About this mod
Fixes the infuriatingly difficult to pick glowing mushrooms. No more mashing keys, or trying to select the tiny tendrils with surgical precision! Large, easy to select hitboxes make picking these a breeze. (No .ESP)
- Requirements
- Permissions and credits
- Changelogs
Ever get frustrated with how difficult glowing mushrooms are to pick? Trying to get them off cave walls is like plucking nose hairs with chopsticks. This mod gives the mushrooms a larger, easy to select hitbox so you can finally harvest to your heart's content.
As this is a simple mesh replacer, the included meshes will overwrite vanilla resources and the mod has no plugin file. This mod only replaces the collision of the static objects (ie. the glowing mushrooms growing on cave walls). The glowing mushroom ingredient that you can interact with in your inventory and drop into the worldspace is unchanged. No other changes were made to the vanilla models in the main file.
Requirements:
None for the main file.
If using the included patch for Skyrim Particle Patch for ENB, the particle patch is required.
If using the included patch for Glowing Mushrooms by Mari or Mari's Flora, one of these mods is required.
If using the included patch for High Poly Project, you should have High Poly Project installed to maintain consistency between the static and ingredient meshes.
If using the included patch for Rudy HQ - More Lights for ENB SE - Glowing Mushrooms, Rudy’s mod is required.
Installation:
Simply install the files with the mod manager of your choice. The FOMOD installer will guide you through the installation of this mod and any optional patches.
Compatibility:
This mod replaces the following meshes:
- Data\meshes\plants\glowingmushroomcluster01.nif
- Data\meshes\plants\glowingmushroomsingle01.nif
- Data\meshes\plants\switchnodechildren\glowingmushroomcluster01_1.nif
- Data\meshes\plants\switchnodechildren\glowingmushroomsingle01_1.nif
Any other mod that make edits to the same meshes as this mod will be incompatible (eg. Realistic HD Mushrooms Remastered, Enhanced Lights and FX, etc). However, anyone is free to use these files to implement the same solution into non-vanilla glowing mushroom models (see permissions for details).
Mods that change only the textures of glowing mushrooms (eg. Rally's Glowing Mushrooms, Cathedral - Mushrooms, etc) are compatible.
The FOMOD installer for version 3.01 of Animated Tentacles for the Glowing Mushrooms contains an option to integrate the collision fixes from this mod. The files from this mod page are not required if you choose that option.
Reported to be compatible with Skyrim VR, but I'm not able to test it or provide detailed support for the VR version of the game. If you have issues, please still report it, but I can’t guarantee it will be fixed if the issue is specific to VR.
- Optional Patches for Specific Mods:
- If you are using Glowing Mushrooms by Mari or Mari's Flora, select the optional patch in the FOMOD installer. The FOMOD installer will guide you through selecting the options that correspond to your current installation of Mari's mod. Mari's mod should be installed before this mod so you know which options to choose. After installation, the files from this mod should be allowed to overwrite the files from Mari's mod. The files from either of Mari's mods are required for this version to function as intended.
If you also have Skyrim Particle Patch installed, Mari’s mushrooms should be overwriting it since her meshes implement a similar solution already. In this case select only the patch for Mari’s mushrooms in the FOMOD installer, and allow this mod to overwrite both other mods.
- If you are using Skyrim Particle Patch for ENB (SPP), select its optional patch in the FOMOD installer. After installing, allow this mod to overwrite the files contained in the particle patch. The meshes in the patch contain the same edits along with the changes to collision. If you use this file, Skyrim Particle Patch and ENB are required.
- If you are using High Poly Project (HPP), select its optional patch in the FOMOD installer. The FOMOD installer will allow you to install files for just HPP, or both HPP and Skyrim Particle Patch. After installing, allow this mod to overwrite the files contained in HPP (and the Particle Patch, if applicable). If you use this file, High Poly Project should also be installed to maintain consistency between the static and ingredient meshes. If you select the patch for both HPP and SPP, then Skyrim Particle Patch and ENB are required.
- If you are using Rudy HQ - More Lights for ENB SE - Glowing Mushrooms and/or More Lights for ENB - Blood Splatter and Inventory Centering Fix by wSkeever, select the patch for Rudy’s mushrooms in the FOMOD installer. This patch contains the blood splatter fixes provided in wSkeever’s mod as well as Rudy’s meshes. The Blood Splatter and Inventory Centering Fix is not required, but can be used with this patch. After installing, allow this mod to overwrite the files contained in both Rudy’s and wSkeever’s mods.
If you also have Skyrim Particle Patch installed, Rudy’s mushrooms should be overwriting it since their meshes implement a similar solution already. In this case, select only the patch for Rudy’s Mushrooms in the FOMOD installer, and allow this mod to overwrite both other mods.If you select this patch, ENB is required.
Skyrim LE:
A ported version of this fix for Skyrim: Legendary Edition is maintained by TheCinderfly here!
Please note that I cannot provide detailed support or patches for the LE version of the game.
Xbox:
A ported version of this fix for Xbox users is maintained by Arkadaemus here!
Credits:
Thanks to:
The Blender Foundation for their remarkable free 3D modelling program.
The NifSkope Development Team for their indispensable tool.
Bad Dog for PyNifly, the great .NIF importer/exporter plugin for Blender.
Wenderer for the wonderfully useful FOMOD Creation Tool.
Mindflux for the Skyrim Particle Patch that makes ENB even better.
ArtByMari for allowing me to use her meshes to create a version compatible with her glowing mushrooms.
LucidAPs for allowing me to use their meshes to create a version compatible with High Poly Project.
Rudy102 for allowing me to use their meshes to create a patch for their glowing mushrooms.
wSkeever for creating the Blood Splatter and Inventory Centering Fix and releasing it with open permissions.
skirymmods for integrating my collision fixes into their Animated Tentacles for the Glowing Mushrooms mod.
TheCinderfly for a port of this fix to Skyrim LE.
Arkadaemus for a port of this fix to Bethesda.net for Xbox users.
Bethesda for publishing TES V: Skyrim and providing hours of enjoyment.
Disclaimer:
THE RESOURCES HEREIN ARE PROVIDED "AS IS" AND WITHOUT WARRANTIES OF ANY KIND EITHER EXPRESSED OR IMPLIED, TO THE FULLEST EXTENT PERMISSIBLE PURSUANT TO APPLICABLE LAW. AUTHOR/UPLOADER DOES NOT WARRANT THAT THE RESOURCES PROVIDED BY THE AUTHOR/UPLOADER WILL BE ERROR-FREE, THAT DEFECTS WILL BE CORRECTED, OR THAT THIS SITE OR THE SERVER THAT MAKES IT AVAILABLE ARE FREE OF, INCLUDING BUT NOT LIMITED TO, VIRUSES, MALWARE, OR OTHER HARMFUL COMPONENTS. AUTHOR/UPLOADER DOES NOT WARRANT OR MAKE ANY REPRESENTATIONS REGARDING THE USE OF, OR THE RESULT OF THE USE OF THE RESOURCES PROVIDED HEREIN IN TERMS OF THEIR CORRECTNESS, ACCURACY, RELIABILITY, OR OTHERWISE. YOU (AND NOT AUTHOR/UPLOADER) ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. THE AUTHOR/UPLOADER DOES NOT WARRANT, ENDORSE, OR ASSUME LIABILITY FOR ANY THIRD-PARTY CONTENT THAT MAY BE PROVIDED AS LINKS, MOD CONTENT, OR OTHERWISE. THE VIEWS AND OPINIONS EXPRESSED BY THE AUTHOR/UPLOADER ARE THEIRS ALONE, AND DO NOT REFLECT THE OFFICIAL POSITION OR POLICY OF ANY OTHER ENTITY WHATSOEVER WITH WHICH THEY HAVE BEEN, ARE NOW, OR WILL BE AFFILIATED. THE AUTHOR/UPLOADER DOES NOT WARRANT OR MAKE ANY REPRESENTATIONS REGARDING THE USE OF, OR THE RESULT OF THE USE OF OPINIONS AND VIEWS EXPRESSED THAT MAY OR MAY NOT BE INTERPRETED AS ADVICE, IN TERMS OF THEIR CORRECTNESS, ACCURACY, RELIABILITY, TIMELINESS, OR OTHERWISE. ANY CONTENT PROVIDED BY THE AUTHOR/UPLOADER IS NOT INTENDED TO MALIGN ANY RELIGION, ETHNIC GROUP, CLUB, ORGANIZATION, COMPANY, INDIVIDUAL, OR ANYONE OR ANYTHING. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU, TO THE EXTENT THAT APPLICABLE LAW DOES NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES.
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Feedback and comments are appreciated! Please report any problems in the "bugs" tab.
Known Issues:
- Occasionally the single mushrooms will have their selection "obscured" by the cluster mushroom mesh if they are close together. As this is mostly a placement issue, there's not much I can do to further improve selection by just editing the meshes. If you encounter this issue, try changing the angle that you are looking at the mushroom, or moving your cursor slightly away from the other mushrooms in the same area.
- For some reason, Bethesda level designers have sometimes used the Havok enabled ingredient mesh implanted in walls rather than just placing the static mushroom mesh. The ingredient mesh should be easy to select, but let me know if you have trouble.