This page was last updated on 29 July 2024, 11:53PM
Changelogs
Version 1.2.1
Fixed BSLODTriShape issue causing a reference in Nchuand Zel to be in the wrong position. Removed flags for mesh LOD where it was not being used.
Adjusted various collision settings, but the meshes should act the same in game.
Removed unnecessary alpha property and double-sided shader flag from the alternate "harvested" mesh in glowingmushroomsingle01.nif and glowingmushroomsingle01_1.nif.
Adjusted linking of collision blocks in the Nif hierarchy.
Fixed issue with FOMOD installer when using MO2.
Version 1.2.0
Added patch for Rudy's mushrooms (along with wSkeever's Blood Splatter Fix) to the FOMOD installer.
Added "No Decals" flag to the light meshes of the other patches that use them. This applies the same type of blood splatter fix to the other mods as well.
Version 1.1.0
Uploaded combined FOMOD installer. Installation should be simpler now. Legacy mod page installation information has been uploaded in the old files section.
Updated mesh shader settings for Skyrim Particle Patch patches to be consistent with the version now on the Nexus.
Version 1.0.1
1.0.1 version for Mari's Mushrooms: Removed ampersand in FOMOD info.xml.
1.0.1 version for High Poly Project: Removed ampersand in FOMOD info.xml.
Version 1.0.0
Initial Upload
Added collision object in the noncollidable layer to the "single" and "cluster" meshes to improve the player's ability to select the mushrooms.
New geometry for collision objects in the static layer.
Changed BSX flags to reflect changes to collision.
Alternate version uploaded to support Skyrim Particle Patch for ENB.
Alternate version with FOMOD installer uploaded to support Glowing Mushrooms by Mari.
Alternate version with FOMOD installer uploaded to support High Poly Project, or a combination of High Poly Project and Skyrim Particle Patch for ENB.