HIGHLY RECOMMENDED. The new waterfalls don't match the base game water that well, this fixes it.
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In configuration it's now possible to fully disable Color and Transparency options and related content, to give more customization when using recolor mods
Added 2 new options for Bug Land
Spring waterfall for Dark color option is now darker
WitchLair is now a single multi option selector, instead of two separate options
Changed some descriptions of the options
Reorganized the content.json code
Format from 2.0.0 to 2.4.4
Version 1.0.7
• Added option to enable/disable Witch Swamp, Bug Land and Sewers • Added color options for Witch Swamp (blue, green and brown) • Added new sprites for Sewers • Changed Bug Land water color • Renamed "Seasonal Desert Water" to just "Desert", as I had completely forgotten it isn't seasonal since the old mod version I deleted
Version 1.0.6
• Increased priority from Late to Late+1 • Added option to disable mines or desert water • Added option to disable my sprites for the Beach Farm's coast sand, may be useful if the underwater trees looks bad with another mod • Added description and sections to some options • Reorganized the files path and names • Fixed underwater bridge sprites for translucent option
Version 1.0.5
• Added new transparency option: Translucent (It's not so good as I made it on a rush with a Photoshop tool, but I kinda like it) • Renamed option names for color and transparency • Fixed water color option not working on island • Fixed a shiny water line missing for the bridge on island's pirate cave
Version 1.0.4
• Updated for 1.6 • No longer uses manifest.json's dependencies to make my mod's priority • Took me some hours to recolor the waterfalls for each color option of each season. I don't wanna do this again, please.
Version 1.0.3
• Fixed invisible tiles of the mod Daisyniko's Tilesheets • Slightly reduced brightness of winter season waters
Version 1.0.2
• Recolored Ridgeside Village mod's waterfalls and fountain • Added more white water lines to mines' water (optional) • Added water sprites for dangerous mines floors
Version 1.0.1
• Slightly reduced saturation of island's river • Small tweak to town's bridge white water lines • Added optional fish pond texture • Now compatible with daisyniko's tilesheets
Lumisteria Tilesheets - Outdoor (compatibility patch required, currently its waterfalls colors will mismatch my mod's water color, but you can disable the water color option in my mod configuration)
Stardew Valley Expanded (there's a 1 to 3 seconds freeze when entering Enchanted Grove, because of my mod logic to change Ginger Island water, this freeze will be improved in my mod next update)