The Witcher 3
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ikillsoftly ReaperAnon robx99 5thTowerMods

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ikillsoftly

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  1. ikillsoftly
    ikillsoftly
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    speed for some of the heavy attacks have been adjusted. ability to cancel attacks is more in line with vanilla in those instances. Still a few heavy attacks that I need to edit when I have more time. Ill continue to tinker.

    Sorry for the the frequent updates. 
  2. newxa2023
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    hello, theres a sword attack move while wearing light Armor( if im not mistaken), it looks like a pommel strike and it doesn't connect even in close distance. it disturbs the flow of the combo and makes the player open for enemies attack. fix is appreciated.
    great mod btw, been using it since day 1 
    1. BLaNtASS
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      Strange. I don't miss a shot at close range. Although on the middle or even more distant - yes, I agree.
    2. ikillsoftly
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      I get some time off in December, I'll hopefully implement some fixes and improvements. Thanks for the feedback
    3. newxa2023
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      thanks, hope you find some time off 
  3. forgson
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    will there be a version for version 1.31?
  4. VReavenV
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    Bro keep it up with makin such nice mode. I will not hide that i made some custom settings in this mod.
    Successfully compiled without errors your mod and these combat mods with no conflicts and they works: 
    Scripts also works with Overhauls like: 
    ESGO - Next Gen ver.
    Butcher of Blaviken Presets
    Defender's Resolve  Presets
    Adrenaline Control 
    Witcher Rage Presets 
    Combat Speed



    Combat mods with Presets in 1 mix of merged scripts without errors after compilation:
    SCAAR (Smooth Combat And Animations Redux)
    E3ARP (E3 Animations Revival Project - Next Gen)
    E3 Improved Combat Animations (Next Gen) 
    E3 ENHANCED COMBAT ANIMATIONS (Styled + long_combat_NG) - Next Gen
    with additions like:
    Bolt Impact Effect (Next-Gen 4.04 and 1.32)
    Increased Counter Window - Next Gen
    Dynamic Enemy Stats and Speed
    Dynamic Combat Camera Next-Gen
    Ultra Gore 2 Next-Gen (includes dismembering guards)
    Combo Blood + additions
    Blood Trails
    And sings effects:
    Improved Sign Effects Next Gen
    Signs Perks and Mutations Buff Collection (Next Gen)
    AardFx
    The Aard
    The Ignition Project ReIGNIted - Igni FX Overhaul - Next-Gen


    And many many mods. (214 mods + 89 DLC"s installed properly).

    If you will update. Write message  and i can do some tests and report bugs before upload. :) 
    1. Zipshock
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      Hey man, how did you get all of these mods to work together? And how does this even work, what animations are actually played? Can it not only be one or the other?
    2. VReavenV
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      To be honest bro i will make demonstration movie from my combined animation mods(ofc. if author of this mod will accept my request of credit him as the original creator. That was be an hard process to combine whole mods in 1 pack line of codes. I wanted some answers from authors of Combat mods check whole files and permission to public scripts
    3. jjjexorcist8
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      What is your game version?
      I play with NG 4.04 and can not merge E3 enhanced combat animation with ESGO.
      Could you explain what is long combat in E3 enhanced combat animation mod and what is profit to combine this mod with E3 improved combat animation.?
      I’m looking for mod that no attack spinning.
    4. VReavenV
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      I Play on 4.04 version if you want know.
      If you can't merge E3 Combat Animation with ESGO i need to see error of file maybe i can help you.
      E3 long combat ----> to be precise in words Geralt doin long jump to target(Mostly heavy style  attacks).
      About Combine mods it depends that will satisfy you. Before i mixed files i made hundreds of combination variants on 3ds render program to check animations, and after this make best mix of impression from combat and script as local file.

      Below you have link with 4.04 for E3 Improved Combat Animations (Patched by hackaim).
      https://drive.google.com/file/d/1H3tNOo-KvZxQAQQ2WZpjc1x2dgMADbFI/view?usp=sharing

      Below you have link with 4.04 for E3 Improved Combat Animations (Patched by hackaim).
      https://drive.google.com/file/d/1H3tNOo-KvZxQAQQ2WZpjc1x2dgMADbFI/view?usp=sharing

      Here you have small sample from mixed animations - mostly you wanted to see E3  Combat(Long distance) 

      check this out: (Sorry for game quality--- FPS drops but i have potato PC xD also im not good movie director ^_^)

      Special thanks for mod creators ---->Credits in movie description :)
      Without these people i could not make this movie :) 

      Scripts how i merged ---->Below Local File

      Combat.ws -----> Below and almost whole script merge from DADA Animation mod ----> (mostly have highest compatibility  to all animation mods and that the reason to set as top priority).
      

      Small upgrade i do in local/ AnimationSystem.ws Merge (E3ECA,Long Style and E3ICAR To 1 file and). Next Step is putin Merged file and DADA with same priority. IF someone want fell experience of Combat System that i mixed. PM Me for questions if someone have.
    5. Weneryk
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      Hey man, is there any way to reach you and ask about merges and stuff or you're out of the game?
  5. ww3fr
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    this mod needs much more appreciation :) lovely work well done 
    1. alfaantiteror
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      That's right. BUT I would like to fix bugs with animation, but it seems that ikillsoftly does not have time at all. I hope it happens someday. After using this modification, there is no strength to play the original. 
    2. ikillsoftly
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      I am extremely busy. Like I really don't spend enough time with my family already lol. I am in school and work full time. And when I do have spare time I generally draw or create textures/models for my own( in development) game. I'm still learning to work on animation editing/creating(as someone else is handling that aspect of our game) and plan on coming back to this mod at some point. I know the mod editor is comming out this year which deters me from working on it now. 

      I say all this to say, if anyone wants to work on bug fixes and or improvements I'll give them a joint credit. I know ww3fr was interested at one point. Someone can also take my files and create something with it and release it on their own page. just credit me and all the other authors who's work I used with something. I was planning on packing all the animations into dlc to fix some bugs but I ran into a problem, and just haven't gone back to it. 
    3. VReavenV
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      Huge respect for you for contents that you made. As you said i am also intrested in creating animations, fixin bugs etc. Just i need some explaination from somebody that already know  , which programs you use for work in create/edit animations or fixin animation bugs.  And how adding files as script into local file.ws (in private i can show some of edited projectiles/collision scripts that already did in Magic Spells mod by menschfeind13 ).
    4. ww3fr
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      Hello mr . after some times we get really busy the same virus advanced to me as well . yes i dont find enought time to do anything for my own mod . but at some point in past i managed to edit your mod and bring some kind of new stuff to life . i hope we can further discuss about it when we find time . peace 
    5. ww3fr
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      i can help you with that . if you want contact me ;)
    6. VReavenV
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      I will soon, because i catch fever and i get sickness for now(posting from phone) . I lay in bed with high temperature. When i cure my sickness ASAP i will contact. 
  6. Elloko44
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    Dios mío las mejores animaciones por muchas gracias amigo
  7. shmimmy
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    Any chance you could do a compatibility patch for this mod to work with the Slots Slots Slots mod?

    In Script Merger it always results in an error code of : Error [mod0000_mergedfiles]game\player\playerwitcher.ws(13391): Found unexpected '}'
    Having looked at the solutions(B: and C:) in Script Merger it basically always tries to combine the two mods code and honestly I'm not knowledgeable enough yet to fix it myself.
    Thanks in advance if you decide to look at my request.

    Edit :  Nevermind I fixed the issue I was having.
    For anyone else who may see this and is using this mod and Slots Slots Slots together in Script Merger you will need to copy entirety of this mod (should be in the conflict box under B) and paste it directly above the beginning of Slots Slots Slots code. (Right above //zur13 modSSS in the file)
  8. kikosawa
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    Axes are overpowered
    edit: nvm, this is vanilla. But there still are some SFX missing
  9. Keanebean25
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    This is a seriously good mod, which I have only discovered as I am using your new Gerry mod! Thanks!
  10. Akatoshka7
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    Please explain how to change the speed of certain strikes. There are some heavy armor light attack moves that look like two-handed ax moves that I'd like to speed up... but I don't know how. I sort of found these attacks in the list and tried changing their speed in playerWitcher.ws... but it didn't work.
  11. asdahjraeawqeqth
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    great mod!