Skyrim Special Edition
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GiraPomba

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GiraPomba

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About this mod

An assortment of patches to ensure compatibility between Immersive Interactions - Animated Actions and other mods.

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The amazing mod Immersive Interactions(II-AA for short) from JaySerpa provides numerous animated interactions to various activities, two of them are: the "Loot animals" and "Loot NPCs".

The mod has in-built compatibility with Hunterborn, but only in the "Loot animals" part of the mod. However, it does not work quite well for Dragons and Spriggans, which can be considered game with "Monster Hunter" option of Hunterborn, because they are considered as NPCs in II-AA, and when both mods are enabled, the NPC looting animation plays at the same time as Hunterborn loot prompt.

The situation above can also happens when a mod adds a different approach to looting (or maybe other sort of interaction covered by II-AA).

The main file aims to add compatibility between those mods, by making changes to the script responsible for the looting animations of II-AA.
Currently, the mods covered by this patch are:

You can use the patch even if you don't have one of the mods above installed, as it will look for the mods using some script functions that allow this.
P.S: If you are using the old version of this patch and only uses Hunterborn, you don't need to update.

Requests are open if know of a mod that does something similar, provided that I can find a relatively easy way to implement it.

Optional patches:

Better Vampires:
Esl-flagged plugin that changes the interactions perk from II-AA, restoring some lost functions when interacting with Thralls or Looting corpses with BV.