The Witcher 3

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Feregorn ReraltOfGivia

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Feregorn

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About this mod

Next-Gen Compatible Unique Eyes for all Witchers (Except GERALT) in High Quality !!! Multiple alternate eye packs to choose from, plus there is a user package with instructions on making your own unique eye packs!

Requirements
Permissions and credits
Changelogs
Donations
Next-Gen Compatible


Additional EYE packs (Addons) are now available from other modders!!!

1) Honor of being the first, goes to Serj who was inspired from DazzlingChango's earlier work! Have a look at the pic with his eye textures and go get it from his great The Witchers mod page !

2) Sarina28 just released his own Addon for the Unique Eyes for Witchers mod! Looks cool and you can get it from here !






V3 = Now compatible with Next-Gen Edition plus there is now a compatibility patch with the Glowing Witcher Eyes mod by Scoutbro. Also contains quality and distance scale improvements for all eyes!!!
V2 Now features new eyes of high-quality thanks to the great help of reraltofgivia !!! 




Were you bored from peering deep at the same Witcher eyes all the time?

Ever wondered why all Witchers in TW3, despite coming from different backgrounds and all walks of life, had the same copy-pasted eyes??



This mod aims to resolve the above and bring back variety and pluralism to the other fellow Witchers!


Now, every in-game Witcher NPC you encounter, will have it's own differentiated eye set! And with the addition of the Framework package you can now easily make your own variations for the Witchers' Eyes (if you follow the simple instructions further below)!




The "lore" argumentation behind the assigned colors was the following and is not gonna change:


Vesemir is old, so his eyes are kinda dimmer (more brown) than the other witchers.
Eskel now has brighter yellow eyes, closer to Geralt eyes as he is a bro.
Lambert has playful yellow/orange eyes.
Letho from the Viper School has got orange/red eyes with a viper-style pupil
Jad Karavin has cat-like green eyes.
Gaetan is a 'cold' hard person from the Cat School, so icy-white eyes with cat pupil should reflect that somehow.



Instructions
1) To install, unpack and place the (main) mod inside your "mods" folder. That's it, literally!
2) Mod is compatible with all Geralt eye retexture mods + Modular Eyes mod by plasticmetal.
3) If you want to use it together with the Glowing Witcher Eyes mod by Scoutbro, so that the other Witchers have both UNIQUE and GLOWING eyes, then you need to also download the compatibility file from the "Optional Files" section and give it priority (by default it should load above both the main Unique Witcher Eyes and Glowing Witcher Eyes mods).
4) Now available in the Optional Files is the ULTIMATE compatibility fix to use all 3 great and indispensable eye mods together: Unique Witcher Eyes and Glowing Witcher Eyes with Modular Eyes! To use it, you will also need to download the Modular Eyes mod from plasticmetal and the Glowing Eyes for Modular Eyes 2.30 from scoutbro. Then, just make sure to give the triple compatibility fix from here higher priority in the mods folder (if it doesn't by default).
5) The Geralt eyes you see in some of the pics are NOT included in this mod. if you like them get them separately from my Angry Geralt mod or use freely other mods that change Geralt's eyes!


Now you can also create your own or download other users' optional Addons to the main mod if you prefer Witchers' Eyes in other colors. Look at the pinned post first and read the further instructions below!


Detailed Instructions for Compatibility with Glowing Eyes + Modular Eyes and adding other EYE Packs


First of all, the Unique Witcher Eyes mod is fully compatible, by default, with the Modular Eyes mod as they change different files. So, if you just want to use Unique Witcher Eyes with Modular Eyes all you have to do is just download the main file from here and the main modular eyes file (though be careful of the different W3 versions for NGE and Classic).

Secondly, because Unique Witcher Eyes and Glowing Witcher Eyes change the same files, that's where you need the right compatibility file if you want the other Witchers to have glowing eyes and not just Geralt. So, pay close to the installation instructions below:

The installed mods inside your "Mods" folder should have a priority of descending order 
(alphabetically, A>B>C>D). You may need to rename them, so that their mod folders follow the below order:

A) Compatibility File for Glowing Eyes and/or Modular Eyes
B) Addon Eye Pack of your choice
C) Glowing Eyes and/or Modular Eyes (follow their own instructions, for example normally if you want to use together the Modular Eyes mod and the Glowing Eyes mod you need, instead of the "Main" Glowing Eyes file, this miscellaneous file instead: Glowing Eyes for Modular Eyes 2.30
)
D) Unique Eyes mod




If you are on the old version of the game (v1.32 and below ), any kind of problems you encounter related to textures are due to the mod limit and is not the mod's fault. Either use the patcher to remove the mod limit or the Mod Merger to merge YOUR OTHER MODS (preferably) to resolve them.




Framework Instructions (just like in my other Kaer Morhen Byzantine Interior mod!)


You need to know the basics of cooking/packing mods for W3, so look on Nexus for tutorials or the CDPR W3 forums for that

  • Download archive named "Framework_UniqueAllWitchersEyes"
  • Unpack folder wherever you want
  • Have a look inside at the eye textures (in TGA format) made by ReraltofGivia and me for the Witchers included in the main mod
  • Make your own eye replacements (using PS, Gimp, etc), BUT YOU MUST preserve the image ratio and bit depth and the SAME NAME of the existing image files
  • Open Wolvenkit or W3OVEN and cook your mod
  • Place it in your mods folder with higher priority over my mod
  • Have fun




Check out all my other Improved Triss and Yennefer, New Boat, Unique Witcher Eyes, Magic Camel, Deus Ex or Angry Geralt mods here




REMEMBER to ENDORSE, VOTE & Support the Modders whose work you LIKE and ENJOY




Special Thanks

Kudos to juanmaster for inciting me to make this as I didn't care before
Deadman for the lore ideas from his TW1 mod which I based the reasoning of this mod and initial inspiration
Serious kudos to MonarchX and his insistence for good cooking
Kudos to scoutbro for his longtime help with my random modding questions
Big shout out to the modding discord for their constructive input and providing me with everything I needed to make this work!