Quest Guide/Buying the playerhome/Disabling the planks etc: Capital Whiterun Expansion Quest Guide / Walkthrough (Skyrim Mod) - YouTube ________________________________________________________________________________________________________________________ PROBLEMS/BUG REPORTS If you do not bother following instructions, I will not bother answering.
1. Test if you have the problem with only this mod enabled! 87% of all bug reports are actually compability issues. 2. Are you on a new save or an existing one? 3. Use the mod "More Informative Console" to identify which mod last edited an npc/object. 4. If possible, screenshot it the issue
- "NetScriptFramework SkyrimSE" can be used to get crash logs
I'll move your post to the bug report section if I got enough info to go on.
The mod is good, but at the moment it is already outdated. There are not enough compatibility patches between different mods. Because of this, there are a lot of bugs. Moreover, the patches themselves are already outdated. Using this mod adds a lot of bugs. Bugs with the location and texture layering. JK Skyrim fashion items overlap with CWE fashion items. some objects in the form of wooden floors are being removed and tables and chairs are standing in the air. NPCs that either get stuck in invisible textures or start attacking the main character. There are no compatibility patches here. They are simply missing. Only if you do everything from scratch or by yourself
A really noob question: when two mods add occlusion planes on the same area, what would a patch aim to do? Is it doable, like, to patch it without breaking the involved mods? I really do not know, so I am asking in a very humble way!
For some reason, NPCs added by this mod (and only those added by this mod it seems) randomly decide to just turn hostile to me. ALL OF THEM. On sight. Not all at once - if e.g. Titus attacks me in the Jorvaskr courtyard and the companions murderize him for it, I can just walk around and other NPCs will aggro as they see me (e.g. the bard girl, the freshly married couple, the merchant sitting on the well, etc).
I don't have a bounty... hell the normal NPCs of Whiterun more often than not help me fight them.
Anyone got a clue what's going on? Seems I can fix it by reloading an earlier save, and I have been forced to do so twice now, and I still got no clue why they turn hostile, cause it's not even me bumping into them.
What you've described is a bug in Skyrim and not from this mod. I don't recall what causes it, but thought there was a patch/fix...it was a long time ago so I don't recall the exact fix/cause.
The only fix that I found is that you add a bounty to yourself and then pay it (via console or attacking/yielding to a guard and paying the fine/doing jail time).
But curiously the first few times this happened to me was ONLY with NPCs from this mod. Only about the 5th time this happened it was in Riverwood, so I got clued in that it wasn't JUST this mod, and found some ancient thread with the bounty fix. I think it's some weird glitch when you reload a save but the NPCs for some reason still think you have bounty on you, when you don't. Like accidentally hitting a guard (or one of the thanes/houscarls/adventurers) in battle for whitewatch, dying which triggers auto-reload save, forgetting about it for a while, and then you get to whiterun and NPCs randomly try to kill you. In riverwood, when I was returning there I met a vigilant fighting a flame atronach, accidentally hit him which made him hostile and gave me bounty.. so I reloaded a save, returned to riverwood and mfing Hod and Gerdur came at me with axes lol..
This mod is one of the best Whiterun city expansion revamp mods, but in my opinion, the NPCs added with this mod look boring and monotonous. Their dialogues are not revamped. I wish each NPC in this mod had their own unique dialogues.
need help! The celebration event did not end properly After completing the Whiterun Watchtower quest, the residents of Whiterun gather in front of the Talos statue to celebrate. For some reason, this event does not end correctly, and the residents keep standing there
Trying to see if there is a Jk patch for this, I see there are some patches that include JK,s whiterun however they cover other mods as well, do any of yall no of any patches for just JK?
Happened to me too and literally cannot find anything that is helpful :[ I wanted to complete the ode quest without having to kill them but after gathering all of the supplies, Urik is missing forever.
I found out about it because people were telling me it was a conflict with one of my mods but it's not...I don't know other users on this page have reported similar issues. I think its because this mod adds unique meshes without collision and swapping them out with BOS may be a issue.
1718 comments
Surjamte - YouTube
Quest Guide/Buying the playerhome/Disabling the planks etc:
Capital Whiterun Expansion Quest Guide / Walkthrough (Skyrim Mod) - YouTube
________________________________________________________________________________________________________________________
PROBLEMS/BUG REPORTS If you do not bother following instructions, I will not bother answering.
1. Test if you have the problem with only this mod enabled! 87% of all bug reports are actually compability issues.
2. Are you on a new save or an existing one?
3. Use the mod "More Informative Console" to identify which mod last edited an npc/object.
4. If possible, screenshot it the issue
- "NetScriptFramework SkyrimSE" can be used to get crash logs
I'll move your post to the bug report section if I got enough info to go on.
Any NPC outfits that don't fit your game?
Simple NPC Outfit Manager at Skyrim Special Edition Nexus - Mods and Community
---->Check articles tab for road plank removal <-----
I haven't been very good at replying to compliments/postive feedback, but I do read the comments and appreciate it :)
>Open CIties
Open Capital Whiterun at Skyrim Special Edition Nexus - Mods and Community
>Whiterun City of Walls (it's a mega patch in progress, go to link for details):
Whiterun The City of Walls at Skyrim Special Edition Nexus - Mods and Community
>Patch central - JK's and Dawns of Skyrim(version 1.1 currently):
Whiterun Expansion city patches at Skyrim Special Edition Nexus - Mods and Community
>Even more patches (Dos, Fortified, Dark's, CW Checkpoints):
Capital Whiterun Expansion - City Overhaul Patches at Skyrim Special Edition Nexus - Mods and Community
>Realistic RS Children Overhaul Patch (in case Imsin's face looks weird in your game):
Realistic RS Children Overhaul at Skyrim Special Edition Nexus - Mods and Community
>RS Children Overhaul Patch (in case Imsin's face looks weird in your game):
Check optional files on this mod page.
>Patch for JK's only:
Check optional files on this mod page.
>High Poly NPC:
High Poly NPC Overhaul - Capital Whiterun Expansion at Skyrim Special Edition Nexus - Mods and Community
>If you prefer some NPCs to use armors from "Guard armor replacer":
Capital Whiterun- Guards Armour Replacer Patches at Skyrim Special Edition Nexus - Mods and Community
Moreover, the patches themselves are already outdated.
Using this mod adds a lot of bugs. Bugs with the location and texture layering. JK Skyrim fashion items overlap with CWE fashion items. some objects in the form of wooden floors are being removed and tables and chairs are standing in the air.
NPCs that either get stuck in invisible textures or start attacking the main character.
There are no compatibility patches here. They are simply missing. Only if you do everything from scratch or by yourself
A really noob question: when two mods add occlusion planes on the same area, what would a patch aim to do? Is it doable, like, to patch it without breaking the involved mods? I really do not know, so I am asking in a very humble way!
I don't have a bounty... hell the normal NPCs of Whiterun more often than not help me fight them.
Anyone got a clue what's going on? Seems I can fix it by reloading an earlier save, and I have been forced to do so twice now, and I still got no clue why they turn hostile, cause it's not even me bumping into them.
But curiously the first few times this happened to me was ONLY with NPCs from this mod. Only about the 5th time this happened it was in Riverwood, so I got clued in that it wasn't JUST this mod, and found some ancient thread with the bounty fix.
I think it's some weird glitch when you reload a save but the NPCs for some reason still think you have bounty on you, when you don't. Like accidentally hitting a guard (or one of the thanes/houscarls/adventurers) in battle for whitewatch, dying which triggers auto-reload save, forgetting about it for a while, and then you get to whiterun and NPCs randomly try to kill you. In riverwood, when I was returning there I met a vigilant fighting a flame atronach, accidentally hit him which made him hostile and gave me bounty.. so I reloaded a save, returned to riverwood and mfing Hod and Gerdur came at me with axes lol..
The celebration event did not end properly
After completing the Whiterun Watchtower quest, the residents of Whiterun gather in front of the Talos statue to celebrate. For some reason, this event does not end correctly, and the residents keep standing there
He died somehow.... and now I cant complete his part of the Giant quest. Anyone know if there a way to respawn him or something?