Skyrim Special Edition

1.2 Will be uploaded later today/night

Changelog 1.2

Big changes

NEW QUEST 1! Deal with a giant or make a deal with a Giant. 
NEW QUEST 2! - Igna's got a problem in her basement. 

(Hopefully) fixed missing quest dialogue issues
(Hopefully) fixed all missing dialogue issues in general

Small changes
A small shrine to Zenithar added behind the Bannered Mare. Thought it suited Whiterun's trading town theme. 
Improved detail for Dragonsreach Jarl's stables
Filled a hole
New decorations outside Elam's shop
Added missing voiceline to Erland.
Slightly lowered Bluesky brightness (main hall). 
Added a few lines of dialogue to Imsin, didn't have any before
A little more gold for exterior merchants, they're mostly interested in selling though.
Bluesky Hall Map-Marker, should be disabled during the Battle for Whiterun, otherwise avaible
Fixed Bluesky clipping/texture flicker
New Inventory for Quintus - you can no longer pickpocket the deed to Bluesky Hall 
Removed floaty/clipping notes
Guard tower collision fix
Fixed small wall/floor gap besides stables
Fixed Bluesky/ground gap
Fixed glitchy arrow quiver
Adjusted pile of firewood
Fixed floating hay
Fixed gap x2 beside Breezehome
Fix floor gap in Steel-arm home
Removed some lights from Steel-Arm home, was too many
Fixed Bluesky door gap
Fixed climbable rubble + occlusion issue, probably
Lazy fix for Steel-Arm armor model for women
Removed left over fire spell from Vilde
Tweaked the orcs ai to help friends
Removed a faction from Valund
Fixed a crime faction for Vilde
Added Quintus to Whiterun town faction
Fixed dialogue grammar error
Fixed a grammar error in the quest journal
Placed 3 copies of "Ode to the Tundrastriders" around town - it's for a quest
Moved clipping barrels

Exterior Additions (not included in Exterior Compatability Version)
Added a new customs office/East Empire Trading Office outside the wall + two npcs. 

Other
The mod Enhanced blood textures turned Vilde's and Mazuka's sparring session into a bloodbath. Lazy fix (hopefully) by making those two not bleed at all. Until there's a better solution.

Creepy mannequins?
Fix: https://www.nexusmods.com/skyrimspecialedition/mods/38221

If you see any light flicker at the Jorrvaskr back porch, I'm 98% sure you got another mod adding lights there, thus going over the limit. I've tested running around with a torch + follower with a torch, like it's the Olympics or something, without issues. 

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Surjamte

3 comments

  1. syclonix
    syclonix
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    Woohoo!! Congrats on the update Surjamte :) would it be safe to update your mod mid-playthrough?
    1. Surjamte
      Surjamte
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      I think so. But I recommend being somewhere that's not Whiterun and backing up your save first, just in case.
    2. syclonix
      syclonix
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      Will do. Thank you.