About this mod
Handmade animations that only play in specific conditions. Unintrusive, no gameplay changes.
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Special/Anniversary Edition | Legendary Edition
Handmade unisex animations that only play in specific conditions, applying to the player and humanoid npcs.
Designed to be unintrusive, they simply replace animations when in the appropriate context using Open Animation Replacer.
There are zero gameplay changes. Any feature can be toggled off in the MCM.
Requires:
SKSE, Open Animation Replacer & Address Library for SKSE Plugins
Optional: SkyUI to toggle features in the MCM
Installation:
Please use a mod manager.
This is safe to install mid-save.
It's not recommended to uninstall plugins mid-save.
FAQ, Requests, Compatibility, Troubleshooting, Known Issues:
Q: How does this mod work?
A: It's all because of DAR. / OAR. It's an SKSE plugin that allows animations to be replaced based on basic conditions.
Go take a look at it if you're interested, it's very easy to use existing animations on the nexus for cool things.
Q: Script lag?
A: Nope.
Q: If there are "zero gameplay changes," why is there an .esp and a script?
A: The plugin adds a variable for each feature, a 0 or 1 value that OAR will look for.
The script is the MCM itself, and lets you toggle that variable between 0 and 1.
Q: Can I uninstall this mod?
A: It's not recommended to uninstall plugins mid-game, however the FormIDs added by the plugin aren't referenced by anything in-game- and the script, again, is only for the MCM. It should be fine. But uninstall at your own discretion and clean your saves.
Q: Can I merge your esp with something else?
A: Don't think so. The conditions specifically point to EVGConditionalIdles.esp and the Form ID within.
Q: I have an idea for a simple idle and condition you could do!
A: ..maybe. leave a comment.
...
Here are some common requests I've gotten, and reasons why I can't do them atm
Vampire blocking out the sun
Maybe.
Dust storm eye cover
Maybe.
Proximity checks, like near lava or fires
This requires other mods or scripted proximity checks outside of DAR.
Dialogue animations
Look here.
Compatibility
Troubleshooting
Known Issues
FULL ANIMATION SET - MOVEMENT ENABLED
STANDING IDLES
(Version 1.4 legacy plain text below)
Movement animations include walk and run in all 8 directions when weapons are sheathed, always facing forward like in vanilla.
If you don't like strafing, True Directional Movement or 360 Movement Behaviour is compatible.
Cold:
Triggers when:
Weather Dependant: An actor is outdoors in a blizzard. (See compatibility for weather support.)
Frostfall: If the temperature value is below the "global value" 0
Frostbite, Survival Mode & Frozen North: If you're affected by any cold debuff outdoors
RESTRICTIONS:
Vampires, Non-follower Nord NPCs and children are omitted to prevent seeing the animation set too much.
The actor cannot be holding a shield.
Injured:
Triggers when:
An actor is below 50% health.
NPC Injured is disabled by default in the MCM due to a health bug in the vanilla game.
Shield Cover:
Triggers when:
A non-guard actor has a shield equipped in rainy weather.
(See compatibility for weather support, as well as for shield positioning (on back) mods.)
If using Simple Dual Sheath & IED, you can use this preset to move the shield.
Modesty:
Triggers when:
An actor is not wearing clothing, unless in a vanilla player home.
Different animations for male/female. You can swap the anims in the folders if you'd like, the files are unisex.
Resurrected Undead are exempt from most animations.
IDLES
An actor is below 50% stamina, stage 2 below 25% stamina
RECTRICTIONS: Stage 2 will not trigger if the actor is holding a shield. (Prevents clipping)
NPC Stage 2 Fatigued is disabled by default in the MCM due to NPC head tracking causing clipping.
Headache:
Triggers when:
An actor is below 30% magicka.
2 possible animations, 50% chance each.
Stretch:
Triggers with:
A 2% chance if the player has the rested, well rested or lovers' comfort bonus
(2% because watching it play every time you stop moving considering how long the buff lasts would not be fun)
Atsuraelu
BlueGunk
Callakko
Evanfalcon1564
novastark
Saipher604
AMGarkin