When I jump on the spot, I need to press the E button three times to start the paraglider, and ini is set to all default, how can I change it to press it once?
Unfortunately, I am back with an issue with your great mod. As I continue to build my next load order, this mod is not working correctly. The 'E' key seems to now be the hotkey that activates it, despite the settings in the .ini. The .ini file says it should default to jump (spacebar). The spacebar used to be the hotkey, and is how I want it.
I want to hold spacebar to make it work. When I let go of spacebar I want to fall.
I have not changed any mods or load order from my earlier long post here. I do have this mod's new update, v.3.2.0. I am on v.1.6.640. I just started a new game again. Any ideas what may preventing spacebar from working?
i thought the paraglider does not work coz i didn't realize you changed the keybind to activate it... i guess i need to skimp less on reading and read more carefully, and it would have avoided countless deaths jumping off cliffs...
With your update here, is the formid still hardcoded? I would like to be able to esl the mod, and I have a custom compiled version of original to allow me to do so, but I cannot seem to find a link to your source to check for myself.
Thanks for the reply. I already tried dropping the glider. Currently the glider is set to Activate (left shoulder button for me) and hold. I will test the recommended settings and report back :)
No luck unfortunately. Set the delay to 20, toggle to true and activate for paragliding. It's probably an issue on my end and something must be wrong with my setup. It's just strange, as I have many mods which require DAR/OAR and Address library and they work just fine.
Sorry for the late reply, I was a bit overworked during the week and forgot this. Keyboard, does not work.
I tested the other one (https://www.nexusmods.com/skyrimspecialedition/mods/71123?tab=description) and that worked. No idea what I do wrong with your version. Tested with a gamepad and it had no issues.
To avoid further guessing, here is all the relevnt info for you. Maybe you spot some silly mistake I made. Adress Libraray is working, as I am using other mods which uses it. I am running the GOG version (659). Nemesis loads Paraglider last and was built fresh (deleted Overwrite).
Testing procedure: - coc FalfreathWatchtowerExterior - TGM - Sprint to location where the guy falls down - Pick up and read journal - TCL - Run to platform - TCL off - TGM off - Pick up Paraglider - Wait - Test - Drop Paraglider, wait and test again.
Settings: (I tried this and Toggle: True + Keyboard Backslash to activate (43)
Spoiler:
Show
[SETTINGS] fFallSpeed=-2.30 fGaleSpeed=15.00 ; This is the button mapping that needs to be pressed to activate the paraglider. Defaults to Jump when not set. ; If iGamepadOverride or iKeyboardOverride are set to non zero values, that button is used instead. See https://www.creationkit.com/index.php?title=GetMappedKey_-_Input#Parameters SActivateButton=Jump
; If this is enabled, the button works as a toggle, and does not need to be held. bEnableToggle=False
; If this is enabled, player character must be falling with a vertical speed of -0.2 or faster for the paraglider to activate. bRequireFalling=True
; The delay in seconds between loading the game and registering the bhkCharacterMoveFinishEventHandler. ; This handler handles both physics and activation of the paraglider. ; The reason this is needed because loading too soon seems to disable the handler somehow. iRegisterDelay=20
; The codes for the button that activates the paraglider. Overrides SActivateButton if set to non-zero. ; See dx scan codes at https://www.creationkit.com/index.php?title=Input_Script#DXScanCodes for valid values. Use the decimal column. iGamepadOverride=278 iKeyboardOverride=0
Better Jumping AE default config:
Spoiler:
Show
; Jump count. Set 0 or 1 to disable. -1 for infinite jumps and any other number for that many jumps total. 0 ; Requires perk. Set form ID of perk here (including mod index). Example setting 0x5820c would require vanilla "Light Foot" perk from sneak tree. 0 ; Limit fall time. If greater than zero then you can't double jump after being in air for this many seconds. Decimal places is ok now. 0 ; Allow jump when sprinting. Set 1 to allow and 0 for normal behavior. It doesn't actually make you jump faster, just allows it. 1 ; Jump height multiplier for all jumps (always multiplied). 1.0 ; Jump height multiplier for second jump (multiplied if second or more jump). 1.0 ; Jump height multiplier for sprint jump (multiplied if sprinting and jumping). This also is applied if you start to sprint while in air and doing second jump. 1.0
same problem here... i have AE 1.6.640 version but i cannot use paraglider too.
some info: better jumping with infinite jump in the ini. skydiving work when i'm falling and i press ALT falling but obviously the gliding part not working... i'm using keyboard with the other ae dll mod paraglidning works but obviously not skydiving i'm trying with new game at every try... i have tryed with and without paraglider fix and paraglider lite, i wish this can work for me at least with paraglider lite (for quest skipping)... if i can make some test for you, tell me...
I have tested 3.1.0 and it still did not work with my GOG install. Can anyone confirm this?
Maybe I messed up the settings. When I have time I will test again and make sure that the settings are set properly to toggle with activate. The other AE port still works well for me.
Well, I almost made it to Morthal from the flight platform, but the wind gusts seem to stop working at a certain point.I'm not sure if opening the map several times during flight interrupted anything. Was a smooth ride though and landed fine. Was immediately killed by a handful of bandits and some wolves who didn't like i landed near to their stronghold. Will need to try again. Great mod!
the functionality of the default mod press e to activate was perfect there was no need to change to some holding functionality or change the keyy now neither this works or the ar version for people like me on GOG..
I tried setting the key code to 18 that is E to enable the paraglider still doesnt work ..
With the experimental version: Set the log level to debug in the ini file. Rerun nemesis and check order. Try moving paraglider down. Remove the keycode override and instead use Activate instead of Jump, assuming that is not yet the case. Try dropping and picking up the paraglider from the inventory.
Which version of Skyrim are you using? Do you use a gamepad? Which version of the dll are you using? Do you also use skydiving? Is this behaviour consistant? Even after dropping/picking up the paraglider? Which button do you use for the paraglider? Activate or Jump or other button?
If the last question is jump, I think I know what is going on.
129 comments
Because this DLL uses Commonlib-ng and Address Library, it should continue to work in the latest skyrim update as of the time of writing.
Haven't tested it myself yet, but if anyone can verify this, I would be grateful.
Tested and working! No update required to the DLL.I want to hold spacebar to make it work. When I let go of spacebar I want to fall.
I have not changed any mods or load order from my earlier long post here. I do have this mod's new update, v.3.2.0. I am on v.1.6.640. I just started a new game again. Any ideas what may preventing spacebar from working?
My settings in the .ini:
SActivateButton=Activate
bEnableToggle=False
iRegisterDelay=20
iGamepadOverride=0
iKeyboardOverride=0
SLogLevel=debug
Cheers, cool stuff
I'm not sure I could do enough to 'value add' to be worth a full release lol
I can not activate the glider with a clean modlist.
Edit:
Regarding Better Jumping, I have set 2 jumps, is that an issue?
One person said he needed to increase that delay to 20 seconds for it to work.
Jumping should not be an issue. But you might want to change the ini file to use Activate and set the toggle to true in that case.
I already tried dropping the glider.
Currently the glider is set to Activate (left shoulder button for me) and hold.
I will test the recommended settings and report back :)
It's probably an issue on my end and something must be wrong with my setup.
It's just strange, as I have many mods which require DAR/OAR and Address library and they work just fine.
Keyboard, does not work.
I tested the other one (https://www.nexusmods.com/skyrimspecialedition/mods/71123?tab=description) and that worked.
No idea what I do wrong with your version.
Tested with a gamepad and it had no issues.
To avoid further guessing, here is all the relevnt info for you.
Maybe you spot some silly mistake I made.
Adress Libraray is working, as I am using other mods which uses it.
I am running the GOG version (659).
Nemesis loads Paraglider last and was built fresh (deleted Overwrite).
Testing procedure:
- coc FalfreathWatchtowerExterior
- TGM
- Sprint to location where the guy falls down
- Pick up and read journal
- TCL
- Run to platform
- TCL off
- TGM off
- Pick up Paraglider
- Wait
- Test
- Drop Paraglider, wait and test again.
Settings:
(I tried this and Toggle: True + Keyboard Backslash to activate (43)
[SETTINGS]
fFallSpeed=-2.30
fGaleSpeed=15.00
; This is the button mapping that needs to be pressed to activate the paraglider. Defaults to Jump when not set.
; If iGamepadOverride or iKeyboardOverride are set to non zero values,
that button is used instead. See
https://www.creationkit.com/index.php?title=GetMappedKey_-_Input#Parameters
SActivateButton=Jump
; If this is enabled, the button works as a toggle, and does not need to be held.
bEnableToggle=False
; If this is enabled, player character must be falling with a vertical speed of -0.2 or faster for the paraglider to activate.
bRequireFalling=True
; The delay in seconds between loading the game and registering the bhkCharacterMoveFinishEventHandler.
; This handler handles both physics and activation of the paraglider.
; The reason this is needed because loading too soon seems to disable the handler somehow.
iRegisterDelay=20
; The codes for the button that activates the paraglider. Overrides SActivateButton if set to non-zero.
; See dx scan codes at
https://www.creationkit.com/index.php?title=Input_Script#DXScanCodes for
valid values. Use the decimal column.
iGamepadOverride=278
iKeyboardOverride=0
Better Jumping AE default config:
; Jump count. Set 0 or 1 to disable. -1 for infinite jumps and any other number for that many jumps total.
0
; Requires perk. Set form ID of perk here (including mod index). Example
setting 0x5820c would require vanilla "Light Foot" perk from sneak tree.
0
; Limit fall time. If greater than zero then you can't double jump after
being in air for this many seconds. Decimal places is ok now.
0
; Allow jump when sprinting. Set 1 to allow and 0 for normal behavior. It doesn't actually make you jump faster, just allows it.
1
; Jump height multiplier for all jumps (always multiplied).
1.0
; Jump height multiplier for second jump (multiplied if second or more jump).
1.0
; Jump height multiplier for sprint jump (multiplied if sprinting and
jumping). This also is applied if you start to sprint while in air and
doing second jump.
1.0
SKSE log:
E:\visual-workspace\paraglider2\Paraglider\commonlibsse-ng-plugin-template\src\Main.cpp(28): [info] Paraglider v2.6.0 AE Zincwing
E:\visual-workspace\paraglider2\Paraglider\commonlibsse-ng-plugin-template\src\Main.cpp(201): [info] Paraglider: Loaded ini.
E:\visual-workspace\paraglider2\Paraglider\commonlibsse-ng-plugin-template\src\Main.cpp(754): [info] Paraglider has finished loading.
E:\visual-workspace\paraglider2\Paraglider\commonlibsse-ng-plugin-template\src\Main.cpp(733): [info] Adding InputEventSink
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Plugins.txt
# This file was automatically generated by Mod Organizer.
*Unofficial Skyrim Special Edition Patch.esp
*Vanilla Script MicroOptimizations.esl
*Unofficial Skyrim Modders Patch.esp
*Skyrim Project Optimization - Full ESL Version.esm
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*Vanilla Scripts Enhanced.esl
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*UIExtensions.esp
*MystWeaponSpeedFix.esp
*sztkUtil.esp
*Quest Journal Limit Bug Fixer.esp
*Keytrace.esp
*ACC.esp
*I4IconAddon.esp
*Paragliding.esp
some info:
better jumping with infinite jump in the ini.
skydiving work when i'm falling and i press ALT falling but obviously the gliding part not working...
i'm using keyboard
with the other ae dll mod paraglidning works but obviously not skydiving
i'm trying with new game at every try...
i have tryed with and without paraglider fix and paraglider lite, i wish this can work for me at least with paraglider lite (for quest skipping)...
if i can make some test for you, tell me...
Can anyone confirm this?
Maybe I messed up the settings.
When I have time I will test again and make sure that the settings are set properly to toggle with activate.
The other AE port still works well for me.
Also set the log level to debug, maybe post it here.
now neither this works or the ar version for people like me on GOG..
I tried setting the key code to 18 that is E to enable the paraglider still doesnt work ..
The experimental version should work then. If not, try increasing the delay. I can't test the GOG version as I do not have it.
With the experimental version:
Set the log level to debug in the ini file.
Rerun nemesis and check order. Try moving paraglider down.
Remove the keycode override and instead use Activate instead of Jump, assuming that is not yet the case.
Try dropping and picking up the paraglider from the inventory.
I will probably do so this weekend.
just for info : the other anniversary edition update just works for now !!
I will try to publish an updated version with updated libraries.
Could you set SLogLevel=debug in paraglider.ini?
Which version of Skyrim are you using?
Do you use a gamepad?
Which version of the dll are you using?
Do you also use skydiving?
Is this behaviour consistant? Even after dropping/picking up the paraglider?
Which button do you use for the paraglider? Activate or Jump or other button?
If the last question is jump, I think I know what is going on.