Note: Outfit in Screen #1 is included with the mod. There may be issues with clipping depending upon which body mod one has installed into their game. Either fix this oneself using Bodyslide or give Lucyah something else to wear that's compatible with whatever body mod one has installed into their game.
Note #2: HDT-enabled hair wig was removed due to incompatibility with Skyrim SE. This could not be helped. No complaints will be entertained. Any posts regarding the removal of the custom hair wig will be deleted/ignored & a ban from all my content here on Nexus may be issued.
Note #3: Lucyah utilizes Default format - meaning she will use whatever body mod one has installed into their game. This means Lucyah is 100% compatible with all body mods across the Nexus & beyond. It is STRONGLY RECOMMENDED to have a body mod of some type installed for best results.
Damn in my game she looks nothing like this at all.. pudgy face and long light brown hair. I have all the assets for her to work properly, I dont understand why she looks like the way she does for me.
Yes i experienced the same, in SSE she have a more "blocky" face, very dark makeup and overall doesn't look as good as the LE version, you can find my pics in the users images along with NCK30 images of how good she looks pn the LE page.
This is more than likely due to one or more assets used to make Lucyah's preset not being compatible with the SSE platform. Another thing I noticed is Lucyah's preset making drastic edits to the player character's body - something it should not be doing at all. This is what Bodyslide & Outfit Studio are for...
Sadly I dont have the LE version installed, too many of the mods I use are for SE/AE and just wont work otherwise.. Maybe someday there will be one final version that all mods can be ported over to, unless LE is that final version. If so, Im curious as to why mods are still being made for SE/AE instead of LE... Anyhoo, thanks for all of the replies, glad to see it wasnt just me having issues..
Seriously? Skyrim LE is an outdated decaying & dying platform. All the upcoming major mod releases (Apotheosis, Beyond Skyrim, Shezzarine, Skyblivion & Skywind) that were initially being developed for Skyrim LE prior to SSE's release are now Skyrim SE/AE-exclusives. Very few mods are being made for Skyrim LE anymore & for good reason. Windows 11 doesn't even support 32 bit app format - the first 64 bit-exclusive Windows OS. All future Windows OSes will be 64 bit-exclusive as well. 32 bit OSes are no longer being made & are no longer supported. Time to get with the times & upgrade to Skyrim SE. The AE "update" breaks far too many mods for me to want to mess with it so I've taken proactive steps to ensure AE is never deployed onto my system for the sake of preserving a setup I spent MONTHS getting up & running. What I don't need is a multibillion dollar corporation dictating to me which mods I can/cannot have installed into a game I legally own.
Suffice it to say that everything I said is true & is based off my personal experiences/observations over the past decade plus. For starters, Skyblivion & Apotheosis are due out in '25: Skyblivion Trailer Apotheosis Trailer
I originally started modding Skyrim LE on PC back in '12 when I got my very first gaming PC & it was a total crashfest. I very rarely crash/freeze on the SSE platform & even then, it's usually a bad mesh/texture that causes these which are easily fixed via removal or replacement of the aforementioned mesh/texture. SSE is vastly superior in just about every way imaginable. Faster HDT SMP solves many of the shortcomings the original HDT PE has - including those massive fps drops & has a settings file which can be adjusted in an effort to boost overall performance in-game.
ENB is just as good - if not better on the SSE platform. The only thing missing from SSE ENB is ENBoost which isn't necessary since SSE is 64 bit & not artificially bottlenecked by a 3.1GB total memory limit 32 bit apps like Skyrim LE are saddled with. Body mods on SSE have more polygons & are vastly superior vs their Skyrim LE counterparts. I should know since I used CBBE HDT & Cosio Body way back when. I use CBBE 3BA Lite which is a combo of CBPC Physics & HDT SMP in the interest of in-game performance & is by far/away the best body mod I've ever used over the past decade plus. 3BA is 100% configurable by the user in the provided FOMOD installer - making it extremely customizable according to one's personal preferences/tastes.
Given my decade plus experience with modding Skyrim LE/SE, I did not go too far when it comes to my assessment regarding the outdated Skyrim LE platform. Lucyah & Riley look perfect on my end & don't have issues with blocky textures/miscolored hair in my game. I use Patrician ENB - by far & away the best ENB preset for SSE which was hidden on Nexus a few months back. Fact is, visual results will vary based on a combo of body meshes/textures, any ENB/Reshade presets that are installed & any lighting mods used. I use Lux/Lux Orbis/Lux Via for my lighting in-game which is vastly superior vs the vanilla lighting offered by Bethesda. Like I said, very few mods are being released for Skyrim LE anymore & again, it's for good reason. Everything I stated here & in my previous post are based on personal experience over the past decade plus.
Skyrim should never have been released in 32 bit format. It's simply too big/complex of a game which had numerous stability issues due to the severe bottlenecks/limitations present on a 32 bit platform - including the dreaded C++ Runtime Error R6025 - Pure Virtual Function Call bug that Bethesda never fixed. This issue doesn't exist on the SSE platform as far as I'm aware since I've yet to run into said error since SSE launched back in October '16. Much has changed since SSE first launched back in '16 & all the arguments against upgrading from Skyrim LE have been rendered invalid/moot no thanks to massive upgrades to ENB/SSE Engine Fixes over the past few years.
Skywind & Skyblivion will be miles better than the original games. Oblivion is plagued by the A-Bomb animation bug which renders any/all saves unusable due to frozen animations. Not only are they visual upgrades for both games, both restore cut content not found anywhere else. Sure, some improvising had to be made since Bethesda would not allow the Skywind & Skyblivion teams to utilize the original assets. Both revisions are being painstakingly made FROM SCRATCH. Regardless, it still doesn't change the FACT that SSE is a vastly superior modding platform while Skyrim LE is an outdated decaying & dying platform. ENB for SSE is miles above & beyond what's available for Skyrim LE. I have Patrician ENB installed which is still available for Skyrim LE. The SSE version was hidden due to the author not being satisfied with the port. Works flawlessly for me & gives me visuals that are vastly superior to the ENBs I used during my days of playing a modded Skyrim LE. The constant random CTDs/freezes pushed me over to the vastly superior SSE platform & I haven't looked back. Skyrim AE causes too many conflicts with my load order & will never see the light of day on my machine. Like I said, I've been modding this game for over a decade between Skyrim LE/SSE & I can attest to the superiority of SSE over Skyrim LE. Skyrim should never have been released on such an ancient outdated 32 bit platform in the first place. Nothing will change said fact. Riley & Lucyah look fantastic in my game despite what the naysayers claim. I should know since I have both installed into my game. I do not have any of the issues others have described.
Skyrim VR does not support ESPFE plugins. In fact, Bethesda does not support mods for Skyrim VR since no Skyrim VR CK was ever released. True - some mod authors have worked around Skyrim VR's limitations in this regard but that doesn't change the fact that mods are not officially supported for the Skyrim VR platform...
38 comments
Note: Outfit in Screen #1 is included with the mod. There may be issues with clipping depending upon which body mod one has installed into their game. Either fix this oneself using Bodyslide or give Lucyah something else to wear that's compatible with whatever body mod one has installed into their game.
Note #2: HDT-enabled hair wig was removed due to incompatibility with Skyrim SE. This could not be helped. No complaints will be entertained. Any posts regarding the removal of the custom hair wig will be deleted/ignored & a ban from all my content here on Nexus may be issued.
Note #3: Lucyah utilizes Default format - meaning she will use whatever body mod one has installed into their game. This means Lucyah is 100% compatible with all body mods across the Nexus & beyond. It is STRONGLY RECOMMENDED to have a body mod of some type installed for best results.
I know she is exactly like this in the LE release.
We had no part in the port. Hopefully FF7Legend can answer this.
Could be a load order issue. First I have heard of this though.
I respect You a lot. But You went too far.
12 years old. Still has the best looking NPC's and best looking ENB's
Seems like both Riley and Lucyah also looks better in LE.
Don't forget that until 2020 SE only existed because of ported mods from LE. Only lately do new mods come out.
Beyond Skyrim, Skyblivion and SKywind. When will they be released? 2040??
Been in the works as long as Skyrim has existed. Still only have Bruma.
If You want Morrowind or Oblivion then play them instead of some conversion which probably does not have better graphics.
Only thing SE/AE has over LE is the superior landscape mods and better support for New Land mods.
My HDT PE setup is vastly better than those 3BA / BHUNP bodies.
No HDT editor do even exist in SE.
Skyblivion Trailer
Apotheosis Trailer
I originally started modding Skyrim LE on PC back in '12 when I got my very first gaming PC & it was a total crashfest. I very rarely crash/freeze on the SSE platform & even then, it's usually a bad mesh/texture that causes these which are easily fixed via removal or replacement of the aforementioned mesh/texture. SSE is vastly superior in just about every way imaginable. Faster HDT SMP solves many of the shortcomings the original HDT PE has - including those massive fps drops & has a settings file which can be adjusted in an effort to boost overall performance in-game.
ENB is just as good - if not better on the SSE platform. The only thing missing from SSE ENB is ENBoost which isn't necessary since SSE is 64 bit & not artificially bottlenecked by a 3.1GB total memory limit 32 bit apps like Skyrim LE are saddled with. Body mods on SSE have more polygons & are vastly superior vs their Skyrim LE counterparts. I should know since I used CBBE HDT & Cosio Body way back when. I use CBBE 3BA Lite which is a combo of CBPC Physics & HDT SMP in the interest of in-game performance & is by far/away the best body mod I've ever used over the past decade plus. 3BA is 100% configurable by the user in the provided FOMOD installer - making it extremely customizable according to one's personal preferences/tastes.
Given my decade plus experience with modding Skyrim LE/SE, I did not go too far when it comes to my assessment regarding the outdated Skyrim LE platform. Lucyah & Riley look perfect on my end & don't have issues with blocky textures/miscolored hair in my game. I use Patrician ENB - by far & away the best ENB preset for SSE which was hidden on Nexus a few months back. Fact is, visual results will vary based on a combo of body meshes/textures, any ENB/Reshade presets that are installed & any lighting mods used. I use Lux/Lux Orbis/Lux Via for my lighting in-game which is vastly superior vs the vanilla lighting offered by Bethesda. Like I said, very few mods are being released for Skyrim LE anymore & again, it's for good reason. Everything I stated here & in my previous post are based on personal experience over the past decade plus.
Skyrim should never have been released in 32 bit format. It's simply too big/complex of a game which had numerous stability issues due to the severe bottlenecks/limitations present on a 32 bit platform - including the dreaded C++ Runtime Error R6025 - Pure Virtual Function Call bug that Bethesda never fixed. This issue doesn't exist on the SSE platform as far as I'm aware since I've yet to run into said error since SSE launched back in October '16. Much has changed since SSE first launched back in '16 & all the arguments against upgrading from Skyrim LE have been rendered invalid/moot no thanks to massive upgrades to ENB/SSE Engine Fixes over the past few years.
Having played both Morrowind and Oblivion myself this do not look better than my modded Oblivion.
I think each game should accept what era they were made in. I love all 3 games because of the uniqueness.
If it's just a New Land mod for Skyrim then I don't know.
Also seems like Skyrim SE is heading for Elden Ring combat.
New combat mods takes the game further and further away from the original thought and concept.
I have Pi-Cho ENB High preset for my Skyrim AE install. It is very good but can't hold a candle to my custom edited LE ENB.
Characters and speculars are shown in a completely different way with my LE ENB's.
Just watch my pictures and mods from my profile.
I have seen at most 1 or 2 screenshooters from SE that can produce such quality shots.
Personally I have fixed 90 % of all CTD's on my game. So LE can be played with stability.
With AE I feel like I had to install 5-10 Crash fixes that all recommends.
Then with every mod I am forced to install 10-20 compatibility patches. I was drowning in patches and esl plugins.
Thank God LOOT could handle this.
I agree that Skyrim should have been released on a 64 bit system at release.
When HDT came stability was even worse. Fortunately Boris saved us with ENB Boost.
But who in their right mind want to start modding over every 4 years when Bethesda release a new version of Skyrim.
Unless You just install mod collections without knowing anything about the mods You install.
I don't know. I was not blown away.
Dragon Priests in Oblivion. Never saw any of those in Oblivion.
Just not the same feeling I get when I play Morrowind.
You just get the feeling that it is Skyrim upgraded.
Missing mechanics that made Morrowind unique.
The body and dress are rockin' the Bunkhouse....