**FNIS and NEMESIS SUPPORTED NOW**
A NEW ERA OF QUALITY ANIMATIONS IS UPON US. BASED ON REAL LIFE MOTION CAPTURE ANIMATIONS I PRESENT TO YOU

And since pictures speak louder than words, especially with animations, without further ado a small preview :














**NEW IN v1.9**





Soooo I recently responded to an invitation that I saw at Distar's mod pages, and then I got into a Discord server, and then the people there were kind enough to share their knowledge and guidance to get into animating and one thing lead to another and, well, here we are.
This was a massive undertaking and took many, many, oh so many painful hours to make, mostly because Skyrim being Skyrim, but there it is. I consider this to be my contribution to the Skyrim animation scene and while this is not original work made from scratch, I was the first one to implement this into the game and broaden the horizons of what is availiable to us, to make the game we love, a better experience.
I present to you the Underdog - animations.
I chose to go with this name because the animations I chose to include are for the most part non existant or with very few options. DAR always intrigued me with all those special functions and what it could be achieved. Back then I couldn't do anything about it, but now you can have an immersive playthrough like none other before. Mods like Immersive interactions, EVG conditional idles and so many other great animation mods brought much needed varierty to the game, and I thought I could expand on that ideas.
Amazing video presentation by Mekafutoku. Thank you so much Meka, you did great :)
And another by M66rten. Thank you Mern!
And another by Domicile Free
A sword can be swung in so many ways...
and in the end you ll have to choose between one or the other animation pack. My goal is different. I focused on the little things. The things that surround the player moving around the world and the gameplay aspect from an animator's point of view. (I could never do what JaySerpa does :).)
If you wanna play sneak characters for example, the same old vanilla animation is ok I guess, but what if I were to tell you that you can have different walking animations depending on how fast your moving, what are you current weapons equipped, how much injured you are? I can relate that it's just a game and my character can run and walk the same at 10% and at 100% health. Well... I say no more.
I tried my best to achieve that and Underdog is presented and concieved as a whole. Meaning, that the animations for the most part depend on eachother, but they can be seperated if you wish so and replaced with your own favorite animation packs. Also, I made the animations having a modded game in mind because, to put it simply, it's 2021 and many wheels have allready been invented. Attack animations and effects of all kinds. Tools and frameworks that simply make the game a lot better and my animations are introduced into the game having maximum compatibilty in mind.

CHECK WITHIN THE FOMOD FOR WHEN, WHY AND WHAT IS REQUIRED!!!

***I don't wanna flud the mod page with gifs (there are already too many in the front page if you ask me). Please refer to the picture section for previews of the animations and in the decription tabs of the FOMOD installer for details (conditions etc) about the animations***
SNEAK
5 idles.
3 different movement types.
MOVEMENT
Standard walking running
Tired running (when stamina is below 30%)
Swagger Walk when you have 50 in a combat skill Destruction or OneHanded or TwoHanded or Archery or member of the Companions :)
Easter egg walk for when sneak is above 80 or if member of the thief's guild (tip toe walk when standing)
2 variations of sprint. One normal, One for when high enough stamina
INJURED
Injured walk/run animations, for when health reaches threshold.
FALLING
1 JumpFall regular
1 JumpFall with the cusioned perk on (vanila or Ordinator). (skydive style)
NINJA STUFF
3 Sneak Idles
1 Sprint (Naruto Run)
TORCH IDLES
7 in total
BONUS
I 've included my sneak attack animations that I have uploaded a while back, just because I find them unique too and I 've managed to fix the camera issue the originals had.
JUMP
5 new animations implemented in the jump function
1 Dive into water animation
1 Injured Jump to match the other injured animations included in Underdog
3 Jump attacks! Yes they have hitframes and do damage!
DEATH ANIMATIONS - The dreaded spinning death!
I went the extra mile and added a bunch of (20+) Death animations. These WILL replace the spinning death animation.


Footnote : I tried with DAR to set appropriate conditions for the Death animations to play, but it nearly destroyed my brain, and there wasn't a realistic way I could test this thouroughly. For example I wanted to dedicate a death for when dying from fall, but I couldn't wrap my head around what specific conditions happen then and only then. Eventually I went the simplest way, meaning no conditions, and hope for the best. On a bigger scale, if you do notice something extremely off, please post it and I ll try my best to refine the conditions.

tktk1 for the animation rig
Felisky384 for Dynamic Animation Replacer
DServant for 360 Movement Behavior
omega2008 for Scrolling Speed
dDefinder1 for No Spinning Death Animation
jokerline for the amazing DisableTurnAnimation.dll
As always.
Enjoy!