Skyrim Special Edition

File information

Last updated

Original upload

Created by

lacrotop

Uploaded by

lacrotop

Virus scan

Safe to use

Tags for this mod

About this mod

This mod utilizes SPID to apply a better, unused ghost shader to ghostly NPCs without conflict. That's it. No gameplay changes or new mechanics added. Includes an ESL file that changes a single record to set up the shader to be distributed by SPID.

Requirements
Permissions and credits
Changelogs
Description

In the game's files, there's an unused shader for ghosts, restored in other popular mods like Ghosts Mechanics and Shaders Restored. I personally find this shader better than the vanilla one used in game, but other mods that restore it also add gameplay changes and new mechanics along with it. They also require multiple patches for the dozens of NPC records they touch to apply the shader. So, just wanting the shader and nothing else, I used SPID to distribute it to ghostly NPCs throughout the game. This should eliminate the need to have multiple patches as NPC records remain untouched. I've included one small ESL flagged file that sets the shader up to be distributed in game.

Requirements

Spell Perk Item Distributor (SPID) - the shader can't be distributed without this mod

Files

There's two files you can choose from depending on what you'd like. Make sure to read through the descriptions before choosing one.

Editor ID - This file will distribute the shader to individual NPCs using their editors IDs. This means I can precisely distribute the shader to NPCs that need them, so the end result will be much more refined. The down side to this is that this means only the NPCs I add to the INI file will be affected. Mods that add new ghosts or change the NPCs' editor IDs will have to be manually added to the INI file.

ActorType - This file distributes the shader to every NPC that has the keyword "ActorTypeGhost." This means that it potentially has far more compatibility and coverage than the Editor ID file. This will affect any new ghostly NPCS added by mods, as long as they have the appropriate keyword. It also won't be affected by mods that change the editor IDs of NPCs. The downside is that this mod might not reach every ghostly NPC, or might apply the shader to NPCs that aren't supposed to have it. Warning: This file is experimental while I test how viable it is. Please feel free to give feedback if you use it.
 

Compatibility

This mod shouldn't conflict with anything else, as the ESL file only changes a single record that isn't touched by any mod that I know of.

For the Editor ID file, I've built in compatibility for Lawless - A Bandit Overhaul, Mysticism, and The Dragon Cult - A Draugr Overhaul because I personally use those mods. I am open to updating the mod the mod to add other NPCs if people need them.

For the ActorType file, the compatibility will vary on a case by case basis.
 

Credits

powerofthree for creating Spell Perk Item Distributor