This page was last updated on 15 February 2024, 8:40PM
Changelogs
Version 3.0.0
Experimental version. Now uses a separate thread to perform physics updates when paraglider or skydiving is active. Physics updates should be more accurate now, as it is is done with proper logic. Better start trigger for paragliding states from input handler or skydiving animation start. Better logging. Not fully tested yet, non-toggle handling is still being tested.
Version 2.6
(Hopefully) fix jumping behaviour when bEnableToggle was False and button was jump.
Deploying the paraglider now optionally no longer requires falling.
Version 2.3
To deploy the paraglider, you now need to be in a falling state. This should resolve the bug that made the paragliding sometimes deploy too soon. Also, the paraglider handler now only registers a few seconds after loading. Should prevent the handler from not working after reload. (At least once you picked up the paraglider at least once.)
Version 2.0
Now has one DLL for every version.
Fixed gamepad support not working.
Add override option for buttons in configuration file.