Skyrim Special Edition

Seen a bunch of people miss this. So here's a clarification. There's 3 ways to get rid of the planks if you hate them

The mod esp name is "SurWR.esp"

1.  Use xEdit/SSEDIT. Courtesy of the DerPsychonaut


Open the ESP. Expand -> Worldspace, Expand -> WhiterunWorld, Expand the first entry, Expand -> persistent, go the list all the way down to the bottom. There are two entries called "PlankwayDisabler" and "NewDistrictPlankKillerREF". Click on each of it. In the right window of SSEEDIT you can see RECORD EDIT > RECORD FLAGS (near the top). Right click on RECORD FLAGS and choose EDIT. Set the "initially disabled"-flag by clicking on it. SAVE. DONE. Works like charme :-)

2. In game

There's a dagger stuck in a barrel outside the smithy by the main gate. Right side of the road. Open the console (usually this button  §  )(above tab, under esc). Click the dagger. Write disable. Press enter. The dagger will disappear along with the planks.

3. Creation Kit.

Open the mod in CK. Go to WhiterunWorld. Find the dagger again. Click it. Check the initially disabled box. Save.



Basically how it works is that the dagger is the "enable parent" for the planks. When you disable the dagger, the "children" gets disabled along with it.

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Surjamte

12 comments

  1. picklejaro
    picklejaro
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    Having an option to disable the planks as a feature is great and I wish everyone thought about implementing such switches! :=)
  2. Gertjaars
    Gertjaars
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    Not seeing a dagger stuck in a barrel anywhere mate
    1. ToasterStroodley
      ToasterStroodley
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      Did you ever find it? It’s closer to breeze home. Steel dagger about half way in the top of the barrel 
  3. Teniol
    Teniol
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    Is there a way to make the plank reapear if we think that it looks better with the planks after some hours of playing with the planks removed ?
    1. gingerbeardman13
      gingerbeardman13
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      Was wondering this also...
      (Human mind is weird. The planks bothered me until I found out how to disable them, now I'm wondering if it would be possible to revert if I chose to do so on a save. Yeesh!)
    2. berdammic
      berdammic
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      I stood by the barrel where the dagger was, and entered enable 242ba380 (the dagger ID).  When I exited Console the dagger and planks were back.

      MOD AUTHOR:  I love the way this works!!!  to me, it's a GENIUS IDEA.
  4. Gertjaars
    Gertjaars
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    I do not see a dagger stuck in a barrel anywhere. PlankwayDisabler and NewDistrictPlankKiller are not at the bottom. And when I right click record flags, there is no option to select edit. There's no way for me to get rid of these planks. 

    EDIT: After reloading many times and giving up, the barrel with the dagger appeared. It literally wasn't there before. May be other mods interfering.
  5. zlostnypopolnik
    zlostnypopolnik
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    You mean - "The dagger will disappear along with the planks."
    1. Surjamte
      Surjamte
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      Yea, fixed :)
    2. zlostnypopolnik
      zlostnypopolnik
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      If you are already correcting the grammar, also correct "dissapear" to "disappear". I'm sorry, I couldn't help myself
    3. Surjamte
      Surjamte
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      I will difenetly fiks dat as well
    4. zlostnypopolnik
      zlostnypopolnik
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      Tanks for fiksin da gramar