Improves descriptions and makes them more consistent.
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Changelogs
Version 3.1
Updated for Requiem 5.3. Below some things I took note of, but I haven't kept track of everything:
Added White Phial (damage version) description;
Fixed Requiem.esp typo with Transmute Water (breath -> breathe);
Fixed Requiem.esp typo with Mind maelstorm (there are 2 spaces instead of 1 in the description);
Adjusted Heal Self and Healing Hands from "heals for" to "restores <mag> health";
Changed "Upkeep-Cost:" to "Upkeep cost:" for illusion spells;
Circle of Palladium: changed "Health" to "health";
Changed EditorIDs to match Requiem.esp, where applicable;
Updated Tyranus Greatsword;
Updated items that had overhauled Health/Stamina/Magicka II and Magicka I enchantments;
Fixed typo in Steed Stone description;
Updated absorb spells;
Changed "pickpocketing succes" to "pickpocketing chance";
Added "and" in some items descriptions where buff to main stat is mentioned, so it remains consistent with other items that have Health/Magicka/Stamina II enchantments;
Changed "increases lockpicking skill by X and lockpicking expertise to Y" to "increases lockpicking skill by X and expertise by Y";
Fixed some other typos;
Added "and their armor penetration" to effects that increase weapon damage and their armor penetration (instead of duplicate mention of weapon type);
For Fozar's, updated items that are changed by Requiem's main stat changes;
Version 3.02
Small change to lockpicking experise magic effect;
"Cheaper Spells" changed to "Reduce Spell Cost" for Archmage robes;
Added version for Requiem - Dragonborn.
Version 3.01
Fixed few alchemy potions.
Version 3.0
Updated for Requiem 5.0;
Fixed few odd items that had wrong effects;
Updated for changes in armor penetration.
Version 2.2
[3tweaks] Updated to version 0.25.
Changed restore potions descriptions (now they restore <mag> health/stamina/magicka per second for <dur> seconds instead of just <mag> H/M/S for <dur> seconds;
Fixed missing spacebar after <mag> in restore health potions.
Version 2.1
[All versions] Corrected few drain spells to include information about constructs;
[3tweaks] Updated to version 0.23.
Version 2.0
3tweaks: updated to 0.22;
Requiem/Dragonborn: fixed some omitted poison spells and magic effects, added snow spume and teleport vitals descriptions.
Version 1.9
NEW FEATURES:
Included Fortify Lockpicking potions;
Fixed 'half' to 'twice' stamina damage in one frost damage effect;
Weapon descriptions: Auriel's Bow, Red Eagle's Bane, Nightingale weapons, Bow of the Hunt, Vald's Lucky Dagger, Bolar's Oathblade, Notched Pickaxe, Tyranus Greatsword, General Tulius Greatsword;
Fixed some wrong Requiem/Skyrim descriptions: Read Eagle's Bane in fact deals fire damage to everyone, not only undead, General Tulius Greatsword states 20 elemental damage per element, but it uses Elemental Fury of 90 magnitude total, which means 30 damage per element.
REQUIEM/DRAGONBORN SPECIFIC:
Descriptions for Poacher's Axe, Briarheart Geis, Ghostblade.
3TWEAKS SPECIFIC:
Updated to 0.21, fixed base cost of few spells, babuli-fied Gift of Gab description, Vigilant weapons clarify that not only Vigilant but also a followed of Stendarr can benefit from them.
BUGFIXES:
Minor typos and some consistency fixes. Included previously omitted Thieve's Guild Master armor.
Version 1.8
Corrected health/magicka/stamina drain spells (mostly vampire) to include non-construct restriction. This includes both PC and NPC spells;
Fixed previously wrong Saarthal Amulet description for 3tweaks (now it correctly shows 10% spell cost reduction);
Included non-undead restriction on self restoration spells (subject to change, potions will remain untouched).
For 3tweaks, fixed 0.75 stamina restoration not showing and provided new description for Homecooked Meal (will take a look at other 3tweak foods in the future).
Version 1.7
3tweaks version updated to 0.2. Fixes Bound Dagger which is now completely silent.
Version 1.6
Goat of fire is no more;
As always, some other stuff.
Version 1.5
Lots of new changes to 3tweaks patch - more spells are changed, it should be in a pretty good state now;
Minor update to Dragonborn patch.
Version 1.4
Uploaded version for 3tweaks;
Fixed the 'You have learned a new spell' message;
Some more stuff I don't remember.
Version 1.3
Uploaded version for Fozar's Dragonborn;
Changed blocking and speech effects;
Poison now should inflict damage and everything else should deal it;
More stuff!
Version 1.2
Fixed text positioning on Arch-Mage robes, Konahrik and Aetherium Cuirass;
Improved most of the descriptions;
Some further spell fixes, for now I consider it more or less complete for base Requiem, I might revisit some alcohol effects later.
Version 1.1
Changed some of 'your' messages;
Fixed some spells with inconsistent text.
Version 1.0
Initial release.
REQUIEM - ALTERNATIVE DESCRIPTIONS
Description
Normally, when dealing with enchanted items, Skyrim takes magic effects contained in the object effect of the item, and adds descriptions together. That way you can easily add multiple effects, but the more you add, the worse description becomes (Arch-mage robes being prime example here). So, with that mod I try to change them to be more readable (and therefore more immersive ;)). Some inconsistencies found in Skyrim/Requiem files are things like base stats are sometimes capitalized, sometimes not. You can find "points of damage" and sometimes just "damage", also some weird word order (but I am not native speaker, so I wouldn't know for sure). I tried for descriptions to follow certain order when listing out buffs and consolidating them whenever possible (if more than 1 thing is increased by the same value, I list them together). Also, I got rid of "points" of damage, capitalization, where I felt there's too many buffs I consolidated them in the left pane of active effects (for example, you won't see 'Fortify <each magic school> when wearing Arch-mage robes, I just replaced it with "Reduce Spell Cost". So far I think I covered everything for base Requiem, it includes mostly effects applied on armors and spells. Oh, and I recommend using moreHUD Inventory Edition to make the description window larger.
Aside from fixing minor inconsistencies, this mod also fixes some inaccurate descriptions carried over from Skyrim.esm or Requiem.esp. For example, Requiem speechcraft alchemy bonus states that it's percentage based, but it increases speech by points. Or, General Tulius sword stating 20 elemental damage each, but it should be 30. Or, Red Eagle's Bane stating it makes the undead flee and sets them on fire, but the fire damage portion applies to any target and only fear is specific to the undead. One more important change, I believe, is including information that absorb/drain effects do not affect constructs, which is never mentioned in original descriptions. It starts to get more confusing when some effects don't have that restriction, but all are labeled the same. Can't blame Requiem for some of those, because they just simply use the same description often and only alter the effect. Looks like we can't assume that every Skyrim description is accurate.
Compatibility
NOT compatible with 3tweaks and addons for it. To be more specific, it alters descriptions of default effects, so if a mod changes magic effect I use (e. g. 3tweaks adds IsBlocking condition for poisons to apply), it won't work. Also it changes object effects for various items, so if 3tweaks changes values and enchants for artifact items, it won't work. You could simply try overwriting the mod with 3tweaks instead, but I have no idea what else could be broken if you do that. In theory it should work mostly, because if 3tweaks changes object effect of the item, or some magic effect, my edits simply won't apply. One issue I see is for items with multiple effects - as I have to use copies of original effects with blank description, some might apply original Requiem effect, even if you overwrite with 3tweaks - that's if original magic effect is changed, but affected items with multiple effects are not touched by 3tweaks (so my mod will use 'bad' version of original effect). Anyway, I might update it for 3tweaks in the future, for now next on my list is patch for Legacy of the Dragonborn.
Thanks
Special thanks to Fornication from Requiem discord server for suggestions, feedback, finding the bugs, and making the work a lot easier. Also, if you have suggestions or you find a typo, let me know and I'll take a look.
To do
* Maybe spells descriptions, but I am not sure if they're bad; * Changing everything to second person (someday, maybe).