Hey Cram, just wondering if you're still going to update this mod as I want to have this mod again due to me using a few city/town mods with DoS, like JK's, Enhanced Solitude & other mods that edit just about every major & minor town in the game.
Also you may want to focus on the smaller cities first then the bigger ones to possibly lower work load if you're getting frustrated with fixing/adding/changing the mods being used for the towns/cities.
This is screwing up certain NPCs AI in Whiterun, they all just stop functioning and start piling up in random places. I do not recommend using this as of the time of this comment.
Inside the Whiterun walls, the Capital Whiterun Expansion patch works really well.
Unfortunately, the exterior location you've moved the two interior buildings to (the bakery and a shack) conflict with where the Whiterun Exterior Patches team have moved the Roadhouse and Customs House to in the Ryn's Whiterun City Limits - Capital Whiterun Expansion patch (https://www.nexusmods.com/skyrimspecialedition/mods/78920?tab=files), so the four buildings overlap really badly :( I'm going to see if there's anywhere else I can move them to in the CK, otherwise I'll have to delete them - DoS adds its own bakery at least, so the city won't go without fresh baked loaves!
Hey, I've been looking around and I cant find embers XD patch for dawn of skyrim. If there's one, can you share the link? Or if not, can you please make one?
This mod works really well, there are only a few small nitpicks I have: 1. There's a rock clipping through the bench and a few flowers near the Drunken Huntsman https://imgur.com/a/LwhRgM5 Tried removing all my mods except Capital Whiterun and DOS (not even using JK's skyrim).
2. There's also Jeer-Tai of DOS who clips below the wooden planks of CWE. This is very minor. (Had the same conditions as above, almost nothing installed that changes Whiterun)
3. There seems to be a navmesh issue besides Adrianne Avenicci's forge. People get stuck there often. However, I haven't checked properly if it's a conflict issue or something else. Image: https://imgur.com/a/LwhRgM5
im not sure why but theres some weird trees cliping out of nowhere in inside of whiterun. i wonder if is the patch for Dawn Of Skyrim making this : https://imgur.com/a/jNxZaYD
Yes, and it's not just there, it's all over the world..... the patch is really broken.....I'm on version 1.6.640 but even on version 353 I also had the error.
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Also you may want to focus on the smaller cities first then the bigger ones to possibly lower work load if you're getting frustrated with fixing/adding/changing the mods being used for the towns/cities.
Unfortunately, the exterior location you've moved the two interior buildings to (the bakery and a shack) conflict with where the Whiterun Exterior Patches team have moved the Roadhouse and Customs House to in the Ryn's Whiterun City Limits - Capital Whiterun Expansion patch (https://www.nexusmods.com/skyrimspecialedition/mods/78920?tab=files), so the four buildings overlap really badly :( I'm going to see if there's anywhere else I can move them to in the CK, otherwise I'll have to delete them - DoS adds its own bakery at least, so the city won't go without fresh baked loaves!
1. There's a rock clipping through the bench and a few flowers near the Drunken Huntsman https://imgur.com/a/LwhRgM5
Tried removing all my mods except Capital Whiterun and DOS (not even using JK's skyrim).
2. There's also Jeer-Tai of DOS who clips below the wooden planks of CWE. This is very minor. (Had the same conditions as above, almost nothing installed that changes Whiterun)
3. There seems to be a navmesh issue besides Adrianne Avenicci's forge. People get stuck there often. However, I haven't checked properly if it's a conflict issue or something else. Image: https://imgur.com/a/LwhRgM5
Out of interest, what tree mods (if any) are you using? I had to get creative with some of the roots on the hill there.
And that was to Angolias' comment.