Top Lists
Most endorsed files in the last two weeks
Most endorsed recently added files
Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
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Remove Damage When Claiming Ships
Simply removes the damage done to the ship's hull and components when claiming a ship. Does not affecting boarding.
- 1KB
- 78
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252Remove Damage When Claiming Ships
Simply removes the damage done to the ship's hull and components when claiming a ship. Does not affecting boarding.
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253
upb Lost Ship Replacement Fleet Management
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254
Some (120+) high quality logos for player ships.
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Terran capital ship kitbash and minor adjustments
This is a simple replacement of vanilla Terran ships and includes small adjustments. Currently it replaces the Tokyo class XL carrier, Honshu class XL support and the Osaka class L destroyer. It also replaces a few of L/XL Terran engine sounds.I recommend starting a new game after this extension is activated.
- 36.6MB
- 26
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255Terran capital ship kitbash and minor adjustments
This is a simple replacement of vanilla Terran ships and includes small adjustments. Currently it replaces the Tokyo class XL carrier, Honshu class XL support and the Osaka class L destroyer. It also replaces a few of L/XL Terran engine sounds.I recommend starting a new game after this extension is activated.
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256
This mod lets you edit crystal's spawnrates!Compatible with CrystalFinder
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257
This mod adds level 3 and 4 seminars to mission rewards pool and increases Cr rewards.
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Add new challenges to the end game.Xenon revive and reinforce protocols will spawn several destroyers to xenon home sectors to patrol them and defend gates, also spawn miners and traders to aid rebuild.An invasion fleet (Xenon, Mercenaries or Khaak) to target a random shipyard and attack everything on its path.Option menu to adjus
- 542KB
- 67
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258Add new challenges to the end game.Xenon revive and reinforce protocols will spawn several destroyers to xenon home sectors to patrol them and defend gates, also spawn miners and traders to aid rebuild.An invasion fleet (Xenon, Mercenaries or Khaak) to target a random shipyard and attack everything on its path.Option menu to adjus
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259
Skips Hatikvah plot entirely. Dal will spawn in the HQ when available.
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This is an updated version of the HQ_02 mod, a model modification for the Player Headquarters that also removes the asteroid.
- 24.7MB
- 164
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260This is an updated version of the HQ_02 mod, a model modification for the Player Headquarters that also removes the asteroid.
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261
Adds Terran Em Bolt and Beam Turrets to the Terran Protectorate and Segaris
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Adds higher level seminars to trader's assortment. Also rebalances prices and makes seminar names more consistent so it can appear in alphabetical order on trader's lists.
- 2KB
- 94
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262Adds higher level seminars to trader's assortment. Also rebalances prices and makes seminar names more consistent so it can appear in alphabetical order on trader's lists.
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263
Adds several new weapons to the game.
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10x Station Modules and Fusion Reactor
10x Production Modules (10x input and output) and Storage + Habitat modules, Fusion Reactor (generates lots of energy cells), Advanced Modules (More efficient)
- 5.8MB
- 34
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26410x Station Modules and Fusion Reactor
10x Production Modules (10x input and output) and Storage + Habitat modules, Fusion Reactor (generates lots of energy cells), Advanced Modules (More efficient)
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Adds 100x variants for all modules in the base game that have the stats and cost of 100x modules in one.Modules for DLCS are included as optional files.It does not overwrite the original modules.The AI does not use these modules.
- 2.5MB
- 31
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265Adds 100x variants for all modules in the base game that have the stats and cost of 100x modules in one.Modules for DLCS are included as optional files.It does not overwrite the original modules.The AI does not use these modules.
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Station scanning quickly becomes tedious, and it is ridiculous that there is no automated method for scanning later in the game. So, this mod saves you that tedium.Main: All scanning information from all known stations is always visible without scanning.Optional: All stations in the entire galaxy are automatically discovered and fully s
- 244KB
- 24
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266Station scanning quickly becomes tedious, and it is ridiculous that there is no automated method for scanning later in the game. So, this mod saves you that tedium.Main: All scanning information from all known stations is always visible without scanning.Optional: All stations in the entire galaxy are automatically discovered and fully s
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Disable Heat Mechanics: Completely remove the existing heat management mechanics for the Meson Stream.Implement Fixed Reload Time: Instead of the heat-based system, introduce a fixed reload time of 20 seconds for the weapon after each use.
- 3KB
- 9
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267Disable Heat Mechanics: Completely remove the existing heat management mechanics for the Meson Stream.Implement Fixed Reload Time: Instead of the heat-based system, introduce a fixed reload time of 20 seconds for the weapon after each use.
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Provides options to lessen or disable Maintenance, as well as disable any combination of Faction License requirements, Reactive Factions, Ship Limits, and Surgical Strikes.
- 2KB
- 30
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268Provides options to lessen or disable Maintenance, as well as disable any combination of Faction License requirements, Reactive Factions, Ship Limits, and Surgical Strikes.
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(1) Navigation Computer: list of interactable objects in an accessible custom menu. Open with either the Interact Menu or its hot key. (2) Easy spacewalking. (3) Easy station walking. (4) Destroy mines command. (5) Repair command. (6) Easy mining.
- 2KB
- 182
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269(1) Navigation Computer: list of interactable objects in an accessible custom menu. Open with either the Interact Menu or its hot key. (2) Easy spacewalking. (3) Easy station walking. (4) Destroy mines command. (5) Repair command. (6) Easy mining.
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This is a self-made model.Name: MeteorSpeed: 207m/sCruising Speed: 3710m/sManeuverability: Counts as L-class.S-class apron: 42S-class catapults: 23M-class apron: 5M-class catapults: 4Basically, 200 S-class20 M-class takeoffs in 30 seconds.Two minutes to land.
- 39.0MB
- 80
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270This is a self-made model.Name: MeteorSpeed: 207m/sCruising Speed: 3710m/sManeuverability: Counts as L-class.S-class apron: 42S-class catapults: 23M-class apron: 5M-class catapults: 4Basically, 200 S-class20 M-class takeoffs in 30 seconds.Two minutes to land.
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Flight Model Tweaks Less acceleration and more drift(VRO compatible)
Edits engine values and ship drag to create a more drifty feel with energy management.
- 85KB
- 7
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271Flight Model Tweaks Less acceleration and more drift(VRO compatible)
Edits engine values and ship drag to create a more drifty feel with energy management.
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-When using the spaceship scanner, modules that need the spacesuit scanner are targeted.-When using the spacesuit scanner, the closest module with an incomplete scan is targeted. Follow this trail of targets to scan the station.
- 15KB
- 436
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272-When using the spaceship scanner, modules that need the spacesuit scanner are targeted.-When using the spacesuit scanner, the closest module with an incomplete scan is targeted. Follow this trail of targets to scan the station.
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BC304 standalone and SWI version
This mod is a compatibility patch between the BC304 and SWI mod and for X4 base, it places the content in the correct species for SWI and gives the player the plane of the inner shield since otherwise it cannot be purchased, add shield and weapons from SWI and more
- 53.4MB
- 90
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273BC304 standalone and SWI version
This mod is a compatibility patch between the BC304 and SWI mod and for X4 base, it places the content in the correct species for SWI and gives the player the plane of the inner shield since otherwise it cannot be purchased, add shield and weapons from SWI and more
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274
Replaces the default paint themes as well as adding several custom paint mods.
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275
Terran female pilot'ss are now terrans instead of yaki.
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276
This mod adds room positions to the VRO ships.
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Resurgent-class Star Destroyer (SWI)
Adds the Resurgent-class Star Destroyer to the Imperial Ascendancy faction in the Star Wars Interworlds total conversion mod.
- 193.1MB
- 103
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277Resurgent-class Star Destroyer (SWI)
Adds the Resurgent-class Star Destroyer to the Imperial Ascendancy faction in the Star Wars Interworlds total conversion mod.
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Terran Tsurugi - S Class Super Heavy Fighter
This mod adds a new heavy fighter for the Terran Protectorate: The Tsurugi.
- 4.0MB
- 287
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278Terran Tsurugi - S Class Super Heavy Fighter
This mod adds a new heavy fighter for the Terran Protectorate: The Tsurugi.
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Pirate Witherborn and Witherborn Vanguard - S Class Fighters
This mod adds a two fighters for the Pirates/Vigor Syndicate: The Witherborn and the Witherborn Vanguard
- 10.2MB
- 150
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279Pirate Witherborn and Witherborn Vanguard - S Class Fighters
This mod adds a two fighters for the Pirates/Vigor Syndicate: The Witherborn and the Witherborn Vanguard
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280
A significantly more powerful Heavy Torpedo.
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Alternative crystal visibility mod. Instead of making neon glowing asteroids, increased the frequency and brightness of the light refracting through the crystals.
- 3KB
- 112
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281Alternative crystal visibility mod. Instead of making neon glowing asteroids, increased the frequency and brightness of the light refracting through the crystals.