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Changelogs
Version 3.0.0
Experimental version. Now uses a separate thread to perform physics updates when paraglider or skydiving is active. Physics updates should be more accurate now, as it is is done with proper logic. Better start trigger for paragliding states from input handler or skydiving animation start. Better logging. Not fully tested yet, non-toggle handling is still being tested.
Version 2.6
(Hopefully) fix jumping behaviour when bEnableToggle was False and button was jump.
Deploying the paraglider now optionally no longer requires falling.
Version 2.3
To deploy the paraglider, you now need to be in a falling state. This should resolve the bug that made the paragliding sometimes deploy too soon. Also, the paraglider handler now only registers a few seconds after loading. Should prevent the handler from not working after reload. (At least once you picked up the paraglider at least once.)
Version 2.0
Now has one DLL for every version.
Fixed gamepad support not working.
Add override option for buttons in configuration file.
Improve handling of camera switching (hopefully).
Version 1.0
Initial version
This is a DLL I made to make the Skyrim Anniversary Edition work with Paraglider (https://www.nexusmods.com/skyrimspecialedition/mods/53256). It is however, not limited to AE.
Before I could publish it, there was already another mod which made Paraglider AE compatible, so I did not publish it until now.
I made a small change; instead of pressing activate, you need to hold the jump button to glide by default. (I changed this back to default behavior). This button and behavior can now be changed in the ini file.
Sometimes the behavior does not trigger, often after a reload or update to the Paraglider DLL. In that case, drop the paraglider and pick it up.
Now has support for the falling states added by the Skyrim Skydiving mod by Xing. (https://www.nexusmods.com/skyrimspecialedition/mods/93180)