The Witcher 3

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Facial and armor texture improvements

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"Indeed, there's nothing more repulsive than these monsters that defy nature and are known by the name of witcher, as they are the offspring of foul sorcery and witchcraft. They are unscrupulous scoundrels without conscience and virtue, veritable creatures from hell capable only of taking lives..."
- Monstrum, or a Portrayal of Witchers, Anonymous

Initialy it was planned as an Addon for Brutal Face mod but in the end it's a standalone. 

Now with Unique Witcher Eyes mod 
To activate new eyes you'll need to download Feregorn's optional file "UniqueAllWitcherEyesNoTextures", both mods are fully mergeable.

A big appreciation goes to DazzlingDjango as it's his eye mod I've used as a reference for the eye pack.

Important note provided by MonarchX: "ModMerger creates a conflict error when merging mods that consists of textures (texture.cache) and meshes with other mods with textures, making them unmergable, so to avoid that issue all you need to do is to separate textures and meshes from each other". Thanks to MonarchX for sharing knowledge and help, without it the mergeable version of Unique Eyes mod wouldn't exist for some time.

Contents: There'll be no drastic changes, just paler skin, addin some bruises, and kinda making them all have similar symptoms. Textures are 4k upscaled (with some sharpening and colour noise reduction) Also some armor textures are upscaled etc. (Vesemir, Letho, Gaetan, Eskel).  But some vanila issues still persists like Letho's neck texture clipping and Lambert's forehead bald areas have no normal map where it should be, I have no time or desire to figure out and solve those at least for now.

My other works:

Note: I'm running with a custom ICC profile that goes along with my monitor, so as if anyone would browse for ex. in chrome; would see those screenshots in sRGB space. In an other words they're much more contrasted in gameplay, browsers or image viewers that support Rgb space.