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Changelogs
Version 1.80
Increase version number to accompany the initial release of the VRO version of SCR
Minor fixes and improvements.
Version 1.73
Grouped all custom orders and custom actions added by this mod into the "Custom Actions" section of the right click menu.
Version 1.72
Improved linux compatibility
Version 1.71
Removed Steam mod id from content.xml to disable Steam auto download
Added new function to be used with my new mod SCR
Added function to warp player piloted ships
Version 1.61
Minor fixes and improvements.
Version 1.41
Fixed a serious bug with folder name.
Version 1.7
Tweaks to work with my SCR mod
Remove SOS warp lock. Now both AI and player can warp rescue multiple ships at once.
Version 1.6
6.0 compatibility. Minor bug fixes and tweaks.
Version 1.4
Allow friendly and neutral warp destinations. Improve the dialog system.
Version 1.3
Added new function to warp rescue fighters in emergent situations.
Version 1.1
Added possibility of player initializing warp attack when personally piloting the carrier.
Change carrier's behavior when launching S subordinates. When the target is itself or nearby a large object (L/XL ships, stations and gates), instead of sending S fighters out by ordering them to undock or through launch tubes, the carrier will now try to directly warp fighters to the large object's gravity well when it is in warp range. If warp not possible, ships will then be sent out normally. Carriers will also try to rescue subordinates by warping low HP subordinates back to the mother ship if possible.
Details:
Carriers now have a dummy weapon called "Fighter Projector". Its weapon range determines warp range. "Fighter Projector" is optional. When not equipped with one, carrier will default to the usual way of sending fighters.
Currently only work for direct subordinates of a carrier.
A fighter should already be docked on its commander carrier to be able to warp. Fighters in air will fly to target.
External docks are used for warp. The more external docks, the more fighters can be warped at a time.
Only ships sent out automatically by the carrier can benefit from warp.
If the target is very close to carrier, the usual way will be used instead of warp.
Warping ranges for now take some generic values with little balancing thought behind. Split Raptor does not have warp ability.
When piloting the carrier themselves, player can command the warp system through dialog options. The menu pops up whenever the fighter projector weapon group gets activated.
When piloting an S ship themselves, player can use the warp function of an owned/allied carrier by comm or right clicking it on map. When docked on carrier, player can request warp to their selected target; when in space, player can request warp rescue.