but my ice is still bright at night with community shaders? with this mod + community shaders its fixed but i dont know if its smart to combine since it seems to bug shaders in inventory
Already made fixes for LE meshes in Better Vanilla Trees. Also if you meant some other trees then you can read article by Catnyss and make edits in LE meshes of the mod you are interested in.
Community Shaders do replace this mod entirely with the Skylighting feature... not a single thing glow in the shadows, plus 0 compatibilies issues and the added benefit of having real indirect lighting
Thanks for your work, I've been using this for a while you deserve an endorsement!
However, I would like to point out a visual glitch outside "Duskglow Crevice". After disabling/enabling few hundred mods by half at a time I found out that this mod is making those weird planes in the picture. I tried reinstalling the mod, carefully selecting the checkboxes and putting this in the highest overwrite order, but the issue doesn't go away.
I got those type of issues also. So i Installed a tree mod (just an overhaul of vanilla trees), and it was fine. Same also i didn't expected that it would do that on tree meshes.
I am using Lux and "Rustic animated Potions and Poisons" + NAT III ENB. I somehow have a bug, that whenever a potion or poison bottle is in direct contact with one or multiple light source(s), the flask itself renders partly/fully invisible, so only the content is visible. This only happens with something from "Rustic animated Potions and Poisons". Does someone know how to fix that? I was hoping, that this Mod would fix that Issue, but sadly it didn't - I have hidden the nifs in "Rustic animated Potions and Poisons" just to be sure and nothing else overwrites the relevant files. Example in Anises Cabin (Frostbite Venom fully invisible/Minor Health Potion/Minor Magicka Poison partly invisible):
Another Example in Arcadias Cauldron (Some Potions are only partly visible at the top):
I'm actually experiencing that same issue except I'm using Elsopa's potions, Silent Horizon's enb, and Lux. Were you able to find a solution? It seems like Lux is the only common denominator between our mods. I might look around on the Lux page to see if its a common issue.
Trying to see what fixes were implemented on certain meshes and not seeing any changes from Vanilla, maybe BGS patched? Specifically looking at the moment at
If the mod says it does NOT auto detect why does it have preselected mods ticked on? Thankfully I paid attention in the Fomod, but this will confuse and make new people download extra stuff that they don't necessarily need when they get the msg of missing mods for the patches. That is not a good thing, so make them auto detect or none at all, but do not pre select mods for people!
If you took the time to actually read and understand you will notice is not a TROLL post and it was actually me trying to report or make you aware of a bug/error in the Fomod, that had already preselected mods in the manual selection part of it and I DO NOT have those mods.
So if you could please explain how did they get selected if I don't have them installed and how is giving the heads up of a possible mistake make that a troll post? that answer would be great and appreciated. ps: Just saw this right below my post, and i'm curious also a troll? "The FOMOD auto selects some patches for mods I don't use" So yeah I guess that person is also trolling? Odd we both made up the same issue to troll is it not?
It is good to understand what we read instead of just felling attacked and reacting when we have not really understood what was read not a good look.
Btw I'm a noob at this...so could maybe be that...
They are automatically selected based on your other choices. For example, if you choose "None" for trees because you have EVT, the aspen trees choice appears and is automatically selected. Basically you have to trust the author and give him some credit. If not, then learn how to read FOMOD files and investigate it yourself without bugging people.
Not really, as I like to report bugs and problems so hopefully they get FIXED and newer users won't wonder what the problems is and which is beneficial for the author and the end user . And you, anything better to do besides making random comments on a 2 moth old post of people reporting problems with mods so they get fixed?
Will this work with Mesh Improvement Compilation? and I assume I should choose non for this option? - All related trees if using Ulvenwald - ElSopa potion
Oh I also have a conflict with - Crystal Clear Frozen Lakes and Ponds - High Quality Ivy
Edit so.. I install this modular then uncheck the trees, let everything as default then uncheck Potion (for ElSopa), after installed I delete all related conflicting meshes with the mod I want to win, is it good?
Edit 2 : Wizkid said for the Crystal Clear Frozen to let this mod overwrite it.
606 comments
So yeah, anyone who uses CS can now safely drop this mod. Nevertheless thank you Catnyss for putting in the work here.
Awesome looking mod and I really want to use it, but wondering if it is compatible with Nature of the Wild Lands? I don't see it mentioned.
are you trolling us?
Thanks for your work, I've been using this for a while you deserve an endorsement!
However, I would like to point out a visual glitch outside "Duskglow Crevice". After disabling/enabling few hundred mods by half at a time I found out that this mod is making those weird planes in the picture. I tried reinstalling the mod, carefully selecting the checkboxes and putting this in the highest overwrite order, but the issue doesn't go away.
Same also i didn't expected that it would do that on tree meshes.
I am using Lux and "Rustic animated Potions and Poisons" + NAT III ENB. I somehow have a bug, that whenever a potion or poison bottle is in direct contact with one or multiple light source(s), the flask itself renders partly/fully invisible, so only the content is visible. This only happens with something from "Rustic animated Potions and Poisons". Does someone know how to fix that? I was hoping, that this Mod would fix that Issue, but sadly it didn't - I have hidden the nifs in "Rustic animated Potions and Poisons" just to be sure and nothing else overwrites the relevant files. Example in Anises Cabin (Frostbite Venom fully invisible/Minor Health Potion/Minor Magicka Poison partly invisible):
Another Example in Arcadias Cauldron (Some Potions are only partly visible at the top):
I really hope someone knows a solution to this.
Best Regards
Korgaz
Specifically looking at the moment at
\meshes\actors\dlc01\armoreddog\husky.nif
\meshes\actors\dlc01\frostgiant\frostgiant.nif
\meshes\actors\dlc01\frostgiant\frostgiant2.nif
Thankfully I paid attention in the Fomod, but this will confuse and make new people download extra stuff that they don't necessarily need when they get the msg of missing mods for the patches.
That is not a good thing, so make them auto detect or none at all, but do not pre select mods for people!
It also stated in the fomod which mods cannot be auto detected ...
So if you could please explain how did they get selected if I don't have them installed and how is giving the heads up of a possible mistake make that a troll post? that answer would be great and appreciated.
ps: Just saw this right below my post, and i'm curious also a troll? "The FOMOD auto selects some patches for mods I don't use"
So yeah I guess that person is also trolling? Odd we both made up the same issue to troll is it not?
It is good to understand what we read instead of just felling attacked and reacting when we have not really understood what was read not a good look.
Btw I'm a noob at this...so could maybe be that...
And you, anything better to do besides making random comments on a 2 moth old post of people reporting problems with mods so they get fixed?
- All related trees if using Ulvenwald
- ElSopa potion
Oh I also have a conflict with
- Crystal Clear Frozen Lakes and Ponds
- High Quality Ivy
Edit so.. I install this modular then uncheck the trees, let everything as default then uncheck Potion (for ElSopa), after installed I delete all related conflicting meshes with the mod I want to win, is it good?
Edit 2 : Wizkid said for the Crystal Clear Frozen to let this mod overwrite it.