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Created by

Mikjaw

Uploaded by

Mikjaw

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About this mod

Attach your vehicles to bases and other vehicles. Take them with you and recharge them! (requires Vehicle Framework)

Requirements
Permissions and credits
This upgrade is added for Seamoth, Prawn, and Vehicle Framework "Submersible-type" vehicles (like the Cricket but not the Odyssey).

When piloting an upgraded vehicle, lower that vehicle down near a base or another vehicle and press the Magnet Boots Key (default: G). Then you will exit the vehicle, and it will be attached to its host. If possible, your vehicle will be recharged using the batteries from its host.

Please note: Due to issues with vehicle-on-vehicle collisions, this mod disables your vehicle's collisions for a short period. During that period, you won't be able to get back in, but you will receive a PDA notification when the vehicle is ready again. If you experience lag during this time, please decrease the "Collider Pairs Per Frame (performance)" option in the menu.

Configuration Options:
  • Collider Pairs Per Frame (performance): When magnet boots are used, they ask for collisions between the vehicle and its host to be ignored. This can be very expensive because some vehicles and hosts have a large number of colliders. Raising this number will make the magnet-vehicle touchable sooner. Lowering this number will reduce stutter (lag) on magnet events. Set to zero for no limit (everything happens in a single frame).


Recipe:
  • 1x Magnetite
  • 1x Polyaniline
  • 1x Ion Cube
  • 1x Nickel

Spawn Codes:
  • [spawn/item] MagnetBootsModule
  • [spawn/item] MagnetBootsModuleSeamoth
  • [spawn/item] MagnetBootsModuleExosuit