the warp function as an S fighter pilot.
When piloting an S fighter and docked on an owned/allied carrier, Comm the carrier or right click the carrier on map to have the carrier warp player ship to the player's target.
When piloting an S fighter and being in warp range of an owned/allied carrier, Comm the carrier or right click the carrier on map to have the carrier warp rescue player ship.