Skyrim Special Edition

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Created by

samuelga24

Uploaded by

samuelga24

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About this mod

This animation mod greatly extends the amount of animation in Everglaid's EVG conditional idles, enabling you to see mid combat and outside of it when you or the NPCs are low in stamina, magicka or health and nude, or a combination of these states increasing immersion.

Requirements
Permissions and credits
Changelogs
This animation mod is an add-on for Everglaid's EVG conditional idles, this mod provides a full set of animations for almost all actions when low in health, stamina, magicka and when nude; this add-on is meant to somewhat complete the experience EVG conditional idles wanted us to feel, it enables you to see mid combat when you or the npcs are, going low in health, stamina or magicka or naked no matter what weapons or magic they are using



There is more than what is showcased in the video, specially after the update, get in game, get your (or an npc's) stamina/health/magicka low and try different actions to see them all, video of the update will come later.

This mod does not have gameplay changes, only animations for things that occur to the player and NPCs regardless of your modlist (getting low in health, stamina, magicka, and being naked); this mod covers combination of states, if you are injured and have low magicka, there are animations for that, naked and low in stamina too, etc, with this mod you will be able to see, without needing HUDs, what states you and the npcs currently are no matter the weapon/spell used.

Features

-Animations for all actions when low in magicka, stamina, health and nakedness for combat and other activities for players and NPCs.
-Animations for combinations of states, i.e: low health and low stamina, naked and low magicka, etc.
-Animations can be toggled on and off using the MCM in
EVG conditional idles, in case you don't want to see a particular state or you just want the animations on npcs or on the player.

Installation

Install with mod manager, safe to install and uninstall mid game, make sure "injured" and "stamina stage 2" animations are on for npcs in EVG conditional idles MCM.

Compatibility

Compatible with all animation mods, replacers and combat mods (unless they have higher priority), these are conditional, they only play when the conditions are met, when naked, low in health, stamina or magicka, otherwise vanilla animation will play or any animations you are using.

If using combat mods like MCO everything will work except for the attack animations (swinging the weapons), all the idle and movement animations will still play and there shouldn't be any issue.


To do list

-Animations for combination of conditions, exhausted and injured, headache and exhausted, modesty and headache, etc, (this will be the very next big update, already working on it). Done
-Complete bow, dual weapon, 2h weapons (non greatswords), unarmed and staff animations.
-Add male modesty animations.
-Complete taunt and stagger animations for consistency.
-Add dialogue animation for modesty, cold and injury (NPCs talking nude, cold and injured).
-Make attack animations compatible with MCO (once I learn how to).
-Improve the animations already in the mod that need more work, this mod has many many animation files (3.7 k) and in order to have them ready I might have had to leave some a little rough.


Disclaimer

This mod does not contain any files nor edits any of the contents of EVG conditional idles, it only adds more animations to be played when the conditions are met.


Credits

-Felisky for the Dynamic Animation Replacer.
-Everglaid creator of EVG contidional idles

-FunnyBizness for the Injured animation resources, some of his animations were implemented.