Mod articles
-
Seen a bunch of people miss this. So here's a clarification. There's 3 ways to get rid of the planks if you hate them
The mod esp name is "SurWR.esp"
1. Use xEdit/SSEDIT. Courtesy of the DerPsychonaut
Open the ESP. Expand -> Worldspace, Expand -> WhiterunWorld, Expand the first entry, Expand -> persistent, go the list all the way down to the bottom. There are two entries called "PlankwayDisabler" and "NewDistrictPlankKillerREF". Click on each of it. In the right window of SSEEDIT you can see RECORD EDIT > RECORD FLAGS (near the top). Right click on RECORD FLAGS and choose EDIT. Set the "initially disabled"-flag by clicking on it. SAVE. DONE. Works like charme :-)
2. In game
There's a dagger stuck in a barrel o... -
1.3 Changelog
New Quest! You have to be Thane. A messenger will find you sooner or later after becoming Thane. Been too long since we had a good bandit raid.
Important fix
Fixed map CTD (Hopefully)(Worked fine for me when I tested)
Other changes
Fixed a locationtype
Tweaked the basement to Igna's house a bit.
Updated navmesh around Igna's basement
Fixed a landscape bug (it was in the exterior comp edition)
Polished the guard house interior a bit
Fixed exterior wall gap
Added a few voicelines to Elam (build shop owner)
Polished guard tower interior
Tidied up the voicefiles
Put Valund back on his meds again. If he's still agressive after this, you got some kinda mod c... -
1.2 Will be uploaded later today/night
Changelog 1.2
Big changes
NEW QUEST 1! Deal with a giant or make a deal with a Giant.
NEW QUEST 2! - Igna's got a problem in her basement.
(Hopefully) fixed missing quest dialogue issues
(Hopefully) fixed all missing dialogue issues in general
Small changes
A small shrine to Zenithar added behind the Bannered Mare. Thought it suited Whiterun's trading town theme.
Improved detail for Dragonsreach Jarl's stables
Filled a hole
New decorations outside Elam's shop
Added missing voiceline to Erland.
Slightly lowered Bluesky brightness (main hall).
Added a few lines of dialogue to Imsin, didn't have any before
A little more gold fo... -
Here are some tests for compability people other than me have done.
Patch central (JKs,Dawn etc):
https://www.nexusmods.com/skyrimspecialedition/mods/38215
TEST 1
These are the some of the mods I had going at the same time:
{JK's Skyrim} and all of {JK's Whiterun Interiors} (some clipping, which was inevitable, but honestly not as bad as I expected)
{Breezehome} (I don't own it yet, but outside looked like normal)
{Astronomer's Loft} (a little hard to get to, but that's because of JK's addition of a garden I believe) (Really cool player house, btw) (WILL BE FIXED IN 1.1)
{Palaces and Castles Enhanced} (didn't notice anything weird)
{Skyrim Sewers} (didn't see any issues, but I didn't check every entrance, just a ... -
I'm putting the changelog here as well. It easier to read here.
VERSION 1.1
Backup your save before installing. It's always good to do this.
More important changes
1. Alternative version of the mod is now available, with fewer edits outside the walls. Should be more compatible with stuff editing the outside of Whiterun.
2. Compability edit for Bells of Skyrim. Should be compatible out of the box now (no need for patch). I had this mod after Bells in he load order when testing.
3. Compability edit for Astronomer's Loft https://www.nexusmods.com/skyrimspecialedition/mods/38059?
4. If you hate wood, You can now disable the street planks!
* There's a dagger stuck in a barrel, outside the smithy by ...