About this mod
Changes how the Aard effects look, based on the E3, VGX videos, Bruxa Aard and Gargoyle Stomp.
- Permissions and credits
Changes the blueish tone to an almost White giving a more "Air elemental" look
Also replaces that Energy thing for Bruxa distortion ring effect.
The Quick Aard and the Sweep Aard changes Accordingly to the activated Skills in the tree
For example:
Quick Aard: No skills - https://streamable.com/xg18m
Quick Aard: Far Reaching, Intensity and Shockwave Enabled - https://streamable.com/qg77d
Sweep Aard No Skills - https://streamable.com/sjjev
Sweep Aard Far Reach and Intensity Enabled - https://streamable.com/qbd7r
For the Quick Aard, the Far Reaching alone does not change how it looks comparing to No Skills.
(Needed more time to test so there should be a next version sometime improving this)
However enabling it alone makes the Sweep Aard gets really larger.
Enabling just the Intensity skill make the Bruxa "distortion ring" appear in a normal scale for the Quick Aard
However, Pairing Intensity + Far Reaching, makes the "air ring" much larger
The Intensity skill also affects how the Sweep Aards looks. It adds electricity particles to the main outer ring, as you can see in the video.
The Shockwave alone adds electricity particles to the Quick Aard and to the Sweep Aard in the center.
(It's more visible in the Sweep Aard when you have just the Shockwave skill enabled)
Observation:
For now this mod is just a visual change, maintaing the reach(aoe) stats from vanilla intact.
It's not bad though because vanilla aoe reach is much larger than the effect presented.
Install:
Unpack to the "The Witcher 3\mods" folder
Thanks!
scoutbr0 for noticing the Gargoyle stomp effect and being my main beta tester :D
erx for being my other beta tester lol