Walkthrough and Troubleshooting <- Please read this first if you run into any trouble (warning: it's full of spoilers). If this can help you, then I can spend more of my time working on updates. But if it doesn't help you, then please don't hesitate to come to the help channel in the discord; it's absolutely OK -I want to help.
6/5/23: Version 1.11 fixes another bug introduced in 1.09 that made her duplicate during the "Light Battle". Sorry guys, the mod is big enough that adding features like this has cascade effects -I'm just one guy :)
5/26/23: Version 1.10 fixes a bug introduced in 1.09 that made her return to you even when you had set her to wait. It also improves the way she takes over bodies, and adds a small new feature to the "Herald" ending.
5/17/23: Version 1.09 fixes a bug introduced in 1.08 that prevented progress in "Assault on Umbriel" quest. My apologies. It also limits hoverboard to non-combat, so that you can once again do sprint attacks, and fixes a number of smaller items mostly having to do with compatibility with other mods.
5/10/23: Version 1.08 changes the power attacks of Daumbra (both while wielded and solo) to fancy and very powerful and stamina-costly versions. It also fixes a number of tough compatibility issues.
5/4/23: Version 1.07 adds a neat feature: Daumbra will now ride her sword whenever you ride your horse, and she'll keep up with you at speed. This version also increases compatibility with mods that change the armors of vanilla NPCs, and fixes an issue for VR where player characters had one wrong animation.
4/16/23: Version 1.03 increases the quest priority to make it harder for other mods to override AI packages of NPCs here. Remember to sort this last in the load order.
4/14/23: Version 1.02 removes Dyndolod files that were causing issues to Dyndolod users, and makes it so that pickpocketing quest items off certain NPCs is handled more gracefully.
4/13/23: Version 1.01 fixes an issue with the MCO patch that was inadvertently using the wrong folder (and throwing a warning message on Vortex).
4/13/23: Launched version 1.0! Thank you all for your support.
If you're curious what this is all about, here's the first of a series of videos about Chapter II. No videos on Chapter III yet, but maybe soon?
Don't forget the Skeever patch, if you use Skeever (and if you don't, why not? He's awesome!)
Hey everyone, Caleb here! I'm the voice for Sorald, Thornir, and like a million other people XD I just wanted to say how incredibly nice a lot of the comments have been. It was truly my pleasure to put my best foot forward, and Fable was amazing to work for <3 I hope you all have as much fun with the story, as I did getting to pour my heart into it <3
To be honest... the only performance I cared about was Sorald. Skeever, my friend, we miss you so much. I hope you heard it from the ether and you were proud of what I did. See ya in Sovngarde brother.
This was an amazing VO project I've had the pleasure to be apart of! Thank you so much Fable and everyone involved on the project. And you all who enjoy and give feedback and share your experiences and endorse the mod! You guys are amazing and keep modding!
Everyone, this is really special: during beta-testing, one of the members of the QA team, Vint, stood out to me by how thoughtful his reflections were and how insightful his understanding of the various character motivations, the hidden themes and events implied in the story -everything. It gave me tremendous fuel to keep coding and fixing bugs in the final stretch of development.
Eventually I learned that he uses a mod that allows him to take notes as he plays, and he had been keeping a journal of his character, Elyssa, as she progressed through Chapters I, II and III. I expected the journal to be more or less a collection of post-it notes, but I was so pleasantly surprised to find something of truly novel quality, and amazingly poignant, heartfelt and introspective writing.
I am, then, inviting you all to a very special treat. Once you finish the mod yourself, read the Journal of Elyssa, a Breton orphan who found herself in an intense relationship with Daumbra, and experienced all of Chapters I, II and III (plus several vanilla quests along the way) in an incredibly cinematic way.
Incredible mod so far, though when I acquired Daumbra I was completely floored by how insanely effective she is, to the point that most fights are totally trivial with her on board.
I find myself wondering if there is an easy way to weaken her, as for me she is a bit too strong, to the point that I keep telling her to wait away from fights so she doesn't just curbstomp it completely by herself.
regarding the Skyrim started the quest without required aliases error, I managed to fix it without cleaning, it seems to be due to incomplete quest stages/improper turn in items.
I saved all of the friends I could meaning I only had 2 soulgems, but at somepoint Naenra said we had enough when we didn't as the minimum required is 3. Then after cleaning up most of the friend quests, she said we didn't have enough and we agreed to find a random to corrupt. If I activated assult on umbriel while only have 2 and not completing the corrupt a random quest stage I get the broken alias. If I reload and corrupt a random completing the quest stage and gaining a total of 3 soulgems then starting the final quest, it all works fine. So seems like there is a minor bug somewhere along the questline that sets quest stages out of order.
If a 2nd body for her is marked and she goes in it, what happens to the first one? Does it become persistent? I'm trying to keep some NPCs alive before doing the inevitable :)
When she takes a second body, the first one becomes a regular corpse, subject to periodic corpse cleanup, and subject to mods that handle corpses.
After you complete the fourth quest of this mod you unlock a feature that lets you register up to ten bodies in such way you can recall them any time via dialogue, and they will not despawn no matter how long you leave them lying around.
Just Comeback from soul cairn. and sometimes daumbra become hostile to me For one second she become hostile and then one secong later shes not. and it keep repeating. Is there any thing i can do to find the culprit
Probably an issue with the particular body she's using. Try waiting 24-hours in game. If that doesn't solve it, try a different body. (This may not apply to you, but In general, if you murder an NPC for her body and there are witnesses who had a relationship with that NPC, their aggro towards you will transfer over to the body for 24 hours -it seems hardcoded in the engine as far as I can tell).
Hi there! I just reached the start of chapter III, but can't seem to progress. I got the letter from Naenra, i learned about Umbra's dissapearance, but Hamid still doesn't appear to us in Solitude. Daumbra isn't wearing Naenra's body and i got the right ending to II. What might be the issue?
Do you have any mods that remove the beggar Noster Eagle-Eye (or did you disable him in console)? He's an essential NPC in Solitude and Hamid is scripted to spawn next to him. If you type "sqv 0_FloatingSwordQuest04" there should be an alias for Hamid, that will tell you his ref ID. Once you know it, then you can type "prid XXX" (where the XXX is the ref ID) and then "moveto player", and "enable" if needed, (or "player.moveto XXX" if you wish to find out where he is). Best of luck, come to the discord if none of this works.
You absolute legend! Using your suggested commands got it working! Thanks alot! I'm absolutely loving the mod btw, so i'm very happy that i can continue!
Hi there, is there an option to make the flames surround her turn into a purple color? I feel it fits the sword's design, as well as being daedric in nature :)
Short answer is no. Longer answer is: you can choose not to harvest corpses, which are endings 6 and 7 out of the possible 19. The content in Chapter III can only be started if you finish Chapter II via ending 13. More details in the endings article.
I just finished the enitre questline and chose the Herald ending, but now I can no longer have the summon daumbra power or the javelin power. Is this supposed to happen? Daumbra seems normal otherwise and I have the harvest spell and the channel weapons spell still just not the summon power. Can i just use a console command to add it back and if so what should i use?
Player.addspell will definitively give you those back. Try "help _floatingsword" to list all the spells (I believe the one you're looking for has the word "summon" in it). Sorry I don't know it off the top of my head and I'm currently in a tough position to look it up. If you can't find it, come to discord and I'm sure someone can look it up for you.
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Coming up in the next update 1.12:
News:
If you're curious what this is all about, here's the first of a series of videos about Chapter II. No videos on Chapter III yet, but maybe soon?
Don't forget the Skeever patch, if you use Skeever (and if you don't, why not? He's awesome!)
To be honest... the only performance I cared about was Sorald. Skeever, my friend, we miss you so much. I hope you heard it from the ether and you were proud of what I did. See ya in Sovngarde brother.
Thank you once again <3
If you'd like to check out my work, or contact me about a job, you can check out my website Caleb Hackler: Professional Voice Actor and Vocal Coach
Thank you so much Fable and everyone involved on the project. And you all who enjoy and give feedback and share your experiences and endorse the mod! You guys are amazing and keep modding!
Eventually I learned that he uses a mod that allows him to take notes as he plays, and he had been keeping a journal of his character, Elyssa, as she progressed through Chapters I, II and III. I expected the journal to be more or less a collection of post-it notes, but I was so pleasantly surprised to find something of truly novel quality, and amazingly poignant, heartfelt and introspective writing.
I am, then, inviting you all to a very special treat. Once you finish the mod yourself, read the Journal of Elyssa, a Breton orphan who found herself in an intense relationship with Daumbra, and experienced all of Chapters I, II and III (plus several vanilla quests along the way) in an incredibly cinematic way.
Without further ado, enjoy: The Journal of Elyssa, by Vint.
I find myself wondering if there is an easy way to weaken her, as for me she is a bit too strong, to the point that I keep telling her to wait away from fights so she doesn't just curbstomp it completely by herself.
I saved all of the friends I could meaning I only had 2 soulgems, but at somepoint Naenra said we had enough when we didn't as the minimum required is 3. Then after cleaning up most of the friend quests, she said we didn't have enough and we agreed to find a random to corrupt. If I activated assult on umbriel while only have 2 and not completing the corrupt a random quest stage I get the broken alias. If I reload and corrupt a random completing the quest stage and gaining a total of 3 soulgems then starting the final quest, it all works fine. So seems like there is a minor bug somewhere along the questline that sets quest stages out of order.
After you complete the fourth quest of this mod you unlock a feature that lets you register up to ten bodies in such way you can recall them any time via dialogue, and they will not despawn no matter how long you leave them lying around.
For one second she become hostile and then one secong later shes not. and it keep repeating.
Is there any thing i can do to find the culprit
THANK YOU SO MUCH
Either way just came back to appreciate her, well done to all who made her.
Can i just use a console command to add it back and if so what should i use?