About this mod
A magical forest glade farm with plenty of forage. Explore and find secrets as you progress! Features a custom farm cave/starter farmhouse layout/fish catch pools, optional starter coop, too many berry bushes, and perhaps some magical friends. Highly configurable.
- Requirements
- Permissions and credits
- Changelogs
- Donations
(Due to the progression system implemented in this map, I highly recommend you start a fresh save instead of migrating to this farm using Easy Farm Switcher.)

- Farm added through AdditionalFarms: Does NOT replace any Vanilla farms and is selectable from the farm type menu on starting a new save.
- Progression elements: Complete bundles and find secrets to unlock everything the farm has to offer.
- Custom starter giftbox items: Lots of options. Choose before starting a new save!\
- Starter coop: Choose to start the save with a coop and two chickens.
- Diggable grass tiles: There are designated crop plots prepared, but feel free to dig in anywhere!
- Custom fish/crab pot catch pool: Fish for mountain fish in the rivers, forest fish in the glade, and more...
- Forest forage and respawning hardwood stumps, logs, and boulders: If you don't want this, delete the [FTM] CR Mystwood Homesteadfolder.
- Custom farm cave (toggleable) and starter farmhouse layout
- Supports 8-person multiplayer!
- Plenty of farm customization options!
Want to adjust these features to your liking? You can do it all in the mod config! Install Generic Mod Config Menu for easier in-game customization.

Bundles
This mod contains progression-based unlocks thanks to Unlockable Bundles. In addition to unlocking features on the farm, after the main bundles have been finished, there will be two seasonal bundles that reset monthly, with various rewards! The first bundle will be available after 5 in-game days have passed - as for the rest, it's up for you to discover.
Light spoilers for the initial bundles below:
- After 5 days have passed, a warp rune on the lower east fields can be fixed.
- After 14 days have passed and you have fixed the first warp rune, a lost junimo will arrive in the lower fields.
- After 28 days have passed and you have sent the first junimo home, another lost junimo will arrive in the dense woods at certain times of day.
- After 28 days have passed, you've unlocked the minecart, and have sent the second junimo home, another lost junimo will arrive near the minecart.
- After 70 days have passed and you have sent the fourth junimo home, the last lost junimo will arrive at the beach.
Complete spoilers for the bundle progression:
- The first lost junimo can be found at the west fields, near the wide wooden bridge.
- The second lost junimo can be found at the lower east woodlands and appears only after 7pm.
- The third lost junimo can be found right beside the minecart.
- The fourth lost junimo can be found on the small elevated hill at the beach and appears only after 12pm.
- With every lost junimo you send home, fireflies will appear at night across the map. This only takes effect if Less Lights on Bundle Patches config is set to false.
Sending all four lost junimos home and completing certain prerequisites will trigger the seasonal bundles. These bundles only last one season.
- Azul the Parrot can be found at the beach; he demands delicacies in exchange for his wares. A friend of the beach junimo.
- After reaching the third farmhouse upgrade, little junimo friends will come visit your farm! They exchange high-quality goods with equally rare items.
- Depending on how and where you construct buildings/place items on your farm, the visiting junimos' positions can move around. Hope you like playing hide-and-seek!
Custom Farm Cave
- You can put casks in the farm cave; there is a dedicated space for it on the right hand side of the map.
- The hot springs is functional and can restore stamina. Change into swimsuit by walking behind the bush indicated in this image, and jump into the hot springs from the wood bridge.


- Starter Gift: Changes stuff you get from the starter gift box. Configure before starting the save!
- Available options: Farmer (15x Parsnip Seeds), Rancher (20x Hay, 1x Mayonnaise Machine), Florist (15x Tulip Bulbs, 2x Bee House), Vintner (15x Strawberry Seeds, 5x Keg), Canner (10x Bean Starter, 5x Preserves Jar), Fisher (10x Bait, 10x Coal, 1x Fish Smoker), Adventurer (1x Silver Saber, 1x Life Elixir, 5x Field Snack).
- Starter Coop: Toggles whether to start the farm with a coop with two chickens. Requires SpaceCore, configure before starting the save!
- Custom Farm Cave: Enables custom farm cave. Set to false if using other modded farm caves.
- (NEW!) Less Lights on Bundle Patches: If set to false, disables fireflies spawning on the farm upon bundle completion.
- Farm Cave Foliage Color: Toggles foliage color in custom farm cave to match your recolor.
- Grassy West Hill: Changes terrain on the west hill from dirt to grass.
- East Hill Pond: Toggles the pond on the east hill.
- West Fields Pond: Toggles the left pond in the fields area.
- East Fields Pond: Toggles the right pond in the fields area.
- Water Trough: Toggles a water trough on the upper eastern corner of the fields. You can fill your watering can here.
- Fishing Dock: Toggles the fishing dock in the lower east woodlands.

Compatible with expansions like Stardew Valley Expanded, etc.
Compatible with the following recolor mods: Vibrant Pastoral, Earthy, Starblue, Wittily.
Not Compatible with mods that replace Maps/FarmCave or FarmCave.tmx (unless Custom Farm Cave is set to false).
Not Compatible with outdoor recolor mods aside from the ones mentioned above.

- Install SMAPI, Content Patcher, Farm Type Manager, and Unlockable Bundles.
- Install crystalinerose Tilesheets.
- (Optional) Install SpaceCore if you want to use the starter coop option.
- (Optional) Install Generic Mod Config Menu.
- Unzip "(CR) Kisaa's Mystwood Homestead" archive into your SteamLibrary/common/Stardew Valley/Mods folder.
- Run the game using SMAPI.
- Have fun!

- Some lighting effects may not toggle immediately upon time change. To correct this, move to a different location before going back to the farm. You can also use the warp runes to trigger the light effect change.
- Toggling to and from the custom farm cave layout mid-save may require the use of Reset Terrain Features to generate the forage bushes. To correct this, check the "bushes" box and click "generate" (or "clear" if switching from the custom farm cave). Additionally, If you choose the "Mushroom" farm cave option, be careful of accidentally deleting the mushroom boxes while using RTF.
- For some reason, you are unable to move the farmhouse to the land where the greenhouse is. This issue is being investigated.
- Not yet properly tested on multiplayer. Feel free to and report any multiplayer-related issues back to me.
Please prioritize reporting any bugs here on Nexus by following the procedure outlined in the pinned post.

Thank you to the patient folks in the modding channels for helping me during the creation of this mod!
Mods used in screenshots:
- Vibrant Pastoral Recolor
- Better Water 2
- Simple Foliage (Unofficial)
- Wildflower Grass
- Elle's Seasonal Buildings
- Pet Bowl Recolor
- Vanilla Tweaks - Farming