About this mod
A collection of small mods, tweaks, and fixes I've made, all on one page.
- Requirements
- Permissions and credits
- Changelogs
Fixes:
Ulfric Boots Fix
Bannered Mare Door Fix
Fur Bracers and Shoes Stat Fix
Sultry Maiden Fix
Jorn Fix
Reasonable Redbelly Mine Fix
Redbelly Mine is described as being an iron mine and you can only sell iron ore to Grogmar-gro-Burzag who resides there, yet the mined ore outside and veins inside the mine are all ebony. You can recieve a quest to deliver a piece of new, mysterious ore Flinjar dug up in the mine. This "mysterious ore" is a completely random piece of quicksilver.
Community fixes:
Redbelly Mine is an iron mine, including the veins inside and mined ore outside. Flinjar will still have you deliver the "mysterious" and completely random quicksilver ore from vanilla. This method goes against the lore since ESO confirms Redbelly Mine was at one point an ebony mine and at the very least has untapped ebony inside it during the events of Skyrim. On top of this, an entire new dungeon is added to the game "for balance." (But this mod doesn't fix that part.)
This mod:
Redbelly Mine is an iron mine with some soon-to-be-found ebony veins at the bottom. There is still iron ore in the carts outside and Grogmar gro-Burzag will still buy iron ore from you. Flinjar will have you deliver a sample of said newly found ebony ore to Riften so he can find out what it is before he begins digging it up. This is the most lore-friendly approach that technically keeps Redbelly Mine an ebony mine that presumably dried up to reveal iron, and then began drying up again to reveal more untapped ebony.
This plugin contains intentional ITM records, so don't clean it.
Savos Aren Ghost Face Fixes
-He has a completely different hair color and is balding despite being younger.
-He's blind.
-His face is rougher despite being from the past.
-His actual face looks nothing like the real Savos Aren.
This corrects all of those things. His face is now the same as his normal counterpart, (minus the warpaint) and his hair is now the same color as the normal Savos, and has also been swapped out for the closest looking non-balding hairstyle. His beard is unchanged.
Labyrinthian and High Hrothgar Trolls Fix
Fort Greenwall Forge Fix
Greenwall Cave Soldier Fix
Veren Duleri and Thorek Fix
Veren's grey hair and grown out beard have been restored at the end of the quest but his actual face is the same as his Dreamstride counterpart. Thorek now has more grown in and grey hair and looks visibly older, and is also thinner like Veren in vanilla since they've been trapped in the fort for years.
Ironhand Gauntlets Tempering Recipe Fix
Unobtainable Mushrooms Fix
Imperial Soldier Outfit List Bug Fix
Orc Bandit Vampire Eyes Fix
CC Zombies Leveled List Fix
CC Alternative Armors Aldepius Silent Dialogue Fix
Mannequins Don't Affect Stealth Meter
CC Farming Grilled Leeks Recipe Fix
CC Fishing Grammar Fix
CC The Cause Grammar Fix
DEEJMASTER's Landscape Fixes
-The Ilinalta Foothills Talos shrine has very jagged, unnatural, and generally bad looking landscaping. Fixed it up and hid the poorly blended edges so it's more realistic looking and less sore to view. Also fixes completely broken havok on the dead Thalmor there.
-Fixed a mountain seam at Knifepoint Ridge.
-Hid a nasty sharp landscape point at Halted Stream Camp.
-Fixed a floating creep cluster near Kynesgrove.
Tweaks:
Slow Down M'aiq
Western Watchtower Map Marker is Always Visible
General Tullius Light Armor
Nord Legates Dialogue Tweak
Stronger Vanilla Snow Weather
Carvains Look Dirty After Being Robbed and Attacked
-Plautis has unkept hair and a thicker beard, and his face is covered in dirt.
He also has a scar on his face from being attacked by a sabre cat.
-Salonia has unkept hair and her face is covered in dirt. Her makeup and lipstick are now gone as well.
Their appearances the first time you meet them are unchanged.
Guards Not Soldiers
Revert Winterhold Weather Change
Ulfr the Blind is Actually Blind
Murbul Isn't Blind
Silver Hand Aren't Bandits
Tolfdir Gives Unhooded Arch-Mage Robes
NPC Age Corrections
-Alvor: he's Hadvar (a grown man's) uncle, sporting a full beard, yet doesn't look even slightly old. Gave him a little older of a look.
-Anekke and Verner: they have an adult daughter, Anekke looks like she could be her sister. Gave her and her husband more wrinkles.
-Delphine: she's in her 50s, and is old enough to have fought in the Great War. She doesn't look the part in vanilla.
-Fralia: Eorlund Gray-Mane (who is only middle aged's) wife. Looks like an old hag in vanilla. Dialed her age back a bit.
-Bergritte: see previous. She has fairly young children and yet looks extremely old. Same treatment.
-Hulda: says she's old enough to retire soon. Gave her more wrinkles.
-Matlara: Haming's mother. Looks more like his grandma. Made her a bit younger but still middle-aged looking for lore-friendliness.
-Runil: mentions being old and frail, so much so that he has to have help tending the graveyard. Now he really looks that old.
-Lod: served under Dengeir (who's younger than him in vanilla) for many years, and still has a full head of colored hair. Made him slightly younger.
-Idgrod Ravencrone: her husband, Aslfur, is middle aged, and she still has a full head of colored hair, yet looks like a hag. Livened her up a little.
-Lurbuk and Chief Burguk: Lurbuk is Chief Burguk's son, and yet is older than him? Their hair color and complexions have been swapped.
-Nurelion: dialogue seems to suggest he is an old man that's gotten sick in his age after locating the White Phial. In vanilla he does not look even slightly old. Made him look older and gave him grey hair.
-Faendal: he's trying to court a young woman and is competing with a young man around the same age as her, and yet he's an old weirdo that has no business participating in petty love triangle drama. Made him look younger and gave him brown hair instead of grey.
Castle Dour Books
Name Edits
Wedding Dress -> Wedding Clothes (it's not a dress when worn by males)
Gourds -> Gourd (in harvest activator prompt)
Mage Hood -> Hood
Windhelm Guard's Shield -> Stormcloak Shield
Renamed all mountain flower activators to match their specific color instead of just being "Mountain Flower."
Also includes a few misc. text edits to certain player dialogue.
Guard Shields are Light Armor
Imperials are Alive at Shor's Watchtower
Erandur Runs
Harvesting Frostbite Spider Venom Skillbook
Werewolf Pelt in Hall of the Vigilant
Civil War Loading Screen Fix
Darker World Map Nights
This Imperial Armor is ACTUALLY Damn Heavy
This mod makes it so they will only complain about wearing heavy armor when wearing the heavy Imperial cuirass. A patch is available for Unused Enchanted Imperial Gear Incorporated, which is also found on this page under mini-mods. Other than that, I am not going to make patches for the various Imperial armor replacers.
Smithing Balance Tweaks
-Leather gear now requires the steel smithing perk to craft, since it's the light equivalent to steel anyway.
-Imperial light shields now require an iron ingot instead of leather (?) to temper.
Hern is Always Enabled
No Helmets on Imperial Corrupted Shades
Includes changes from Draugr Mesh Improvements.
Harder and Less Lucrative Hearthfire Homes
-The amount of clay and stone you can get from mining deposits has been reduced to 5 per deposit (from infinity) and only one at a time. (From 4.)
-The amount of resources in the chests just outside the houses you are given have been cut in half.
-The amount of harvested flora you get from planted crops has been reduced to a more reasonable level.
Alva Eyes Fix
Studded Imperial Cuirass Stat Fix
Elven Weapons in the Bulwark
CC Champion Armor Rebalanced
-The Stormcloak set is now light instead of heavy, providing some distinction between the Imperial and Stormcloak sets, and also staying consistent with the vanilla balance scheme.
-The cloaks are no longer considered armor and have reduced values, if you use a mod that restores them.
-The Imperial armor is now roughly as strong as steel plate, instead of Daedric.
-The Stormcloak armor is now roughly equal to scaled, instead of Daedric.
-The weapons are balanced in their own niche, roughly equal to what steel plate weapons would be.
-Enchantments on all the gear have been reduced to more reasonable levels. Some of them were stronger than the strongest enchantments in the vanilla game before.
No Stealing During Compelling Tribute
Longer Bleedout
No Forsworn Paint on Eltrys
Civil War Map Flag Weight Fix and Cut Content Restoration
Less Fanatic Servers
Player Potions Renamed
Troll Skull Value Tweak
Usable Helgen Beds
CC Bow of Shadows Lore Correction
Peryite's Shrine Ownership Tweaks
Mini-Mods:
Herebane Sorenshield Restored
The first desecrated corpse (the one with the full Imperial helmet next to it) in Kilkreath Ruins is now unique and named Herebane Sorenshield. Herebane's unused shield and sword have been added next to him, and on his corpse you can find his journal where he was in the process of writing out a new Bestiary.
Improved Helgen Keep Starter Equipment Revisited
Gunjar now carries an iron battleaxe instead of an iron war axe, so players who go with Ralof now have access to two handed weapons from the start.
The chests in the barracks have been altered so that siding with Hadvar is more fair:
-The first chest at the end of the bed by the entrance contains an Imperial heavy helmet instead of a light helmet.
-A second unused chest has been added back (it's next to the first chest) and has an Imperial light shield and a torch.
-The warden's chest now contains heavy imperial boots and a heavy cuirass, and the sword has been removed since there's a sword on the weapon rack.
This way you will have access to heavy armor from the start when siding with Hadvar. The chests also no longer respawn.
The Imperial soldiers in Helgen Keep now use iron swords instead of Imperial swords as it made siding with Ralof unfair and automatically superseded iron weaponry. (They use downgraded bows and daggers anyway.)
Stormcloak soldiers in Helgen no longer wear gauntlets as it didn't make sense and is balanced better. Stormcloaks that had a random chance of using one or two handed weapons now only use 1 handed weapons as several soldiers always use two-handed weapons.
The dead mage in the torture room now has spell tomes for flames and healing as well a spell tome for each of the racial starting spells. This is so people such as myself that use no starting magic mods can still get access to magic in Helgen. He also has boots added to his outfit.
Fair Standing Stones
-Alchemy has been moved to the Mage Stone from the Thief, and changes a certain bugfix mod makes to the Warrior and Thief Stones have been reverted back to vanilla. The Stones now also boost your stamina, health, or magicka by 25 points respectively.
-Edits the Atronach Stone to be the same as Oblivion. (Magicka does not regenerate and magicka is increased by 150 points, spell absorption is still 50%.)
-Reduces the magicka damage penalty of the Apprentice Stone from 100% to 50%.
-The shadow stone makes you muffled on top of invisible.
-The effects of the Serpent Stone last twice as long.
-The Tower Stone can now unlock any normal lock (any lock that does not require a key) instead of only expert or lower.
-The Lady Stone stamina regeneration has been increased to 50%.
The Lord, Steed, and Ritual stones remain unchanged.
Smoother Leveling
Makes leveling linear instead of exponential. Essentially, this means that leveling will be slower at low levels and faster at high levels relative to vanilla.
Bandits Wear Helmets
Nettlebane Damages Spriggans
The Mortar and Pestle is not a Bar
Balanced Spriggan Sap Drop
This mod makes it so that spriggan matrons and earth mothers drop spriggan sap, while standard spriggans drop taproot. I see this as a good balance, while also staying lore-friendly.
Unused Enchanted Imperial Gear Incorporated
Unused Mage Hoods Incorporated
Unused Monk Robes Incorporated
-The unhooded versions of all the robes can now be purchased from Radiant Raiment in Solitude.
-M'aiq the Liar now wears the hooded green robes, since he was the only character in the game that wore monk robes who wasn't a priest or acolyte.
-Lortheim now wears the hooded grey robes, since his outfit is bugged in vanilla and he wears court wizard robes most of the time.
-Your Hearthfire Children now have a chance to gift you the hooded brown robes.
-The face surgeon in the Ragged Flaggon already wore the hooded red robes in vanilla.
I implemented them this way because it is the most consistent with the vanilla game and enables you to obtain and/or come across each of the robes.
Whiterun Interior Gate Clutter
Less Ghastly Windhelm Side Passage
Well, this mod doesn't add that back, since that would require restoring the Arena. But it does add a few bare bones details to make the vanilla version less awful. Honestly, there isn't much I could do to redeem this one since it's just extremely dull and bad looking, but at least now it's not completely barren.
Elenwen's Fine Dining
Cut Ghost Shader Restored
To this end, the cut shader has been restored in the most simple, proper way possible, by just modifying the original shader. Familiars will still use the old shader as it seems they were meant to use it anyway (I suspect it was originally unique to them) before the unused one was dropped.
Only edits two records, no need to worry about patching NPCs.
All plugins are ESL-flagged.