- This mod is released under the Creative Commons CC-BY 4.0 license. You may redistribute and modify it however you want as long as I'm given credit for the original, and with the knowledge that I do not necessarily endorse the modified work. - The included Spell Research helper script (SpellResearchImportPlayerAlias.pex), however, is an exception to the above. It is the work of IronDusk33 and is released under a closed license. Refer to the Spell Research mod page for details on the uses permitted for that mod and its assets.
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Changelogs
Version 1.2.4
Corrected the mis-matched target type for the scrolls of Dismiss, Entropic Rune, Silence, and Sword Breaker.
Version 1.2.3
Removed the Divine Intervention scrolls entrely, since Simon has stripped out the magic effects they relied upon. Per the Mysticism changelog, "RIP anyone who wanted to teleport in the next few days."
Updated the Spell Research import to script to no longer include the Divine Intervention scrolls.
Version 1.2.2
Removed the Scroll Scribe recipes for the Divine Intervention spells removed with Mysticism 1.2.0.
Corrected the target type for the Mysticism conjuration staffs, which was preventing them from working and causing CTDs if given to followers.
Version 1.2.1
Added bash tags consistent with recent versions of Wrye Bash.
Version 1.2.0
Added staffs for all of Mysticism's new spells, including accompanying crafting recipes. Master-level staffs exist, but are not distributed into the world. They can be crafted if you know the spell, but these recipes can be hidden by setting Kai_EnableCraftingMasterStaffs to zero.
Staffs will have a consistent number of uses across the board: for example, single-target staff spells like Firebolt and Incinerate can be cast forty times before recharging.
A number of generic quest reward staffs are similarly affected, and most of them will have more charges than their standard counterparts. The Staff of Ruunvald's calm spell has also been upgraded from apprentice to adept level.
Various minor bugfixes to staffs and scrolls.
The scrolls of Mending, Ritual of Repulsion, and Ritual of Radiance have been fully deprecated from the game, as they do not correspond to obtainable spells (despite the name, the Scroll of Mending actually acts as a targeted regeneration spell).
Added the missing five scrolls of Divine Intervention (I somehow missed these despite adding one for Ancestral Intervention).
Added out-of-the-box Spell Research support for this patch's new scrolls, allowing them to be written with a quill and ink if you know the spell. A Spell Research patch for the main body of Mysticism is still required independent from this mod.
Added an Elemental Staffs patch. This patch technically obviates the need for the Elemental Staffs plugin and meshes, and will work with only the textures, if they're extracted from the BSA (whose contents I wouldn't have permission to redistribute here).
Version 1.1.0
Mysticism's command, silence, and paralysis spells now have a soft level cap in the same manner as the original calm/fear/fury infuence spells affected by Path of Sorcery. The same is also true of turn undead spells, since they're simply fear spells specialised for the undead. Paralysis spells have a more punishing dropoff against overlevelled targets, and will wear off an average of 250% as quickly.
All staves for the infuence spells, new and old, have been brought in line with their manually-cast counterparts. A couple of these staves were changed to use the tier of spells appropriate for the the levelled lists into which they're distributed, such as the Staff of Paralysis (corresponding to Mysticism's now adept-level spell Disable) becoming the Staff of Immobilization.
Wards will now display the actual magnitude of their reduction to magical damage. They've always worked with Mage Ward out of the box, but didn't reflect it in their description with Mysyicism installed.
A sub-patch for CACO users is now offered in the optional files, to combine my changes to paralysis spells with that mod's ragdoll paralysis. Users of Classic Paralysis will need to disable CACO's ragdoll method in its MCM, as the push trick it uses overpowers the statue-like effect imposed by Classic Paralysis.
Added the missing Scroll of Disable, and its Scroll Scribe recipes.
Version 1.0.5
Implemented minor bugfixes consistent with the v1.1.4 update to Mysticism.
Dead Thrall will now use an appropriate one-handed animation.
Forwarded some sound effect changes made by Mysticism to Flames and Frostbite.
Version 1.0.4
Changed a few of Path of Sorcery's Scroll Scribe recipes to reflect the changes to some spells' tiers made by Mysticism.
Version 1.0.3
All of Mysticism's healing spells - self-healing, targeted healing, regeneration, and healing light - will now benefit properly from the Respite perk. This also applies to the scrolls for these spells, in line with Path of Sorcery's policy of making them benefit from perks.
Corrected the monetary value of the Scroll of Feather.
Version 1.0.2
Corrected the duration on the secondary dummy effects for Pacify and Frenzy. This would cause the visual effects of these spells to linger after they had otherwise worn off.
Version 1.0.1
Mysticism's calm and fear runes will now work with partial efficacy on targets above their nominal level caps and apply Path of Sorcery perks, the same as the other mind-affecting spells.
The added scrolls for Mysticism's master-level spells will now take one second to charge before casting, the same as the corresponding spells.
Fixed an issue where the novice-level Fury spell would cost several thousand points of magicka.
Version 1.0.0
Initial upload.
Version 1.0.0 is made for version 1.1.3 of Mysticism and version 2.4 of Path of Sorcery.
I was a little surprised that no-one seems to have published a patch for these two mods to work together properly, though in retrospect I can see why: it was a significant slog to hook everything up between these two large mods. Fortunately, I'm a spreadsheet goblin who mods in xEdit, so this kind of work is my specialty. Having meticulously followed Steeleathers' guide for patching, here's what kind of integrations you can expect:
➢ All of Mysticism's new spells have been added to the appropriate form lists for use with Blood Mage, so they'll cost an appropriate amount of health if you've taken that branch of perks. The lists of spells compatible with Careful Preparation, Spell Mastery, and Witch's Familiar have similarly been filled out.
➢ Since Mysticism makes the vanilla master spells one-handed, I've added them to the list of spells you can store with Careful Preparation. The perk's description has been changed slightly to refer to "complex ritual spells" instead of "master-level spells," which I've taken as being true to the spirit of the restriction in light of Mysticism's changes.
➢ In line with the description of Witch's Familiar, the exclusion of the vanilla Soul Cairn summons, and its placement on the daedra-oriented branch of the perk tree, Mysticism's undead summoning spells are not compatible with the perk. It remains compatible with summoned daedra and familiars, both old and new, and for this purpose I've treated the Dunmeri ancestral spirits as a type of familiar. Also, since Mysticism changes turn spells to now affect ash spawn, I've removed them from the list as a type of pseudo-undead.
➢ The appropriate scripts and keywords have been added to Mysticism's new spells to allow them to interact with Path of Sorcery's perks. This means you can chain the new Destruction spells with Elementalist; the new sun spells will turn the undead to ash with Dust to Dust; and the new calm, fear, and fury spells will work with partial efficacy on targets above their nominal level caps. The new tiers of bound weapons will also take advantage of Path of Sorcery's bound weapon perks.
➢ I've added scrolls for all appropriate spells introduced by Mysticism, with crafting recipes for use at an arcane enchanter with Scroll Scribe. The new scrolls have also been added to the usual levelled lists, and so will appear alongside the vanilla scrolls of Firebolt or Harmony. However, the ancestral, Dwemer, and Apocryphal conjuration scrolls are only available from Enthir, the same as their tomes, and teleportation-related scrolls can be crafted but will never be encountered in the world. Enthir will also sell the Soul Cairn conjuration scrolls added by Path of Sorcery as well as a Scroll of Flaming Familiar, and Talvas Fathryon will sell scrolls to match his selection of unique ash and wind spells, as appropriate for the player's quest progress.
➢ In a similar manner, staffs have been brought into line, and new ones added for all suitable Mysticism spells. All of these new staffs can be made at a staff enchanter, and will appear in loot alongside those for vanilla spells. The exception is staffs for master-level spells, which can be crafted but will never be found in loot.
➢ Aside from all this, I've done some general record-level conflict resolution that should help you carry forward the right changes from each mod wherever they overlap, and help guide tools like Mator Smash and Wrye Bash in the right direction. The most noticeable result of this is the hybrid wording on the Illusion spells, which mention Path of Sorcery's chance for high-level enemies to break free while using Mysticism's terminology of "living targets" instead of "creatures and people."
Notes for Users of my Triumvirate+Sorcery Patch
This patch makes changes to some of the same records as my patch for Triumvirate and Path of Sorcery. I've therefore included a sub-patch in the optional files section that combines the changes of each, so you can use Mysticism, Triumvirate, and Path of Sorcery together without internal conflict. This sub-patch will also help make building a correctly-formed smashed patch much less painful.
If you're using all three mods, both my patches, and the provided sub-patch, your load order might look something like the following: - MysticismMagic.esp - Triumvirate - Mage Archetypes.esp - PathOfSorcery.esp - Kai_Mysticism-Sorcery_Patch.esp - Kai_Triumvirate-Sorcery_Patch.esp - Kai_Mysticism-Triumvirate-Sorcery_Patch.esp