Skyrim Special Edition
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Zincwing

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Zincwing

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129 comments

  1. Zincwing
    Zincwing
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    Sticky
    Update notice:

    Because this DLL uses Commonlib-ng and Address Library, it should continue to work in the latest skyrim update as of the time of writing.

    Haven't tested it myself yet, but if anyone can verify this, I would be grateful.

    Tested and working! No update required to the DLL.
  2. gungun521
    gungun521
    • supporter
    • 0 kudos
    When I jump on the spot, I need to press the E button three times to start the paraglider, and ini is set to all default, how can I change it to press it once?
  3. Angolias
    Angolias
    • member
    • 12 kudos
    Don't use this, use this - https://www.nexusmods.com/skyrimspecialedition/mods/71123
    1. Xaliber13
      Xaliber13
      • premium
      • 22 kudos
      Why? Makes no sesne. This is ComonLibNG so should be compatible with any Skyrim version.
    2. soupdragon1234
      soupdragon1234
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      • 290 kudos
      It also adds extra hooks/support for Skydiving and 1st person Paraglider
  4. WallRockTree
    WallRockTree
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    • 13 kudos
    Unfortunately, I am back with an issue with your great mod. As I continue to build my next load order, this mod is not working correctly. The 'E' key seems to now be the hotkey that activates it, despite the settings in the .ini. The .ini file says it should default to jump (spacebar). The spacebar used to be the hotkey, and is how I want it.

    I want to hold spacebar to make it work. When I let go of spacebar I want to fall. 

    I have not changed any mods or load order from my earlier long post here. I do have this mod's new update, v.3.2.0. I am on v.1.6.640. I just started a new game again. Any ideas what may preventing spacebar from working?

    My settings in the .ini:

    SActivateButton=Activate
    bEnableToggle=False
    iRegisterDelay=20
    iGamepadOverride=0
    iKeyboardOverride=0
    SLogLevel=debug
    1. Zincwing
      Zincwing
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      • 22 kudos
      You have to set SActivateButton to jump. that should work.
    2. WallRockTree
      WallRockTree
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      • 13 kudos
      That was it. I had installed the update without first backing up my .ini file. Thanks!
  5. jz3515
    jz3515
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    • 2 kudos
    i thought the paraglider does not work coz i didn't realize you changed the keybind to activate it... i guess i need to skimp less on reading and read more carefully, and it would have avoided countless deaths jumping off cliffs...
    1. Zincwing
      Zincwing
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      • 22 kudos
      I changed it back lately, the toggle just was more popular among people.
  6. Fuzzlesz
    Fuzzlesz
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    • 227 kudos
    With your update here, is the formid still hardcoded? I would like to be able to esl the mod, and I have a custom compiled version of original to allow me to do so, but I cannot seem to find a link to your source to check for myself.

    Cheers, cool stuff
    1. Zincwing
      Zincwing
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      • 22 kudos
      I can add a formid override in the ini. That should work. I will probably add that this weekend then.
    2. Fuzzlesz
      Fuzzlesz
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      • 227 kudos
      Cool, thank you
    3. Zincwing
      Zincwing
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      • 22 kudos
      Done. Hopefully this is the last version, because I cannot think of anything else to fix or improve things at the moment.
    4. Fuzzlesz
      Fuzzlesz
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      • 227 kudos
      Awesome! Thank you
    5. Zincwing
      Zincwing
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      • 22 kudos
      Tell me if it works.
    6. Fuzzlesz
      Fuzzlesz
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      • 227 kudos
      Works as expected!
    7. Zincwing
      Zincwing
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      • 22 kudos
      No problem, if you are going to publish the ESL version, post a link here.
    8. Fuzzlesz
      Fuzzlesz
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      I wasn't planning on pushing a page for anything, this was strictly for my own mod list!

      I'm not sure I could do enough to 'value add' to be worth a full release lol
  7. MasterAskarus
    MasterAskarus
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    • 13 kudos
    Is this compatible with the GOG version(659)?
    I can not activate the glider with a clean modlist.

    Edit:
    Regarding Better Jumping, I have set 2 jumps, is that an issue?
    1. Zincwing
      Zincwing
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      Hmm, can you increase the delay in the ini file? And drop and pick up the paraglider afterwards.

      One person said he needed to increase that delay to 20 seconds for it to work.

      Jumping should not be an issue. But you might want to change the ini file to use Activate and set the toggle to true in that case.
    2. MasterAskarus
      MasterAskarus
      • member
      • 13 kudos
      Thanks for the reply.
      I already tried dropping the glider.
      Currently the glider is set to Activate (left shoulder button for me) and hold.
      I will test the recommended settings and report back :)
    3. MasterAskarus
      MasterAskarus
      • member
      • 13 kudos
      No luck unfortunately. Set the delay to 20, toggle to true and activate for paragliding.
      It's probably an issue on my end and something must be wrong with my setup.
      It's just strange, as I have many mods which require DAR/OAR and Address library and they work just fine.
    4. Zincwing
      Zincwing
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      Could you try using the keyboard instead? See if it helps?
    5. MasterAskarus
      MasterAskarus
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      Sorry for the late reply, I was a bit overworked during the week and forgot this.
      Keyboard, does not work.

      I tested the other one (https://www.nexusmods.com/skyrimspecialedition/mods/71123?tab=description) and that worked.
      No idea what I do wrong with your version.
      Tested with a gamepad and it had no issues.

      To avoid further guessing, here is all the relevnt info for you.
      Maybe you spot some silly mistake I made.
      Adress Libraray is working, as I am using other mods which uses it.
      I am running the GOG version (659).
      Nemesis loads Paraglider last and was built fresh (deleted Overwrite).

      Testing procedure:
      - coc FalfreathWatchtowerExterior
      - TGM
      - Sprint to location where the guy falls down
      - Pick up and read journal
      - TCL
      - Run to platform
      - TCL off
      - TGM off
      - Pick up Paraglider
      - Wait
      - Test
      - Drop Paraglider, wait and test again.

      Settings:
      (I tried this and Toggle: True + Keyboard Backslash to activate (43)
      Spoiler:  
      Show


      [SETTINGS]
      fFallSpeed=-2.30
      fGaleSpeed=15.00
      ; This is the button mapping that needs to be pressed to activate the paraglider. Defaults to Jump when not set.
      ; If iGamepadOverride or iKeyboardOverride are set to non zero values,
      that button is used instead. See
      https://www.creationkit.com/index.php?title=GetMappedKey_-_Input#Parameters
      SActivateButton=Jump

      ; If this is enabled, the button works as a toggle, and does not need to be held.
      bEnableToggle=False

      ; If this is enabled, player character must be falling with a vertical speed of -0.2 or faster for the paraglider to activate.
      bRequireFalling=True

      ; The delay in seconds between loading the game and registering the bhkCharacterMoveFinishEventHandler.
      ; This handler handles both physics and activation of the paraglider.
      ; The reason this is needed because loading too soon seems to disable the handler somehow.
      iRegisterDelay=20

      ; The codes for the button that activates the paraglider. Overrides SActivateButton if set to non-zero.
      ; See dx scan codes at
      https://www.creationkit.com/index.php?title=Input_Script#DXScanCodes for
      valid values. Use the decimal column.
      iGamepadOverride=278
      iKeyboardOverride=0



      Better Jumping AE default config:
      Spoiler:  
      Show


      ; Jump count. Set 0 or 1 to disable. -1 for infinite jumps and any other number for that many jumps total.
      0
      ; Requires perk. Set form ID of perk here (including mod index). Example
      setting 0x5820c would require vanilla "Light Foot" perk from sneak tree.
      0
      ; Limit fall time. If greater than zero then you can't double jump after
      being in air for this many seconds. Decimal places is ok now.
      0
      ; Allow jump when sprinting. Set 1 to allow and 0 for normal behavior. It doesn't actually make you jump faster, just allows it.
      1
      ; Jump height multiplier for all jumps (always multiplied).
      1.0
      ; Jump height multiplier for second jump (multiplied if second or more jump).
      1.0
      ; Jump height multiplier for sprint jump (multiplied if sprinting and
      jumping). This also is applied if you start to sprint while in air and
      doing second jump.
      1.0




      SKSE log:
      Spoiler:  
      Show


      E:\visual-workspace\paraglider2\Paraglider\commonlibsse-ng-plugin-template\src\Main.cpp(28): [info] Paraglider v2.6.0 AE Zincwing
      E:\visual-workspace\paraglider2\Paraglider\commonlibsse-ng-plugin-template\src\Main.cpp(201): [info] Paraglider: Loaded ini.
      E:\visual-workspace\paraglider2\Paraglider\commonlibsse-ng-plugin-template\src\Main.cpp(754): [info] Paraglider has finished loading.
      E:\visual-workspace\paraglider2\Paraglider\commonlibsse-ng-plugin-template\src\Main.cpp(733): [info] Adding InputEventSink





      Enabled Mods:
      Spoiler:  
      Show


      #Mod_Priority,#Mod_Status,#Mod_Name
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      "0002","+","Creation Club: ccVSVSSE004-BeAFarmer"
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      "0034","+","Creation Club: ccBGSSSE058-BA_Steel"
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      "0037","+","Creation Club: ccBGSSSE055-BA_OrcishScaled"
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      "0075","+","DLC: HearthFires"
      "0076","+","DLC: Dragonborn"
      "0077","+","DLC: Dawnguard"
      "0078","+","Original GOG cleaned"
      "0080","+","Root Builder - DLL Plugin Loader"
      "0081","+","Root Builder - Engine Fixes - skse64 Preloader"
      "0082","+","Root Builder - d3dcompiler"
      "0083","+","Root Builder - SKSE"
      "0085","+","Root Builder - ReShade Install"
      "0086","+","Root Builder - Reshade Presets"
      "0090","+","SSE Engine Fixes for 1.6.629 and newer"
      "0091","+","SrtCrashFix_AE"
      "0092","+","Unofficial Skyrim Special Edition Patch"
      "0093","+","Animation Queue Fix"
      "0094","+","Animated Static Reload Fix - NG"
      "0095","+","Bug Fixes SSE - Anniversary Edition (1.6.629.0 and later)"
      "0096","+","Barter Limit Fix"
      "0097","+","Quest Journal Limit Bug Fixer"
      "0098","+","Recursion Fix"
      "0099","+","Scrambled Bugs - Anniversary Edition (1.6.629.0 and later)"
      "0100","+","Equip Enchantment Fix for 1.6.629 and newer"
      "0103","+","Papyrus Tweaks 4.1.0"
      "0104","+","SSE Display Tweaks"
      "0105","+","Skyrim Priority SE AE"
      "0106","+","Actor Limit Fix - Anniversary Edition (1.6.629.0 and later)"
      "0107","+","Vanilla Script microOptimizations"
      "0108","+","Weapon Speed Fix"
      "0109","+","Simple Skyrim Special Edition Bethesda Logo Remover"
      "0112","+","powerofthree's Tweaks"
      "0113","+","powerofthree Tweaks INI file"
      "0114","+","Vanilla Scripting Enhancements"
      "0115","+","CrashLogger"
      "0116","+","DynDOLOD DLL SE - Scripts"
      "0117","+","DynDOLOD DLL SE GOG - SKSE64GOG Plugin - Skyrim Special Edition 1.6.659"
      "0118","+","SMP-NPC crash fix"
      "0119","+","Enhanced Reanimation"
      "0120","+","Enhanced Invisibility"
      "0121","+","Skyrim SE - Project Optimization - ESL VERSION"
      "0122","+","Script Effect Archetype Crash Fix"
      "0123","+","Shadow Boost"
      "0124","+","Soul Cairn Script Tweaks"
      "0125","+","OnMagicEffectApply Replacer Effective - NOTE - Remove if quests do not work"
      "0126","+","Rogue Master Detector"
      "0128","+","Unofficial Skyrim Modder's Patch - USMP SE"
      "0130","+","powerofthree's Papyrus Extender"
      "0131","+","PapyrusUtil GOG - Scripting Utility Functions"
      "0132","+","JContainersGOG"
      "0135","+","Address Library - All in one (Anniversary Edition)"
      "0136","+","FileAccess Interface for Skyrim SE Scripts - FISSES (Anniversary Edition - GOG patch) BETA"
      "0137","+","Open Animation Replacer"
      "0139","+","Infinity UI"
      "0140","+","Payload Interpreter"
      "0141","+","Behavior Data Injector"
      "0142","+","Behavior Data Injector Universal Support"
      "0143","+","dTry's Key Utils AE"
      "0144","+","dTry Plugin Updates"
      "0145","+","ConsoleUtilSSE NG"
      "0146","+","ScaleformTranslationPP"
      "0147","+","UIExtensions"
      "0148","+","OnHit Animations Framework SSE-"
      "0149","+","OnHit Animations Framework - NG (requires SSE version)"
      "0150","+","Object Categorization Framework"
      "0153","+","MergeMapper"
      "0154","+","Animation Motion Revolution"
      "0155","+","Nemesis_84"
      "0156","+","Base Object Swapper"
      "0157","+","AnimObject Swapper"
      "0158","+","Fuz Ro D'oh (GOG Edition)"
      "0159","+","Spell Perk Item Distributor"
      "0160","+","Faster HDT-SMP"
      "0161","+","Faster HDT-SMP - Ultra Perfomance Config"
      "0163","+","sztkUtilAE"
      "0165","+","ACC - Autorun Console Commands"
      "0166","+","FormList Manipulator - FLM"
      "0167","+","Keyword Item Distributor"
      "0168","+","DKAF - Dynami Key Activation Framework"
      "0169","+","UpscalerBasePlugin 1.1.0"
      "0170","+","SkyrimUpscaler"
      "0172","+","Paired Animation Improvements"
      "0173","+","Item Property Manipulator"
      "0174","+","Inventory Interface Information Injector (SE)"
      "0175","+","BodySlide and Outfit Studio"
      "0176","+","Nemesis Creatures BEHAVIOUR compatibility"
      "0177","+","Extended Vanilla Menus"
      "0178","+","Papyrus Ini Manipulator"
      "0179","+","DbMiscFunctions"
      "0180","+","Container Item Distributor"
      "1258","+","Better Jumping AE - Paraglide"
      "1278","+","Skyrim's Paraglider"
      "1279","+","Paraglider CommonLib-NG version 2.6.2"
      "1363","+","Asksrus - Shader Cache"
      "1366","+","Askarus - CategorizedFavoritesMenu"
      "1368","+","Askarus - Chotrol Scheme XBOX"
      "1374","+","Askarus - Characte Presets"





      Plugins.txt
      Spoiler:  
      Show


      # This file was automatically generated by Mod Organizer.
      *Unofficial Skyrim Special Edition Patch.esp
      *Vanilla Script MicroOptimizations.esl
      *Unofficial Skyrim Modders Patch.esp
      *Skyrim Project Optimization - Full ESL Version.esm
      *FISS.esp
      *Vanilla Scripts Enhanced.esl
      *OCF.esp
      *UIExtensions.esp
      *MystWeaponSpeedFix.esp
      *sztkUtil.esp
      *Quest Journal Limit Bug Fixer.esp
      *Keytrace.esp
      *ACC.esp
      *I4IconAddon.esp
      *Paragliding.esp


    6. Dagdralef
      Dagdralef
      • member
      • 0 kudos
      same problem here... i have AE 1.6.640 version but i cannot use paraglider too.

      some info:
      better jumping with infinite jump in the ini.
      skydiving work when i'm falling and i press ALT falling but obviously the gliding part not working...
      i'm using keyboard
      with the other ae dll mod paraglidning works but obviously not skydiving
      i'm trying with new game at every try...
      i have tryed with and without paraglider fix and paraglider lite, i wish this can work for me at least with paraglider lite (for quest skipping)...
      if i can make some test for you, tell me...
    7. Zincwing
      Zincwing
      • premium
      • 22 kudos
      I understand, I will take a look at the code again next weekend, see if I can figure it out.
    8. MasterAskarus
      MasterAskarus
      • member
      • 13 kudos
      I have tested 3.1.0 and it still did not work with my GOG install.
      Can anyone confirm this?

      Maybe I messed up the settings.
      When I have time I will test again and make sure that the settings are set properly to toggle with activate.
      The other AE port still works well for me.
    9. Zincwing
      Zincwing
      • premium
      • 22 kudos
      You could try 3.2.0. Maybe set the delay even higher.

      Also set the log level to debug, maybe post it here.
  8. objir
    objir
    • member
    • 10 kudos
    3.1.0 still has the "stuck at landing animation after touching the ground" issue.
    1. Zincwing
      Zincwing
      • premium
      • 22 kudos
      I think I know how to fix that. Probably on friday. (UTC+1)
    2. Zincwing
      Zincwing
      • premium
      • 22 kudos
      3.2.0 will have the fix.
  9. Jessmari
    Jessmari
    • member
    • 0 kudos
    Well, I almost made it to Morthal from the flight platform, but the wind gusts seem to stop working at a certain point.I'm not sure if opening the map several times during flight interrupted anything. Was a smooth ride though and landed fine. Was immediately killed by a handful of bandits and some wolves who didn't like i landed near to their stronghold. Will need to try again. Great mod!
  10. ShaunIronside
    ShaunIronside
    • member
    • 3 kudos
    the functionality of the default mod press e to activate was perfect there was no need to change to some holding functionality or change the keyy
    now neither this works or the ar version for people like me on GOG..

    I tried setting the key code to 18 that is E to enable the paraglider still doesnt work ..
    1. Zincwing
      Zincwing
      • premium
      • 22 kudos
      Have you set enableToggle=1?

      The experimental version should work then. If not, try increasing the delay. I can't test the GOG version as I do not have it.
    2. ShaunIronside
      ShaunIronside
      • member
      • 3 kudos
      I have enabled that option as well as set increasing delay to 8 and 20 respectively(tried with both) and also used the experimental version
    3. Zincwing
      Zincwing
      • premium
      • 22 kudos
      Hmm,I can suggest the following:

      With the experimental version:
      Set the log level to debug in the ini file.
      Rerun nemesis and check order. Try moving paraglider down.
      Remove the keycode override and instead use Activate instead of Jump, assuming that is not yet the case.
      Try dropping and picking up the paraglider from the inventory.
    4. Zincwing
      Zincwing
      • premium
      • 22 kudos
      At my end I will try updating some libraries I use, as well as checking whether disabling skydiving matters.

      I will probably do so this weekend.
    5. ShaunIronside
      ShaunIronside
      • member
      • 3 kudos
      ai8 I'll stay tuned .. 
      just for info : the other anniversary edition update just works for now !!
    6. Zincwing
      Zincwing
      • premium
      • 22 kudos
      I could not reproduce it by disabling skydiving.

      I will try to publish an updated version with updated libraries.

      Could you set SLogLevel=debug in paraglider.ini?
    7. ShaunIronside
      ShaunIronside
      • member
      • 3 kudos
      I will try in a few days and get back to you cause currently the other dll update is working fine
    8. Zincwing
      Zincwing
      • premium
      • 22 kudos
      Uploaded a new version, can you try this one?
  11. cdlc1234
    cdlc1234
    • member
    • 0 kudos
    If I enable the toogle option, my paraglider auto-activate. Is that normal or is it a bug?
    1. Zincwing
      Zincwing
      • premium
      • 22 kudos
      Hmm, that is weird.

      Which version of Skyrim are you using?
      Do you use a gamepad?
      Which version of the dll are you using?
      Do you also use skydiving?
      Is this behaviour consistant? Even after dropping/picking up the paraglider?
      Which button do you use for the paraglider? Activate or Jump or other button?

      If the last question is jump, I think I know what is going on.