About this mod
Kisaa's mapmaking resources, featuring: transparent/seasonal bridges, docks, flowering (+ non-flowering) cliff vines, river objects, water and lighting features, seasonal deco foliage, clutter, and mines tilesheet expansion. Has native recolor support for VPR, Earthy, Starblue, Wittily, and Better Water 2. More to come!
- Requirements
- Permissions and credits
- Changelogs
🍊 Now compatible with Starblue Valley and A Wittily Named Recolor! 🍊
This tilesheet mod will be used in future map mods I plan to make, but I decided to share them in case anyone else finds it useful. More to come - check out the 'Future Plans' section!

- Recolor Compatibility: Swatches matching Vibrant Pastoral Recolor, Earthy Recolor, Starblue Valley (1.6 Unofficial version), and A Wittily Named Recolor. The flowers are matching with Simple Foliage.
- Better Water 2 Compatibility: Water features in the tilesheets have recolors that match all 4 water color options in Better Water 2.
- (NEW!) Mines water overlay: An override of water effect overlays that match the water tiles in both mines expansions. Toggleable!
- Seamless tiles: Some objects such as the flowering vines can be combined seamlessly with each other or the flower-less option.
- (NEW!) Vanilla mines tilesheet expansion: An expanded version of the standard and dangerous frost mines tilesheet, with new river border shapes, tide pools as hot springs, water features, and some decor items.
- Seasonal items: Bridges and docks have seasonal end pieces and there are some seasonal deco foliage.

- Manual Recolor Selection: Manually select the tilesheet to match your recolor mod. Choose "Off" option to auto detect the recolor mod you use.
- Warning: DO NOT set the manual recolor option to anything other than "Off" if you do not have the relevant recolor mod loaded.
- Vibrant Pastoral Fall Variant: Toggles between tilesheets that match orange or green fall option in VPR.
- Wittily Dirt Variant: Toggles between tilesheets that match dark or light dirt option in Wittily.
- (NEW!) Mines Water Overlay: Toggles a matching shimmering water effect overlay for water tiles in the mines tilesheet. Set to false if using other tilesheets in farm cave maps.
- Better Water 2 Color: Toggles compatibility with Better Water 2 colors. Choose "Off" option if you do not use Better Water 2.

- For mod authors: This mod is a resource for mapmakers. Do not include the files in this tilesheet mod in your mod's release folder but list it as a dependency. For a comprehensive list of usage permissions, please refer to the Permissions tab above. Submitting images or links for your mods where you use my tilesheets are encouraged - feel free to ping me in the SDV Discord for this too! <3
- For mod users: Install this tilesheet if you have a mod that requires this as a dependency. Otherwise, this mod does nothing to your game.

The following are a list of features contained in this mod:
- Island suspension bridge: Has seasonal edge pieces. Unlike the suspension bridge in Ginger Island, these tiles are not passable underneath; please apply it to connect cliffs or above impassable areas, like rivers. Same applies to the plank bridges if you decide to use them at higher ground. Extendable.
- Plank bridges: The vanilla plank bridges, but transparent so they could be placed anywhere and with seasonal edge pieces. Extendable.
- Dock tiles: A less dingy edit of the Vanilla Cindersap Forest lake dock tiles, now transparent so they can be mixed and matched, with a horizontal version, seasonal end pieces, center piece variants (holes/no holes), and various matching stilts/poles for decor. The stilts are separated so the dock surface can be used as a plank bridge. Extendable.
- Ladder: The new 1.6 ladder, but adjusted so they fit against the front-facing tall cliff tiles from spring_outdoorsTileSheet.png.
- River rocks and cattails: Exactly what it says on the tin. Place the bottom part on a Back layer with Water T property, then animate and place the top and middle (with the ripple effect) parts on the Buildings layer.
- Stepping stones: Seasonal transparent stepping stones you could place on dirt or grass terrain. Place on a Back layer, or Buildings with the Passable T property.
- River stepping stones: A version of the beach farm stepping stones, but made to match the dirt and dark dirt terrain. Animate similarly to those, and place on Buildings layer with Passable T property.
- Natural water spout: Place on cliff faces to make a natural looking fountain. Animate like the fountain outside of the bath house exterior, and overlay with the mist effect on the Front layer. Has Better Water 2 compatibility.
- Creeping vines: Has flowering and non-flowering options, and 2 versions for the 4-tile and 1.6's 2-tile height cliffs. Bottom part of the vines align with the bottom of the cliff tiles from spring_outdoorsTileSheet.png and spring_outdoorsTileSheet2.png.
- (NEW!) Outdoor lighting fixtures: Wall lanterns that can be placed on the 4-tile height cliffs and a rustic lantern post with extendable post tiles. The lantern post has a small and large lantern option that are best used for short and long posts, respectively.
- (NEW!) Animated fireflies: Decorative fireflies (static position, but tiles can be animated). Pair with the Light map property and EditMap actions to create firefly swarms that spawn in your map at night, or all times if that's your jam.
- (NEW!) Magic warp runes: A set of 3 transparent runes that can be placed on any terrain tile, with matching glow overlay.
- Seasonal deco foliage and clutter: Exactly what it says on the tin. More decoration options!
- Dangerous frost mines tilesheet expansion: Meant to be used alongside Mines/mine_frost_dangerous.png.
- (NEW!) Mines tilesheet expansion: Meant to be used alongside Mines/mine.png.
Update 1.2.0 adds a water overlay effect (replaces the one in LooseSprites/Cursors.png) that matches with the water tiles in both the Mines/Frost Mines expansions and intended to be used for farm cave maps. This effect only applies if you set the config to true, the map's LocationName is "FarmCave", the water tiles have the Water T property, and the map has the indoorWater T property.
I have created a visual guide in the Media tab above, but decided to add some written instructions in the tilesheet itself for the seamless objects (i.e. suspension bridge, flowering vines). For these objects, the shorthands in the tilesheet mean:
- Front: Apply to the front-facing cliff tiles.
- Dia.: Apply to the narrow diagonal cliff tiles (1x4, 1x2), left (L) or right (R) version.
- Dia. Big: Apply to the large diagonal cliff tiles (2x4, 2x2).
- Slope: Apply to the 4x4 sloping cliff tiles.
- Corner: Apply to the "edge" piece of the cliff tiles (1x4, 1x2).
- Center: The middle part of the object as a whole; tiles marked as "center" can be used to extend the object.
- Arrows pointing to items on the tilesheet indicate which tile/object the shorthand applies to.
- Amount of arrows pointing to items on the tilesheet indicate how many tiles/objects that the shorthand applies to.

- Install SMAPI, Content Patcher, and Farm Type Manager.
- (Optional) Install Generic Mod Config Menu.
- Unzip "(CP) crystalinerose Tilesheets" archive into your SteamLibrary/common/Stardew Valley/Mods folder.
- Run the game using SMAPI.
- Configure as needed.

- Extras tilesheet focused on seasonal decor and clutter.
- Marshland tilesheet expansion.

- grapeponta for Vibrant Pastoral Recolor.
- DaisyNiko for Earthy Recolor.
- strangelyliteral for Starblue Valley.
- Acerbicon for A Wittily Named Recolor.
- Neopffe for Better Water 2.
- dugongkebalik & Morghoula for Simple Foliage.
Please report any bugs here on Nexus, and follow the procedures outlined in the pinned post.
Thank you to the patient folks in the modding channels for helping me during the creation of this mod!