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Changelogs
Version 1.5
>Added prerequisite: ConsoleUtil (it will print messages on console everytime you die)
>Minor changes on how the script work (requires clean save)
>Workaround for consecutive dying to DoT(cloak, poison, etc.)
>Workaround for consecutive dying to unique DoT like Twilight Sepulcher area
>Workaround for no death scream
>Equipping bug still exist (Just don't move too much during the process)
>Ethereal duration 10s to 12s (Without mod it will break when you attack/activate)
Version 1.4
SCRIPT: Added workaround for hovering bug, by adding SetScale(1.0). How? idk, probably skeleton-related. Other than that, it just works.
Since it's subjectively bug-free now, i'm planning to reimplement this with another platform...will took ages, but eh, lower latency is always nice (nvm i gave up).
Version 1.3.1
SCRIPT: Hotfix(not really, it was workaround.) for double dying
Version 1.3
SCRIPT: Changed function from Resurrect() to SetUnconscious. This solves the wiping active effects issue though it comes with ANOTHER issue, Todd pls.
Removed po3's Papyrus Extender dependency since it was just for testing.
Version 1.2
SCRIPT: Added workaround for missing combat dialogues.
Version 1.1
SCRIPT: Disabled for vanilla transformation races(werewolf and vampire lord).
IDLE: Disable player getting decapitated since it messes with resurrection command.
Now requires powerofthree's Papyrus Extender just because.
Resurrect your player regardless of the death factor. Only tested with SSE 1.5.97 YMMV
Features:
Resurrect the player around five seconds after a non-scripted death events(doesn't interfere with brawls)
(The base process is similar to setunconscious 1 -> setunconscious 0 -> pushactoraway [player] 0)
Shader to hide the wacky process.
Around ten seconds post-resurrect invulnerability phase (effect similar to ethereal form but without the imagespace).
Lightweight, script should only run on player death.
Non-intrusive, non-hardcore. Just personal preference.
Lore-friendly (kind of).
Minor Incompatibilities:
FEC or mods that might mess with player model post-death, like dismemberment mods.
Disabling the player options AND set the death cam duration to max should work.