It's time for you to attack underwater with possession! Support player NPC magic bow werewolf horse riding Support MCO Support jump attack Good compatibility ESP-FE marker
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Changelogs
Version 2.3
Support for DMCO
Fixed Werewolf not having idle swimming animations
Remove stamina deduction during sprint
Optimize the aiming action of crossbow arrows in water
Fix the issue where NPC are unable to attack after entering or leaving the water for a period of time
Fix the issue of players being unable to enter the water while TDM is locked
Version 2.2
Fix the idle animation of the horse
Remove some unnecessary requirements
Optimize wading in the sprint
Version 2.1
Fix the falling animation when holding down space in water
Repair the walking animation in water
Discard the slowdown switch swimming animation (because it is impossible to take care of everyone's speed)
But still keep the "Sink Or Swim" wading speed limit
Add a new requirement: Jumping Attack
I gave up supporting this mod, this is the last version
Above
I wish you a good life in the future, do not lose hope in life because of a moment of sadness
Version 2.0
Speed up the water entry speed of sprint
Now it will be faster for players to enter the water when sprinting
Fix the DAR condition determination of TDM locking error
Fix the bug that crossbow arrows are not properly aimed
Add bow and arrow swimming aiming animation (Thank you very much for the animation made by "Smooth"! Its animation is great!)
Add compatible TUDM version
Add the missing two-handed magic idle animation
Adjust wading speed (for swimming animation switching, changing it may result in not being able to switch to swimming animation)
Improved compatibility with the "Improved Unofficial Skyrim Special Edition Patch"
Version 1.9
Support SE-AE(DAR has updated the AE version)
Fixed the inability to draw weapons after dismounting from a horse after riding in water
Tried again to fix the land swimming animation
Version 1.8
Fixed, no swimming animation when sprinting into the water in combat state
Version 1.7
Speed up the speed of exiting the water
Completely fixes the swimming animation when leaving the water
In order to implement this fix, you need to download TK Dodge RE
Rest assured that it is compatible with DMCO
Version 1.6
ESP-FE marker
Improve the speed of entering the water
Fix no swimming animation after returning to the water immediately after exiting the water
Fix and improve no swim animation after releasing the sprint before sprinting back into the water immediately after getting out of the water
Version 1.5
Increase the aiming animation of the non locked state of the crossbow
Increase the aim animation of the non locked state of the staff
Unfortunately, there is no bow Underwater aiming animation
(I can't make underwater aiming animation for bows and arrows. I can't use blender and other tools. I'm just editing the animation with hkxPoser. But obviously, this tool can't make an ideal underwater aiming animation for bows and arrows.)
Version 1.4.1
Add a condition to prevent strange bow animation in non locked state
I can't make underwater animation of bow, sorry, because I can't use blender or other tools
Version 1.4
Fix the problem that the block will get stuck after jumping in the water when using "Jump Attack"
Fix the problem that bears do not attack most of the time in the water
Add swimming animations for "Wolf" and "falmer" as well as "sabrecat" and "bear"
Version 1.3
Improve compatibility
Improve the compatibility of "Shield Of Stamina - Blocking Redux"
Removed an unnecessary game setting
Improved the range animation of blocking when npc fighting
Sprint more flexibly in underwater combat
To improve the water outlet speed, "TK Dodge RE - Script Free" is required now
Now you can jump in the water again
Join "saber tooth tiger", "Farmer" and "wolf" into the water
Lets you and NPCs attack in the water Support underwater casting of spells (Yes, you can set fire or electricity in the water, although it's a little unreasonable) Support the first person Support werewolves to attack underwater Support riding horse water attack
esp is tagged by esp-fe This will save you an esp slot
Compatible with most popular mods
Any skill that puts the enemy in a ragdoll state in the water will make him unable to attack But with a simple edit, add "Not equal to IsSwimming" to the spell that puts the enemy in a ragdoll state
install:Can be installed in the middle of the game
uninstall:Make sure you or NPC are not in the water
They do the same thing You should not install the above two with Water Attack Redo installed That could lead to unexpected situations
Loki's Wade In Water\Sink Or Swim The deceleration effect of has been included in this mod to achieve animation switching
Is AE supported? AE version requires downloading Sink Or Swim NG and overwriting DLL
Credits and Thanks 1 Frame Landing Animation pivotal! Many things cannot be completed without James Dogg's animation! author "JamesDogg" First Person Detection DAR First person DAR conditions, thank you very much Edryu! author "Edryu" Sink Or Swim pivotal! Not having this will lead to more land swimming bugs, thanks to Loki WasTaken! author "LokiWasTaken" Stronger Swimming Animation SE Based on Artsick's swimming animation! Thanks Artsick! author "Artsick" NPCs Can Swim in Combat Let NPC enter the water to attack you! Thanks Kulharin! author "Kulharin" Forward and Back Dodge Animations Replacers For TK Dodge Use the front animation to get out of the water faster, thank Eskyrim! author "Eskyrim" attack animation for improved camera Some animation files are used and modified! Thanks to benny linlin for letting me do this author "bennylinlin" Smooth Bow Animation The swimming aiming animations for the bow and crossbow are animated by "Smooth" Thanks! It's a great animation! author "Smooth"
Thank you very much for the above mods. Without these mods, this mod cannot be made