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File credits
Lita/Strangelyliteral for all of the initial hard work on Starblue Valley!
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Added UI tweaks and recolor for the intro foliage and bus - courtesty of OvOwl
Added animation recolor for large stump - courtesy of OvOwl
Added recolor for the Mastery Cave
Added recolor for the Mermaid Show room (just the room, not the show itself)
Added recolor for the Sewers (even though you can't tell because of the green fog overlay)
Added ability to toggle Sewer recolor for Krobus's spouse room (toggle-able under Interior Spouse Items)
Added recolor for Pirate Darts game on Ginger Island
Other small tweaks and fixes
Version 1.5.3
Fix pixel alignment on winter buildings causing bars to appear on some tiles
Fixed messed up shading on ground around dumpster by train station
Version 1.5.2
Fix for town buildings in winter
Version 1.5.1
Fix for the miscolored Fishing Bar during the Fishing minigame
Fix for the Health Bar UI using the red cross as it violates the Geneva Convention
Version 1.5.0
Ginger Island adjustments
Fix for miscoloration on the Ginger Island shipping bin
Fix for the parrot stand in Leo's treehouse
Fix for the round stone tile in the mountains being miscolored
Removed the restriction on Bohum's NPC Map Locations mod which would disable Starblue's map recolor, as it no longer seems to be an issue
Added language support for all languages on the Title Screen
Added language support for all languages on the Billboard
Added Portuguese config translation provided by Konoxz
Added Spanish config translation provided by Cris0007
Added German config translation provided by ToraXela
Added Mannequin recolor, courtesy of Galaspring
Added optional Spookier Cursed Mannequin variant and config option, courtesy of Galaspring
Added Junimo Furniture recolor, courtesy of Galaspring
Added Retro Furniture recolor, courtesy of Galaspring
Added optional Title variant with more colorful Starblue inspired leaves, courtesy of OvOwl
Adjustments to seasonal town buildings and fix for the billboard outside of Pierre's in winter, courtesy of ToraXela
Fixes for some UI elements
Added ability to disable Starblue's recolored bold font
Version 1.4.1
Hotfix for broken Ginger Island tiles
Version 1.4.0
Complete Config overhaul with many new options, allowing for more modularity in what gets recolored
Adds i18n file with tooltips for config. Currently only in English but preparing for localization work
Fix for Crystal Paths
Added option for more desaturated lava on Ginger Island
Added option for more desaturated sky on Ginger Island
Complete config overhaul, adding many new options and allowing for more modularity with what is recolored
Added i18n file with tooltips for config. Currently only in English but prepared for localization
Fix for Crystal Paths
Added option for more desaturated lava on Ginger Island
Added option for more desaturated sky on Ginger Island
Adds seasonal recolor for the initial boat journey to Ginger Island
Separates Scarecrows from the craftables for those (like me) who like to use scarecrow replacements
Fixed an issue on the beach farm where large trees in the water would show the vanilla color on animation
Added some UI element recolors - courtesy of OvOwl
Added some furniture item recolors - courtesy of Galaspring
Added recolor for the boat tunnel behind Willy's shop - courtesy of ToraXela
Updated Billboard - courtesy of ToraXela
Added recolor for fishing derby tents and boards
Fix for spruce tree variant
Fix for the Forever Pink oak trees
Added option to leave spouse rooms vanilla to allow for more compatibility with other mods that change the spouse room
Added special option for Shane's spouse room to remove the footprints on the floor and to allow compatibility with other mods that change his spouse room while allowing for Starblue to recolor it
Added Mutant Bug Lair recolor
Various other small tweaks and fixes
Removed the Red Cross from the hospital, as it violates the Geneva Convention
Version 1.3.1
Fixed wonky lake tiles in fall
Version 1.3.0
Adds Ginger Island Map
Adjustments to Ginger Island foliage
Adds Willy's Boat, suspension bridge, and parrot platform
Tweaks some interiors
Adds pet bowl and its variants
Adds Volcano Mine and Caldera
Adds seasonal variants and colors to Haley's 8-heart event
Version 1.2.1
Hotfix for broken Farmhouse tiles and Seasonal items showing up on Ginger Island
Version 1.2.0
Updated Ginger Island Buildings
Updated seasonal craftables
Updated Town interiors
Updated wallpapers and floors
Fixed fall
Version 1.1.0
Fixed flooring tiles in interiors that were messed up
Fixed some issues with the bluer grass variant not working in town
Changed Ginger Islands sand to match the desert
Added Priority to all json items for compatibility
Added Desert Festival recolor
Fixed some issues with Ginger Islands colors being washed out
Added three recolored interiors - courtesy of Rinzukodas
Changed how some things were loaded so they worked as intended
Fixed window at the Carpenter shop that could flicker due to an animation error
Added optional download for Starblue Valley Interface for Bigger Backpack - thank you Alexisls!
Version 1.0.0
Initial upload
Starblue Valley has always been my favorite recolor mod, but it has unfortunately gone abandoned for about three years now. I decided I would update Starblue Valley to 1.6 (and update leftover 1.5 content) so I could keep using it for myself, but also to share it with the other Starblue lovers out there.
This is a Work in Progress! A lot of tilesheets still need to be updated. I intend to update this as quickly and as regularly as I and others are able until everything is converted!
Updated items have been moved to the Changelog to prevent this page from getting huge, please check there for specifics on things that have been updated. :)
Work in Progress:
Mines and Skull Cavern interiors
Localization
Stardew Valley Expanded Compatibility - being worked on by Rinzukodas
The bigger backpack UI fix will be converted into a CP mod
NOTE: Due to how Starblue Valley was setup, I had to port the old assets into this mod in order to get some things functioning right. Because of this, you need ONLY this mod and not the original Starblue Valley. However I want it to be noted that Starblue Valley belongs to Lita/Strangelyliteral, and I do not claim any ownership of their work!
If they return and wish for this mod to be taken down, it will be done so without question.
Bugs: If you encounter any bugs or notice any issues, please let me know via the bugs tab and I will get to it asap!
Config Options: NOTE: Some configs are currently unimplemented or only partially implemented!
Overworld Recolor: recolors the grass, dirt, festivals, and other overworld elements - default: true
Caves and Mines: recolors the caves and mines across the Valley and Ginger Island - default: true
Spring Grass: green or blue - default: green
Lava: vanilla or a slightly less saturated version - default: none
Island Sky: vanilla or a slightly less saturated version of the sky on Ginger Island - default: none
Grass: basic (seasonally recolored vanilla), flowering (shorter and more floral), or none (vanilla) - default: basic
Trees: determines if trees are affected by the recolor
Oak Trees: pink or green color options - default: pink
Maple Trees: green or white color options - default: green
Pine Trees: pine (green) or spruce (blue) color options - default: pine
Forever Pink: determines if oak trees remain pink all year - default: false
Blossom Fruit Trees: whether fruit trees should be recolored or not - default: true
Bushes: recolors the bushes - default: true
Farm Buildings: seasonally recolors farm buildings, including the shipping bin, gold clock, and junimo huts - default: true (partially implemented)
Town Buildings: seasonally recolors the buildings in Pelican Town - default: true
Ginger Island Buildings: recolors the buildings on Ginger Island - default: true
Obelisks: determines if the five warp obelisks are recolored - default: true (unimplemented)
Mailbox: basic (seasonally recolored vanilla), fancy (iron with seasonal foliage), or none (vanilla) - default: basic
Fences: determines if fences are recolored - default: true (partially implements)
Flooring: determines if the flooring/paths are recolored - default: true
Pet Bowl: determines if pet bowls are recolored - default: true
Ground Under Pet Bowl: default, grass, dirt, void, darkgrass - these are options for custom farms and may not work currently
Exterior Spouse Items: determines if outdoor spouse items are recolored - default: true
Craftables: determines if craftable items are seasonally recolored - default: true
Scarecrows: determines if scarecrows and rarecrows are seasonally recolored - default: true
Interiors: determines if building interiors are recolored - default: true
Ginger Island Interiors: determines if building interiors on Ginger Island are recolored - default: true
Walls and Floors: determines if indoor wallpaper and floors are recolored - default: true
Furniture: determines if furniture is recolored - default: true
Spookier Cursed Mannequin: Enables a spookier version of the cursed mannequin - default: false
Interior Spouse Items: determines if spouse rooms inside the Farmhouse are recolored (this is meant for compatibility with other mods that affect spouse rooms) - default: true
Shane Clean Spouse Floor: removes the footprints from Shane's spouse room (this is meant for compatibility with other Shane fix mods while also keeping the recolor) - default: false
Interface: determines if the user interface should be recolored - default: true
World Maps: determines if the farm, valley, and island maps are recolored - default: true
Colorful Title: recolors the leaves on the title screen to be more colorful - default: true
Config Translations: A big thank you to those who have reached out and provided config option translations!
Portuguese translation provided by Konoxz
Spanish translation provided by Cris0007
German translation provided by ToraXela
If you would like to provide translations for the config options, please reach out to me on Discord! (username: cherrysymphony) Compatibility: Currently this mod has all of the same compatibility that the original Starblue Valley does, so please reference that mod pages description.
A compatibility file has been included in the optional downloads for Starblue Valley Interface for Bigger Backpack by Alexisls69. Thank you so much Alexisls for letting me include your work here! Instructions for how to install this compatibility file will be included on the download screen.
A huge thank you to Rinzukodas, OvOwl, Galaspring, and ToraXela for helping me! Thank you to Tvpperware for the waterfall recolors! Thank you to Babayagah07 for the UI-Only Standalone pack! If you want to help out or have tilesheets of your own to contribute, please reach out to me here or via Discord! My username is the same as here - cherrysymphony