Skyrim Special Edition
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About this mod

"Selective Transmute" makes it possible to choose which ore you want to transmute by allowing you to dual cast the transmute spell.
"More Expensive Transmute" modifies the ore cost of the transmute spell to use two ores to create a new one.
A version combining both is available.

Permissions and credits

Selective and/or More Expensive Transmute:


Selective Transmute:
Transmuting ores in Skyrim can quickly become tedious. The transmute spell will always turn any silver ore into gold ore before changing any iron ore into silver ore.
This mod allows you to choose which ore you want to transform by enabling dual casting the transmute spell. Regular casting will now always turn iron ore into silver ore. Dual casting will always turn silver ore into gold ore. You of course need the "Alteration Dual Casting" perk to be able to dual cast the transmute spell.

More Expensive Transmute:
The transmute spell is often abused to quickly make a lot of money. This mod modifies the ore cost of the spell; transmuting now cost two ores. You will need two iron ores to create a silver ore and two silver ores to create a gold ore.

A version combining both features is available.

Requirements & (Un)Installation:

You need Skyrim Special Edition V1.5.39 or above.
Installation as usual. Install with your favorite mod manager or manually in the data folder.
Uninstall by removing the mod files.

Compatibility & Load Order:

This mod is not compatible with any mod that changes the transmute spell.
If you have a doubt, check with SSEEdit for conflicts.
If you see any conflict and can't do a compatibility patch yourself, post a request in the comments. I'll look into it, but no promises.


Bethesda Softworks for making TES:Skyrim and the Creation Kit.
All members of the xEdit team.


This mod is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License (CC BY-NC 4.0).
You can consider this mod as a resource. Feel free to copy, modify and upload this mod anywhere, as long as it is for non-lucrative purpose.

My Other Mods:

Better Crafted Potions
Wards Functionalities Extended
Wards Functionalities Extended for SLE
Economy Overhaul and Speechcraft Improvements
Alchemy, Potions and Food Adjustments
Enchanting Adjustments and Price Bug Fix
Unlocking Shouts Costs One Soul
Werewolf Night Eye
Vampire Attacks Restored Outside of Walled Cities
Experience Multipliers
Disarming Traps Is Dangerous
Weapon Speed Effects Fix