Subnautica
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Mikjaw

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Mikjaw

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About this mod

This is a library which supports the creation of new vehicles.

Requirements
Permissions and credits
Donations
Join the Discord Server for early updates and easier bug reporting.

Please see my Patreon Page if you:

  • are an artist interested in being paid for models
  • want to see more Subnautica content
  • would like to support Mikjaw


Vehicle Framework Vehicles:



Vehicle Framework Upgrade Modules:



Vehicle Framework also supports the following in-game upgrade modules:

  • Depth Modules
  • Hull Modules
  • Storage Modules
  • Engine Efficiency Modules


Vehicle Framework is supported by, but doesn't require, some other mods:
  • Roll Control
  • Free Look
  • Attitude Indicator
  • Here are all the others

    Contributors



    What is this library?
    This library more-or-less completely automates the process of turning a model into a real, usable-vehicle.
    If you are a user, I hope this means you will see many new vehicles in the future.
    If you are a developer, look here to implement your own Vehicle Framework watercraft.

    Is this compatible with previous saves?
    Yes, you can add and remove this mod and its derivatives at will.

    Are there any known incompatibilities?
    Slot Extender doesn't seem to always (or perhaps ever) work well with Vehicle Framework.

    Is there a comprehensive feature list?
    No, I'm afraid I don't have anything quite so formal right now.
    Please rest assured that vehicles added in this way will mesh into the game in most of the normal ways.
    They use the same batteries, have the same kinds of storage, take the same upgrades (to an extent), and cause angst in Crabsquids with their headlights just like the normal vehicles.

    What significant features have not yet been implemented?
    • A "seamoth class" of vehicles. These would not have a walkable interior, but you would enter directly to piloting. (January 2024)
    • An auto-pilot mode. The hard part is adding a new PDA page from which you can select a destination.
    • A full suite of autopilot voice lines (November 2021)
    • Arm modules. Honestly I've not felt any need to implement this, but I would like VehicleFramework to include "walkers" in the future.
    • Positional Damage. I would like if certain modules could be taken offline by damage.
    • Additional Pilot HUD. I had in mind to display information on storage and individual batteries, as well as positional damage sustained.
    • Don't simply disappear when destroyed. (November 2021)
    • Crabsquid protection module
    • Better glass shading? Notice the Atrama glass canopy is opaque. This can probably be fixed by dividing the canopy into an "inside" and an "outside," each of which have only one normal.
    • Dock Interaction? For a certain class of vehicles, maybe docking can be permitted in a Moonpool or Cyclops.
    • Interaction with the "Vehicle Upgrade Console." It would be nice to be able to change colors and names on-the-fly.  (October 2022)
    • Internal Fabricator(s). (November 2021)
    • Steering Wheel and Animations. The Seamoth steering column can probably be repurposed.
    • Engine Sounds. (January 2022) Thank you, Shiruba.
    • VR Support. (August 2022) I strongly recommend VR Enhancements
    • Vehicles docking onto Vehicles.


    I would like to read the source.