This has really piqued my interest. I don’t have problems with this but I see people complaining on the Elegy mod page as well. Are other game settings related to the one I changed affected by other mods you guys use?
I have the same issue. My nord starts the game with 20 in One-Handed and after killing the two imperials in the room in helgen with the potion barrel it's already 34 and my character is level 3. xEdit doesn't show any conflicts or other mods changing the related game setting. But here is a list of mods that could possibly be related to an invisible conflict (all mods with settings are set at standard settings):
I use all of those except the reconditioned lines one and no issues. If you can jump to Skyrim.esm and look if any other game settings near the one I edited are affected I might be able to track this down.
I just did a new test with AE. The only mods I had installed where USSEP and the Smoother Leveling plugin from your mod. Just those two. In the first room in Helgen during the tutorial, my one-handed went from 15 to 44. I gained 7 levels.
Reloaded the save before the fight and tried using Destruction magic. It didn't seem to go up ultra fast like the physical attacks did. Hope that helps narrow it down.
Man I really am stumped. It's definitely working normally on my game, I don't understand what the issue could be. I'll add a note to it since apparently it's causing so many problems. Stickied the post too.
Can confirm that this little file does in fact cause levelling to be increased way too much. Can also confirm that disabling said little file so far has had no noticeable negative effects mid-playthrough. Only disabled the little file (Smoother Leveling.esp, in Mod Organizer 2's Plugins list), not this whole mod. I was wondering what was causing this for almost a week lol. Forgot that I had read this mod's Sticky'd thread 2 months ago lol, well actually I mean I had remembered reading it, but forgot where it was since, until today. XD
Oh, I got it. Seems like it was included since 2013 back then, according to its complete changelog. Wondering whether your version of the fix is better than that mod
Whatever you’re reading is wrong and out of date. I can tell you from maintaining a mod I cannot mention here that that team tends to just silently remove and revert changes at a whim and not say anything on the change log. The changes they made to the homecooked meal are totally gone. There was no fixing their improper fix or anything, it’s just gone from the mod.
IMO Tullius' armor is supposed to be heavy. Tullius himself has a rather interesting Imperial soldier class, which makes him equally proficient in both light and heavy armor. Perhaps, he is wearing light bracers and boots instead of heavy ones because they match the color of his armor better. And I personally always thought that it was made of bronze and not leather. I would also suggest to enable Ennodius Papius. Just like Hern, Papius does have some unique dialogue, but since he only gets enabled during the corresponding DB quest, it will be overriden by his quest-related dialogue.
Thank you for the update! Can I just drop the esps I want into the data folder manually? I don't think I use any programs with BAIN installers. I'm looking forward to other updates and mods you may release. :)
I am using Vortex, but when I install the mod only the fixes esps actually get installed. Whatever, might be doing something wrong. Thank you for your answer!
Thank you for trying to do something about that awful passageway between the Palace of Kings and the Aretino residence. Most Windhelm overhauls don't help it much, so it bothers me every time.
"Alva is the only vampire in the game that uses generic human eyes. I get why Bethesda decided to do this, but considering there are other cases of NPCs who are clearly vampires that people apparently can't identify, I didn't see a problem with giving Alva the correct eyes. Her race is unchanged (just a standard Nord like Serana) and she now uses the same eyes as Serana"
Thanks for doing that, I couldn't find an Alva mod that gave her any vampire eyes when I kept searching for it
These would be more appropriate to take up with the author of Skyrim Misc. Fixes Pack, although I could fix them myself if need be. The warlock thing has actually been well known for a while but no has taken to fixing it.
Edit: it seems it actually partially fixes some of the warlock issues, not fully though.
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Unofficial Skyrim Special Edition Patch, Unofficial CreationClub Content Patches, Skyrim Misc Fixes Pack,
Scripts Carefully Reworked Optimized and Tactfully Enhanced (SCROTE) - Simply Optimized Scripts AIO,
powerofthree's Papyrus Extender, Vanilla Scripting Enhancements, Bug Fixes SSE, Scrambled Bugs, powerofthree's tweaks,
SSE Engine Fixes (skse64 plugin), Skill comments reconditioned, Brawl Bug fix.
I don't think any of these mods are responsible, but theycould change stuff that I am not aware of.
Reloaded the save before the fight and tried using Destruction magic. It didn't seem to go up ultra fast like the physical attacks did. Hope that helps narrow it down.
I was wondering what was causing this for almost a week lol. Forgot that I had read this mod's Sticky'd thread 2 months ago lol, well actually I mean I had remembered reading it, but forgot where it was since, until today. XD
Which bugfix pack exactly?
I would also suggest to enable Ennodius Papius. Just like Hern, Papius does have some unique dialogue, but since he only gets enabled during the corresponding DB quest, it will be overriden by his quest-related dialogue.
Can't seem to find the ghost shader plugin in any of the archives (latest version or 2.2+).
Thanks for doing that, I couldn't find an Alva mod that gave her any vampire eyes when I kept searching for it
Not sure if this is worthwhile info for you, just thought I'd post it.
Edit: it seems it actually partially fixes some of the warlock issues, not fully though.