Thank you for this update, I was about to give up on trying to find a fix because I could not activate the glider before installing this, so tysm for this it's endorsed. But I also come with a couple of questions after seeing 2 seperate streamers having a different function to mine which I would love to have.
1. Being able to use the glider straight away as you jump from the ground instead of activating while falling from height
and
2. I saw another streamer who had like 10 followers all with the ability to use the glider and follow wherever he went
as this is an .ini update I was wondering what would I have to add or change in the .ini file to make this happen ?
When I jump on the spot, I need to press the E button three times to start the paraglider, and ini is set to all default, how can I change it to press it once?
Change bRequireFalling to False in the .ini or it won't open until you're actually falling which is very unlikely if you jump the time window is very short and very tricky to well, time
Everytime I reinstall this it catches me out and I scratch my head until I remember to change it
I am not sure what would cause this to break. I was using the 3.0.0 version so I could use the skydiving mod with it. It had been working fine all day, saved exited, came back and it stopped. Now when I the paraglide button does not even want to work, and when I do get the glider out, I just fall. and of course, skydiving is not working. I did not add or delete any mods. Just decided to stop working.
hey there is a delay like in the og version I just pressed my E and my character would open paraglider but here I have to hold E for sometime or multiple presses to open paralgider
Thanks for the reply. I already tried dropping the glider. Currently the glider is set to Activate (left shoulder button for me) and hold. I will test the recommended settings and report back :)
No luck unfortunately. Set the delay to 20, toggle to true and activate for paragliding. It's probably an issue on my end and something must be wrong with my setup. It's just strange, as I have many mods which require DAR/OAR and Address library and they work just fine.
Sorry for the late reply, I was a bit overworked during the week and forgot this. Keyboard, does not work.
I tested the other one (https://www.nexusmods.com/skyrimspecialedition/mods/71123?tab=description) and that worked. No idea what I do wrong with your version. Tested with a gamepad and it had no issues.
To avoid further guessing, here is all the relevnt info for you. Maybe you spot some silly mistake I made. Adress Libraray is working, as I am using other mods which uses it. I am running the GOG version (659). Nemesis loads Paraglider last and was built fresh (deleted Overwrite).
Testing procedure: - coc FalfreathWatchtowerExterior - TGM - Sprint to location where the guy falls down - Pick up and read journal - TCL - Run to platform - TCL off - TGM off - Pick up Paraglider - Wait - Test - Drop Paraglider, wait and test again.
Settings: (I tried this and Toggle: True + Keyboard Backslash to activate (43)
Spoiler:
Show
[SETTINGS] fFallSpeed=-2.30 fGaleSpeed=15.00 ; This is the button mapping that needs to be pressed to activate the paraglider. Defaults to Jump when not set. ; If iGamepadOverride or iKeyboardOverride are set to non zero values, that button is used instead. See https://www.creationkit.com/index.php?title=GetMappedKey_-_Input#Parameters SActivateButton=Jump
; If this is enabled, the button works as a toggle, and does not need to be held. bEnableToggle=False
; If this is enabled, player character must be falling with a vertical speed of -0.2 or faster for the paraglider to activate. bRequireFalling=True
; The delay in seconds between loading the game and registering the bhkCharacterMoveFinishEventHandler. ; This handler handles both physics and activation of the paraglider. ; The reason this is needed because loading too soon seems to disable the handler somehow. iRegisterDelay=20
; The codes for the button that activates the paraglider. Overrides SActivateButton if set to non-zero. ; See dx scan codes at https://www.creationkit.com/index.php?title=Input_Script#DXScanCodes for valid values. Use the decimal column. iGamepadOverride=278 iKeyboardOverride=0
Better Jumping AE default config:
Spoiler:
Show
; Jump count. Set 0 or 1 to disable. -1 for infinite jumps and any other number for that many jumps total. 0 ; Requires perk. Set form ID of perk here (including mod index). Example setting 0x5820c would require vanilla "Light Foot" perk from sneak tree. 0 ; Limit fall time. If greater than zero then you can't double jump after being in air for this many seconds. Decimal places is ok now. 0 ; Allow jump when sprinting. Set 1 to allow and 0 for normal behavior. It doesn't actually make you jump faster, just allows it. 1 ; Jump height multiplier for all jumps (always multiplied). 1.0 ; Jump height multiplier for second jump (multiplied if second or more jump). 1.0 ; Jump height multiplier for sprint jump (multiplied if sprinting and jumping). This also is applied if you start to sprint while in air and doing second jump. 1.0
same problem here... i have AE 1.6.640 version but i cannot use paraglider too.
some info: better jumping with infinite jump in the ini. skydiving work when i'm falling and i press ALT falling but obviously the gliding part not working... i'm using keyboard with the other ae dll mod paraglidning works but obviously not skydiving i'm trying with new game at every try... i have tryed with and without paraglider fix and paraglider lite, i wish this can work for me at least with paraglider lite (for quest skipping)... if i can make some test for you, tell me...
I have tested 3.1.0 and it still did not work with my GOG install. Can anyone confirm this?
Maybe I messed up the settings. When I have time I will test again and make sure that the settings are set properly to toggle with activate. The other AE port still works well for me.
Hey, sorry for the late reply. I needed a break from skyrim.
I have upgraded my GOG install to 1179 now. You version 3.2.0 works partially. If I press "E" on the keyboard, the paraglider activates. However on the Gamepad "Activate" does not work. I tried the GamepadOverride variable but that also does not work and "E" still activates the glider.
So at least I know now why it never worked for me. I probablt never thested the Keyboard because I assumed that "Activate" would also work for the gamepad but apparently there is some bug here.
Here is my settings file:
Spoiler:
Show
[SETTINGS] fFallSpeed=-2.30 fGaleSpeed=15.00 ; This is the button mapping that needs to be pressed to activate the paraglider. Defaults to Jump when not set. ; If iGamepadOverride or iKeyboardOverride are set to non zero values, that button is used instead. See https://wiki.bethesda.net/wiki/creationkit/Skyrim/Input_Script/#DXScanCodes SActivateButton=Activate
; If this is enabled, the button works as a toggle, and does not need to be held. bEnableToggle=True
; The delay in seconds between loading the game and registering the bhkCharacterMoveFinishEventHandler. ; This handler handles both physics and activation of the paraglider. ; The reason this is needed because loading too soon seems to disable the handler somehow. iRegisterDelay=10
; The codes for the button that activates the paraglider. Overrides SActivateButton if set to non-zero. ; See dx scan codes at https://www.creationkit.com/index.php?title=Input_Script#DXScanCodes for valid values. Use the decimal column. iGamepadOverride=274 iKeyboardOverride=0
; The loglevel, in lower case. Defaults to info if not set. Don't set it to trace unless specifically requested, as it will flood the log file with repeated data during operation. SLogLevel=info
; The decimal paraglider id override, used for if the correct paraglider object is no longer 0x802. Uncomment if needed. ; iParagliderId=
; The decimal Tarhiels Gale id override, used for if the correct notRevalisGale object is no longer 0x10C68. Uncomment if needed. ; iNotRevalisGaleId=
Unfortunately, I am back with an issue with your great mod. As I continue to build my next load order, this mod is not working correctly. The 'E' key seems to now be the hotkey that activates it, despite the settings in the .ini. The .ini file says it should default to jump (spacebar). The spacebar used to be the hotkey, and is how I want it.
I want to hold spacebar to make it work. When I let go of spacebar I want to fall.
I have not changed any mods or load order from my earlier long post here. I do have this mod's new update, v.3.2.0. I am on v.1.6.640. I just started a new game again. Any ideas what may preventing spacebar from working?
i thought the paraglider does not work coz i didn't realize you changed the keybind to activate it... i guess i need to skimp less on reading and read more carefully, and it would have avoided countless deaths jumping off cliffs...
141 comments
Because this DLL uses Commonlib-ng and Address Library, it should continue to work in the latest skyrim update as of the time of writing.
Haven't tested it myself yet, but if anyone can verify this, I would be grateful.
Tested and working! No update required to the DLL.1. Being able to use the glider straight away as you jump from the ground instead of activating while falling from height
and
2. I saw another streamer who had like 10 followers all with the ability to use the glider and follow wherever he went
as this is an .ini update I was wondering what would I have to add or change in the .ini file to make this happen ?
I don't know anything about 2, I will have to know what mod they are using for that.
Everytime I reinstall this it catches me out and I scratch my head until I remember to change it
Wheeeeeeeee!
but here I have to hold E for sometime or multiple presses to open paralgider
I can not activate the glider with a clean modlist.
Edit:
Regarding Better Jumping, I have set 2 jumps, is that an issue?
One person said he needed to increase that delay to 20 seconds for it to work.
Jumping should not be an issue. But you might want to change the ini file to use Activate and set the toggle to true in that case.
I already tried dropping the glider.
Currently the glider is set to Activate (left shoulder button for me) and hold.
I will test the recommended settings and report back :)
It's probably an issue on my end and something must be wrong with my setup.
It's just strange, as I have many mods which require DAR/OAR and Address library and they work just fine.
Keyboard, does not work.
I tested the other one (https://www.nexusmods.com/skyrimspecialedition/mods/71123?tab=description) and that worked.
No idea what I do wrong with your version.
Tested with a gamepad and it had no issues.
To avoid further guessing, here is all the relevnt info for you.
Maybe you spot some silly mistake I made.
Adress Libraray is working, as I am using other mods which uses it.
I am running the GOG version (659).
Nemesis loads Paraglider last and was built fresh (deleted Overwrite).
Testing procedure:
- coc FalfreathWatchtowerExterior
- TGM
- Sprint to location where the guy falls down
- Pick up and read journal
- TCL
- Run to platform
- TCL off
- TGM off
- Pick up Paraglider
- Wait
- Test
- Drop Paraglider, wait and test again.
Settings:
(I tried this and Toggle: True + Keyboard Backslash to activate (43)
[SETTINGS]
fFallSpeed=-2.30
fGaleSpeed=15.00
; This is the button mapping that needs to be pressed to activate the paraglider. Defaults to Jump when not set.
; If iGamepadOverride or iKeyboardOverride are set to non zero values,
that button is used instead. See
https://www.creationkit.com/index.php?title=GetMappedKey_-_Input#Parameters
SActivateButton=Jump
; If this is enabled, the button works as a toggle, and does not need to be held.
bEnableToggle=False
; If this is enabled, player character must be falling with a vertical speed of -0.2 or faster for the paraglider to activate.
bRequireFalling=True
; The delay in seconds between loading the game and registering the bhkCharacterMoveFinishEventHandler.
; This handler handles both physics and activation of the paraglider.
; The reason this is needed because loading too soon seems to disable the handler somehow.
iRegisterDelay=20
; The codes for the button that activates the paraglider. Overrides SActivateButton if set to non-zero.
; See dx scan codes at
https://www.creationkit.com/index.php?title=Input_Script#DXScanCodes for
valid values. Use the decimal column.
iGamepadOverride=278
iKeyboardOverride=0
Better Jumping AE default config:
; Jump count. Set 0 or 1 to disable. -1 for infinite jumps and any other number for that many jumps total.
0
; Requires perk. Set form ID of perk here (including mod index). Example
setting 0x5820c would require vanilla "Light Foot" perk from sneak tree.
0
; Limit fall time. If greater than zero then you can't double jump after
being in air for this many seconds. Decimal places is ok now.
0
; Allow jump when sprinting. Set 1 to allow and 0 for normal behavior. It doesn't actually make you jump faster, just allows it.
1
; Jump height multiplier for all jumps (always multiplied).
1.0
; Jump height multiplier for second jump (multiplied if second or more jump).
1.0
; Jump height multiplier for sprint jump (multiplied if sprinting and
jumping). This also is applied if you start to sprint while in air and
doing second jump.
1.0
SKSE log:
E:\visual-workspace\paraglider2\Paraglider\commonlibsse-ng-plugin-template\src\Main.cpp(28): [info] Paraglider v2.6.0 AE Zincwing
E:\visual-workspace\paraglider2\Paraglider\commonlibsse-ng-plugin-template\src\Main.cpp(201): [info] Paraglider: Loaded ini.
E:\visual-workspace\paraglider2\Paraglider\commonlibsse-ng-plugin-template\src\Main.cpp(754): [info] Paraglider has finished loading.
E:\visual-workspace\paraglider2\Paraglider\commonlibsse-ng-plugin-template\src\Main.cpp(733): [info] Adding InputEventSink
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Plugins.txt
# This file was automatically generated by Mod Organizer.
*Unofficial Skyrim Special Edition Patch.esp
*Vanilla Script MicroOptimizations.esl
*Unofficial Skyrim Modders Patch.esp
*Skyrim Project Optimization - Full ESL Version.esm
*FISS.esp
*Vanilla Scripts Enhanced.esl
*OCF.esp
*UIExtensions.esp
*MystWeaponSpeedFix.esp
*sztkUtil.esp
*Quest Journal Limit Bug Fixer.esp
*Keytrace.esp
*ACC.esp
*I4IconAddon.esp
*Paragliding.esp
some info:
better jumping with infinite jump in the ini.
skydiving work when i'm falling and i press ALT falling but obviously the gliding part not working...
i'm using keyboard
with the other ae dll mod paraglidning works but obviously not skydiving
i'm trying with new game at every try...
i have tryed with and without paraglider fix and paraglider lite, i wish this can work for me at least with paraglider lite (for quest skipping)...
if i can make some test for you, tell me...
Can anyone confirm this?
Maybe I messed up the settings.
When I have time I will test again and make sure that the settings are set properly to toggle with activate.
The other AE port still works well for me.
Also set the log level to debug, maybe post it here.
I have upgraded my GOG install to 1179 now. You version 3.2.0 works partially.
If I press "E" on the keyboard, the paraglider activates.
However on the Gamepad "Activate" does not work. I tried the GamepadOverride variable but that also does not work and "E" still activates the glider.
So at least I know now why it never worked for me. I probablt never thested the Keyboard because I assumed that "Activate" would also work for the gamepad but apparently there is some bug here.
Here is my settings file:
[SETTINGS]
fFallSpeed=-2.30
fGaleSpeed=15.00
; This is the button mapping that needs to be pressed to activate the paraglider. Defaults to Jump when not set.
; If iGamepadOverride or iKeyboardOverride are set to non zero values, that button is used instead. See https://wiki.bethesda.net/wiki/creationkit/Skyrim/Input_Script/#DXScanCodes
SActivateButton=Activate
; If this is enabled, the button works as a toggle, and does not need to be held.
bEnableToggle=True
; The delay in seconds between loading the game and registering the bhkCharacterMoveFinishEventHandler.
; This handler handles both physics and activation of the paraglider.
; The reason this is needed because loading too soon seems to disable the handler somehow.
iRegisterDelay=10
; The codes for the button that activates the paraglider. Overrides SActivateButton if set to non-zero.
; See dx scan codes at https://www.creationkit.com/index.php?title=Input_Script#DXScanCodes for valid values. Use the decimal column.
iGamepadOverride=274
iKeyboardOverride=0
; The loglevel, in lower case. Defaults to info if not set. Don't set it to trace unless specifically requested, as it will flood the log file with repeated data during operation.
SLogLevel=info
; The decimal paraglider id override, used for if the correct paraglider object is no longer 0x802. Uncomment if needed.
; iParagliderId=
; The decimal Tarhiels Gale id override, used for if the correct notRevalisGale object is no longer 0x10C68. Uncomment if needed.
; iNotRevalisGaleId=
[FALLSTATE0]
SAnimationVariable=bIsFallingMoving
fFallSpeed=-5.1
fGaleSpeed=15.00
[FALLSTATE1]
SAnimationVariable=bAccelerateFall
fFallSpeed=-15.1
fGaleSpeed=15.00
I want to hold spacebar to make it work. When I let go of spacebar I want to fall.
I have not changed any mods or load order from my earlier long post here. I do have this mod's new update, v.3.2.0. I am on v.1.6.640. I just started a new game again. Any ideas what may preventing spacebar from working?
My settings in the .ini:
SActivateButton=Activate
bEnableToggle=False
iRegisterDelay=20
iGamepadOverride=0
iKeyboardOverride=0
SLogLevel=debug