Skyrim Special Edition

File information

Last updated

Original upload

Created by

Xing

Uploaded by

Xingda666

Virus scan

Safe to use

About this mod

Update Falling Art's Skydiving Feature to make it more comprehensive and closer to the Link-style (Tears of the Kingdom) Skydiving.

Requirements
Permissions and credits
Changelogs
Donations
Bring Legend of Zelda: Tears of the Kingdom's Skydiving to Skyrim
How is it different from the previous edition:
Now you can move in the air, sprint to land, and more than zelda, you can dodge in the air
(Behavior Support first person and Gamepad controller)


[巴哈繁體中文介紹]
ShowCase:

Spoiler:  
Show




thank for leo's video



Thanks Aqq's video Showcase



and if with The Wizard Warrior
(Thank for Shadowwolf's video)







Now you must need to Install rjberg's Paraglider DLL update(Dont worry it support SE and AE)
rjberg help me expand the function of the original dll
so that it can read different falling speeds under different animation variables
Special thanks




known issue:
However this mod still has a known issue
rjberg has still worked hard to solve it.
There is currently a problem that in some cases,
the Paraglider must be dropped and picked up again before it can be activated.
Fix it

This mod is support First person but first person now cant slow the falling speed 
it still in develope maybe wait riberq's update






How to Use it:

  Adding additional control mechanics: Activating the Gale spell without equip spell :
-While in glider state ,pressing
 Space key (Gamepad use Y) .

-While in a Falling state, pressingLeft ctrl key (Gamepad : LEFT_THUMB)
 allows for adjusting the Link-style skydiving posture.

-press Left Alt key (Gamepad : LEFT_SHOULDER) into accelerate state when in skydiving state
  and press sneak button 
Left ctrl key(Gamepad : LEFT_THUMB) again back to skydiving.

-press Left Shift key(Gamepad : RIGHT_THUMB) to use Air Dodge.




Prerequisites:

Skyrim's Paraglider
Nemesis
Paraglider Commonlib-NG DLL update (No matter you SE or AE ,it support Both version)
PayloadInterpreter
Dynamic Key Action Framework NG
Dynamic Animation Replacer




Installation:

Make sure tick up the FallingArtExpan and Run Nemesis



Compatibility:

I have tested it under the "jump attack" and "jump behavior overhaul"
, and so far, I haven't encountered any issues.
However, my personal abilities are limited,
so please report back to me if you encounter any bugs after attempting to remove this mod and comparing the before and after states.
Thank you for your generosity.




2.0 Update detail :

New Additions:
- Added Air movement behavior.
- Added four-directional movement animations.
- Added Air dash landing behavior.
- Added Air dodge behavior.
- Added first-person perspective behavior and animations.
- Added special effects and sound effects.

Fixes:
- Fixed an issue where entering FallingArt was not possible while in a direction falling state.
- FallingArt. can now be used with weapons drawn by installing Jump attack.
- If the effects on your character cannot be removed when landing, please update the payload to the latest version.


For modder:

I have added support for Dragon Shouts in the behaviors, but I am unsure if it is a hardcoded issue in the underlying system. The animations are appearing, but the magic effects are not present.

If you are a modder you can install the option file then press X key to trigger the Shout behavior in the skydiving State
and to see you can solve or not ,
I currently do not have the ability to resolve this specific issue, but I'm glad to hear that you would appreciate someone else being able to solve it. You're welcome! If you have any other questions or need further assistance, feel free to ask.

I added the "Air Dodge" effects payload in the SKSE\PayloadInterpreter\Config\SummonGale.ini file.
You are free to add any spell effects that you think are appropriate.



Have Fun!



Credits

Nicknak 
MaikCG 
LokiWasTaken
jarari
rjberg expand the function of the original dll


Tool Use:
3dsmax 2012
Havok Content Tools
Rokoko AI motion Capture
Xbox 360 kinect











If you are interested to know the progress of my work.
Welcome to visit my Patreon
Of course, if you are willing to support my interest, I will be very grateful.