if you're having problems with the mod please see the compatibility & troubleshooting sections in the description >:(
if you still can't figure anything out, leave a comment with: - your game, SKSE, and OAR version you can put all of this under a spoiler by typing it between [spoiIer] and [/spoiIer]!!
this mod is incredibly plug n' play, easy to set up- i promise you're just missing something or it's some obscure incompatibility. as a mod author i can see if you've downloaded the requirements or not!
Noticed this too. The plugin references these wav files inside the "Sound" folder. I believe this is a bug and the "Sounds" folder from this mod should be renamed to "Sound".
I do NOT have this mod installed right now, but my newly created--and clothed--mod-testing Altmer is using the Modesty idle. So what other mods out there include this animation? Edit: Found the cause: Bound hands - Helgen attack DAR animations
Ever considered adding the cold idle to characters that have diseases, something that would make it look as though they have a fever. I think that would be cool and a nice way for the players to know they have diseases affecting their character.
This mod says that it's recommended to disable the turning animations in the MCM of True Directional Movement. Does it mean the procedural leaning options?
Trying to play without this mod is a challenge because everything just feels lifeless and unreactive. I often stop and admire the animation of my dragonborn shielding her eyes from the rain, you did a wonderful job. Thank you!!
I love this mod, I always had it on oldrim, but it would be nice if "modesty disabled in starting locations" was toggleable. It was never disabled in the abandoned prison when I played with Live Another Life in oldeim, but now it is and I wish I could opt out of that.
sorry but your mod destroy the voice of my character, after installing this mod my character become silent, only when he dies or do a shout makes the voice sound
So i ran around a few whiterun guards out in the rain but they never seem to raise there shield in the rain, i do and my followers do but ran by about 3-4 and none are raising shield. What would i need to look for or to make sure a setting is correct for regular NPCs to do this as i dont believe i fiddled with anything that would change that but i just wanna be sure.
Ya still the same for me, my followers still do and the guards have the shield on arm like normal but when it rains they just keep it to side, not a huge deal but just nice immersion to see it but if i ever figure it out ill reply on here.
1364 comments
if you're having problems with the mod please see the compatibility & troubleshooting sections in the description >:(
if you still can't figure anything out, leave a comment with:
- your game, SKSE, and OAR version
you can put all of this under a spoiler by typing it between [spoiIer] and [/spoiIer]!!
this mod is incredibly plug n' play, easy to set up- i promise you're just missing something or it's some obscure incompatibility.
as a mod author i can see if you've downloaded the requirements or not!
I have 1 sounds folder and another sound folder in my data but only your mod use the sounds folder.
The wave files should be in data\sound\fx\EVGCI? or is it fine with data\sounds\fx\EVGCI? Thanks.
Edit: Found the cause: Bound hands - Helgen attack DAR animations