About this mod
Attach your vehicles to bases and other vehicles. Take them with you and recharge them! (requires Vehicle Framework)
- Requirements
- Permissions and credits
When piloting an upgraded vehicle, lower that vehicle down near a base or another vehicle and press the Magnet Boots Key (default: G). Then you will exit the vehicle, and it will be attached to its host. If possible, your vehicle will be recharged using the batteries from its host.
Please note: Due to issues with vehicle-on-vehicle collisions, this mod disables your vehicle's collisions for a short period. During that period, you won't be able to get back in, but you will receive a PDA notification when the vehicle is ready again. If you experience lag during this time, please decrease the "Collider Pairs Per Frame (performance)" option in the menu.
Configuration Options:
- Collider Pairs Per Frame (performance): When magnet boots are used, they ask for collisions between the vehicle and its host to be ignored. This can be very expensive because some vehicles and hosts have a large number of colliders. Raising this number will make the magnet-vehicle touchable sooner. Lowering this number will reduce stutter (lag) on magnet events. Set to zero for no limit (everything happens in a single frame).
Recipe:
- 1x Magnetite
- 1x Polyaniline
- 1x Ion Cube
- 1x Nickel
Spawn Codes:
- [spawn/item] MagnetBootsModule
- [spawn/item] MagnetBootsModuleSeamoth
- [spawn/item] MagnetBootsModuleExosuit