About this mod
Why use a button press or hot key in VR to dodge your enemies when you can just simply move out of the way? Well now you can!!!
The mod allows you to initiate a slow time effect with a few i-frames by physically moving your body in VR! Three methods to trigger dodging are included to accomodate any size playspace.
- Requirements
- Permissions and credits
- Changelogs
- Sides Step Quickly - Step to one side quickly.
- Juke / Feint - i.e. move right a little then suddenly change direction and move left.
- Duck - Quickly crouch down far enough to activate sneak
Once slow time is activated, you can either physically move or use the joystick to get out of the way of the attack.
All parameters are editable in the ini, including how long time is frozen, how long time takes to ramp back up, and how long the i-frames last.
Also included in the ini are:
- Option to specify stamina cost for dodging (off by default)
- Option to restrict dodging to combat only (off by default)
This mod requires:
- SKSE VR
- Skyrim VR Tools
- Auto Sneak and Jump VR (Required to initiate a dodge by ducking)
This Plugin mostly contains new records, so it shouldn't conflict with anything. The only exception is audio mods. I have removed the slow time sound effect, so make sure that my plugin loads below any audio mods or their patches.
Here are some additional mods that will help your dodging experience:
- Retimed Hit Frames: This can be activated inside of Nemesis directly
- Mortal Enemies: Or similar mod that adds some kind of attack commitment. Also check out the ME Synthesis Patcher.
- Speed and Reach Fixes: This changes the hitboxes for weapons to more closely match their models. Also check out the Speed and Reach Fixes Synthesis Patcher
- Slow Time Audio - I was really trying to make the dodge slow time effect feel like they do in native VR games. I don't think I achieved this, but I got as close as I could. To do this, I had to ramp the slow time effect back to normal speed after stopping it initially, I couldn't get this to work using normal spells, so adjusted the magnitude of the slow time effect over time through skse. This resulting in an obnoxious buzzing noise from this sound effect. Turns out the slow time effect sounds are hard coded, so the only way to fix this was to remove that sound from the game entirely. I hope at some point I can find another way to get around this sound effect.
- Good Question...
What's that weird buzzing sound during the dodge?
- You have a mod overwriting the audio edits I've done to the slow time effect. Load my plugin below any audio mods or their patches
Can I merge the plugin?
- No, this mod (and most mods containing an skse dll) cannot be merged. That will break the mod.
All the Skyrim VR Modders for their help and support:
Blazeyboyyy, frazaman, Prog0111, Rallyeator, Shizof, TheCangar1, and FlyingParticle
Special thanks to Prog0111 and Shizof, without their help and encouragement I never would have gotten this far with C++ or SKSE.