Skyrim Special Edition
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LRazor

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LRazor

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About this mod

This mod introduces the "Soul Raze" family of projectile soul trap spells. There are two versions, one which captures the soul only, and one which also absorbs Health, Stamina, and Magicka. These are standalone spells; the original Soul Trap is still present and has not been changed.

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This mod is essentially obsolete.
You can still use it if you want, but you'll probably prefer my new mod which contains the Soul Raze spells and much more:
https://www.nexusmods.com/skyrimspecialedition/mods/39738


This mod introduces the Soul Raze family of projectile soul trap spells.




Credits and distribution permission:

  • Other user's assets: All the assets in this file belong to the author, or are from free-to-use modder's resources
  • Upload permission: You can upload this file to other sites but you must credit me as the creator of the file
  • Modification permission: You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
  • Conversion permission: You can convert this file to work with other games as long as you credit me as the creator of the file
  • Asset use permission: You are allowed to use the assets in this file without permission as long as you credit me
  • Asset use permission in mods/files that are being sold: You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points: You are allowed to earn Donation Points for your mods if they use my assets

Description:

The Soul Trap spell in the game seems to have no effective range (Target Actor, or "touch" if you will).  There was a mod at one time which made Soul Trap behave like a projectile destruction spell (Aimed, e.g. firebolt), but I can no longer find this mod.  So, I created my own version: Soul Raze.  While I was at it, I made 4 editions of the mod:

  • Absorb Edition: Five Soul Raze spells, one for each degree of mastery (Novice, Apprentice, Adept, Expert, Master).  The spells in this version also absorb Magicka, Stamina, and Health.  The casting cost, duration of the soul trap curse, and the degree of absorption, increase with each degree of mastery.
  • Normal Edition: Projectile soul trap, if the target dies within 6 seconds, traps a soul in a soul gem.  There is only this single spell in this edition.  The Normal edition for is for those players who may feel that the Absorb edition is too overpowered.
  • I created An esp and an ESPfe edition of each, for a total of four mod editions.



Where to Find:
The spell tomes for Soul Raze are sold by most mages who specialize in Conjuration (e.g. Phinis Gestor) and mages who sell general spells (e.g. Farengar Secret-fire).


Installation, Uninstallation and Upgrade:


Choose only one of the four editions.  For your convenience, I recommend you use a mod manager (e.g. Vortex), but this mod is only a single file.  Therefore, manual installation, uninstallation or upgrade, is easy, if you are familiar with managing files and folders, and using an archive extraction program (e.g. 7-zip):

Installation:
  • Download the file from your preferred edition.
  • Extract the file to a temporary location.
  • Place the extracted esp or ESPfe into your Skyrim Special Edition Data folder.
  • Activate the mod using the launcher or your preferred mod manager.

Uninstallation:
  • Use the launcher or your mod manager to disable the mod.
  • Delete from your Skyrim Special Edition Data folder LRSoulRazeNormal.esp or LRSoulRazeAbsorb.esp as appropriate.

Update:
  • Follow the Uninstallation instructions above.
  • Follow the Installation instructions above.


Requirements:

Nothing other than the base game (Skyrim.esm and Update.esm).  I didn't even use resources from the DLCs even though they are part of SSE.

Load Order and Incompatibilities:


I can't think of any reason why the load order would matter.  It's just a single plugin and it doesn't edit any existing objects.  It only adds the spell tomes to the merchant chests directly.  I didn't use the leveled lists at all.  You can buy all four books at level 2 or whatever.  No leveled list headaches, no bashed patch required.  As for conflicts, again this mod only adds items and spells, so I don't know why it would conflict with anything.

Known Issues or Bugs:

None yet...

Anticipated Questions:

Q: Are there scripts?
A: Only such scripts as are part of the base game.

Q: So, this mod is safe to uninstall?
A: As far as I know.  I installed and uninstalled each of the editions of this mod several times during testing and never broke my save.

Q: Will you consider suggestions for improvement?
A: Sure.  Can't promise I can do it though.  My skills as a modder are severely limited.

Q: If I find a bug in "Soul Raze" will you fix it?
A: I'll try.  The likelihood of my success will largely depend on how much you're willing to work with me on it.

Q: Would you convert "Soul Raze" to Skyrim LE?
A: I'm sorry, but no.  Much as I'd like to.  Long story short, I just don't have the resources to support an SLE version of "Soul Raze."  If you want to, and you're willing to support it, please feel free to back-port "Soul Raze" to Skyrim LE.  If you tell me you've done it, I just might even put a link to your mod page for it.

Q: Does using the spell increase school of magic skill?
A: During testing, the Absorb version increased both my Conjuration skill and Destruction skill.  To be honest, I didn't really test the Normal version for long enough to be sure, but I expect it will increase Conjuration skill.

Q: Are you aware that there's already a mod that does this, and does it better than yours?
A: That's awesome!  Wish I could have found it before I went to all this trouble.  Please point me to it; I'd be grateful.

Q: What mods are shown in the screenshots?
A: While none of these mods are needed for my mod nor are any assets from them used in my mod, I highly recommend them because they are awesome.  Visit the mod pages for details including their permissions, because mention on this mod page does not impact their permissions:

- Strange Runes - Spellcasting Enhanced - With Master Rune Fix
By: powerofthree

- A Matter of Time - A HUD clock widget
By: SkyAmigo

- Less Intrusive HUD II SE
By: lavigne77-Dragonborn77 and ported to SSE by DarkDominion

- SkyUI Version 5.2SE
By: SkyUI Team and uploaded by schlangster

- Dear Diary - Paper SkyUI Menus Replacer SE
By: uranreactor

- Cursors Galore - Daggers SE
By: ElSopa

- More Informative Console
By: Linthar

- Medieval Lanterns of Skyrim with Lights Off Script
By: mathy79

- Main Font Replacement SSE - Morpheus Font SSE
By: Valistar and ported to SSE by RumblestrutPig

- RUSTIC MOUNTAINS - Special Edition
By: Gamwich

- Tempered Skins for Males - Vanilla version (NSFW)
By: traa108

- Lower 1st Person Weapons - change weapon height - lower weapons
By: Lazyleader - LayZeaLod


Tools used:

Skyrim SE CK
SSE CreationKit Fixes by Nukem
SSE Creation Kit with DLC by Vaffelmannpingvinen
7-zip
Vortex
LHammonds readme generator, although I used it more as a checklist rather than as a generator


Changelog:

1.0 Initial Release - 5:25:AM on Saturday, February 29, 2020


Credits:
Thanks to Bethesda for Elder Scrolls games, and the tools with which to mod them.
Thanks to Nukem and Vaffelmannpingvinen for the fixes to the aforementioned tools.
Thanks to the Nexus for a one-stop-shop resource for authors and players, and for Vortex.
Thanks to LHammonds for the readme generator.
Thanks to  ipavlov for 7-zip.