Brilliant!! With so much discussion on how Requiem and deleveled world makes the game harder this changes everything! This concept provides a fresh approach to gameplay. Also gives a sense of urgency to improve or get outclassed by dragons and other challenging enemies.
Secondly: if you look right at the description for Console Util it says at the very bottom that the mod author for the required mod is aware that it's out of date, but he has no intention of updating or patching it. There's your problem!
This is why some people can't get Time Based Enemy Scaling to work. The problem lies with the dependency mod you're using, it's out of date, and we need a replacement.
ConsoleUtilSSE NG is not the required mod. Console Util SSE is (the original mod, not NG). I've never had any problems with it.
"Firstly, slava Ukraini!" Thanks for your support! Although I'm not a fan of glorifying any country, including my own, but I appreciate the sympathy :)
My apologies for the mix up: I thought you were the guy who made ConsoleUtil NG.
Now I see what I did:
Console Util SSE NG is a hard requirement for Dragonborn Voice Over.... I didn't realize Console Util and Console Util NG are 2 SEPERATE mods... When I searched for your mod I was glad to see Console Util and thought I already had it installed.
Am i going to have problems if i have both versions of ConsoleUtil installed? Because I like the idea of time based enemy scaling, but i also want the Dragonborn protagonist to actually TALK in-game.
Console Util NG is a hard requirement for Dragonborn Voice Over.
I've tried playing with just Console Util and couldn't run DBVO with it. I know that's not related to your mod, but I would like a "voiced Dark Souls Witcher experience" in my Skyrim. Dark Souls doesn't really have leveled enemies, so your skill and reaction time as a player maters much more. That's what I like about your mod concept, but I seem to have a problem where the world NEVER levels up, or my game eventually gets huge lag spikes while it's installed.
I'm doing further testing to try and determine the cause. I would really like your mod to work because its a big game changer!
''The case, when the NG ("next gen") mod becomes outdated and the original mod is up-to-date... LOL''
'', but the bigger issue might be the fact that NG's outdated... Are you sure it works fine?''
But that's not the case. The latest patch for ConsoleUtil was uploaded in 2022 October 14, while for ConsoleUtilNG it's 2023 December 31. Furthermore ConsoleUtil claims to be for 1.6.640 and (keyword here) probably further version, NG specifically says that it works for AE 1.6.629+
Guys, I can't keep up with which of those two mods get updated first... My mod works with both of them equally well. You'll have to track which of them works with your game version. With the current version (1.6.1170) it's the NG version. I recommend having both of these mods in your modlist, and disable the one that doesn't temporarily work.
My mod works with both of them equally well. You'll just have to track which of those two mods work with the current Skyrim version. Sometimes it's one, sometimes it's another. I can't predict it. With the current 1.6.1170 version the NG works.
I'm not sure if it's a bug or it's just supposed to be that way. At the beginning I had the leveling of enemies set every 24 hours after sleep, but then I changed it to 5 days after sleep and now I have it set to every 7 days after sleep. My problem is presented in the attached screenshot. Is this how it should be or is it a bug and the enemies level up twice?
There is a minor bug with the notifications. It doesn't affect the actual level-ups. I'll try to fix it in the next update. But for now don't worry, it's absolutely harmless. It happens because you get 2 notification types triggered during sleep: 1. A notification is triggered at a particular in-game time, independently of whether you sleep or not. 2. A notif. is triggered when you wake up.
If the first event happens during sleep, you'll get both notifications when you wake up.
Which MCM setting should we be using if we want to see "fast" results to see if the mod is actually working properly?
0 days? 1 day? more than 2 days?
Sleep based? Or turn that off?
Because no matter what I do the game is too easy! I'm playing on Legendary difficulty, and with Wildcat: Combat of Skyrim. And with Time Based Enemy Scaling all the enemies I encounter are level 1! And I'm level 16 already!
So what's going on here??
(I'm also playing with True HUD, and it's telling me that all the enemies I'm fighting are level 1, or level 25, or level 55... No enemies in between level 1 and 25, or 25, and 50 something... Something's not right here!)
Also, I'm not getting ANY notifications.... WHat's going on??
1 day is the fastest, because picking 0 days disables the time-based level-ups.
Also turn on the sleep based mode. Now whenever you wake up the game thinks that the new day has started. This way you can simulate many days in one day.
And if you want to test the level-up event itself, you can use the level-up spell to trigger it manually (you get a spell book in your inventory when you start using the mod or start a new game). Every time you cast that spell - the "player level" value should increase.
If you want to make your game harder from the beginning, you can use that spell to manually rise the starting world level to the value you want. For example, you can start with lvl 20...
The inconsistencies of enemy levels you encounter... that's how the vanilla scaling system works. All enemies have their own leveling settings. Some NPCs don't level at all, but their "leveling" is done through the leveled list system of spawn points. Other NPCs depend on player level, but in different ways. When you create an NPC you can set how much it can depend on "player level" by setting a multiplier value and also you can set the minimum and maximum levels. So, with leveled lists and individual scaling options it's a pretty complex system that doesn't simply make every enemy have the same level, but it's much more "smart" about it.
You can also find some mod that would make cells reset faster in order for the world to be more "responsive" to your level changes. But that's another big topic.
And since my own "Level" is just a reflection of the "World Level" will I see my level number gradually increase over time?
I'm also using Dynamic Timescale and I've set it so that 1 real life minute is equal to 12 "in-game minutes." I'm also using Skyrim Souls UPDATED so that i can't pause the game and 2 real life hours is equal to 24 in-game hours. So I'm hoping that the game will get gradually, and consistently get harder every 2 hours.
Yes, all NPCs, including followers level up if they are initially set up with leveling in mind.
"will I see my level number gradually increase over time?" Yes.
It doesn't matter what time scale you're using. The mod only responds to in-game hours. So there shouldn't be any problems.
I'm also using Skyrim Souls UPDATED, although I'd recommend setting it up so that at least in some menus the game would be paused. For example, in the Esc (journal) menu, especially with frequent MCM-menu usage.
I was excited until I realized this isn't time based. It is level based? Which is basically vanilla with a deleveled loot. It makes more sense to literally make enemies stronger the longer they are in the world. So they get stronger by number of days since spawn and so it makes sense to clear out a bandit area before they get too strong. Areas that haven't been cleared get progressively stronger enemies with a threshold based on enemy type. The bandit might cap at level 30-50 with 50 perk points but vampires hitting level 100 with 100 perk points. Makes sense as in this violence based world the strongest survive to become stronger.
It is time based. There is a single value that determines the whole enemy scaling system (previously known as Player Level). This value now depends on time. I tried hard to make the description as understandable and clear as possible. Please, read carefully. Here's the part, related to your question: "Simply saying, it means that you can improve your skills and stats without affecting your "player level". The "player level" actually becomes "the world level" or "the value that your enemy difficulty depends on". That's why when you see something like "player level 9" in some game menu, it actually means "world level 9". It has nothing to do with the player now. It's just a value that gets increased over time, independently of your actions, and it makes the NPCs stronger. Sometimes NPCs get stronger right away, sometimes stronger NPCs get added through the leveled list system later, upon cell reset."
These mods "conceptually incompatible". Leveling up is a bad thing with the Time-Based Scaling, not a good thing. So, although technically the mods might be compatible, but it doesn't make sense to use them both at the same time.
With this mod your character doesn't have level-ups at all (unless you use this add-on: 2 in 1 - Vanilla And Time-Based Scaling Systems https://www.nexusmods.com/skyrimspecialedition/mods/83490 ). But you can level your skills, and get perks & stats using other mods. (Read the Step-2 of the mod description)
Great mod! Works very well. But the courier giving me the letter from Jarl of Falkreath never showed up, I'm at level 14 now and still nothing (he is expected to show up at level 9 or 10). Other letters come as expected. Dawnguard showed up as well. It's just the Thane of Falkreath quest
This mod cannot be the cause of that. It's main goal is to keep everything that depends on player level (enemies, quests, loot...) absolutely intact. Good luck figuring out what causes that problem ;)
I also suffer from something similar, but iv managed to pinpoint the cause most likely.
The cause is when you level up, something about the game cant see that you've leveled up. Weird I get it but I just did a few new saves and got the jarl letter but no cursed tribe or unfathomable Depths.
If i took off the mod and did player console to level, nothing happens. But if I use a trainer to skill up it will work as maybe the game kicks into registration that I'm of appropriate level.
How to solve this? I really dont know and wanted to ask the mod author if theres a way to give the game that kick
Oh, wow, you're right. It turns out that there is an event in Story Manager that doesn't get triggered and there are several quests that depend on it. The affected quests: Grimsever's Return The Break of Dawn Boethiah's Calling The Cursed Tribe The Wolf Queen Awakened Unfathomable Depths
Cheers, which file should one be downloading to compliment your original mod?
Assuming Time-Based and Vanilla-1x ?
EDIT: I want the pure TBES experience where only time matters for my level. I didnt see the option for that in your link, only the 3 vanilla experiences?
Choose the 0.25x version. I'm using it. These vanilla level-ups wouldn't affect the game too much, they're 4 times less frequent, but still you'll be able to do the quests.
If you know how to use xEdit, you can lower the value even further, to 0.10x or even 0.01x :) But you need those leevel-ups to happen sometimes for the quests to register the change.
168 comments
Thanks so much for creating this!
Kudos man!
Secondly: if you look right at the description for Console Util it says at the very bottom that the mod author for the required mod is aware that it's out of date, but he has no intention of updating or patching it. There's your problem!
This is why some people can't get Time Based Enemy Scaling to work. The problem lies with the dependency mod you're using, it's out of date, and we need a replacement.
"Firstly, slava Ukraini!"
Thanks for your support! Although I'm not a fan of glorifying any country, including my own, but I appreciate the sympathy :)
Now I see what I did:
Console Util SSE NG is a hard requirement for Dragonborn Voice Over.... I didn't realize Console Util and Console Util NG are 2 SEPERATE mods... When I searched for your mod I was glad to see Console Util and thought I already had it installed.
Am i going to have problems if i have both versions of ConsoleUtil installed? Because I like the idea of time based enemy scaling, but i also want the Dragonborn protagonist to actually TALK in-game.
I've tried playing with just Console Util and couldn't run DBVO with it. I know that's not related to your mod, but I would like a "voiced Dark Souls Witcher experience" in my Skyrim. Dark Souls doesn't really have leveled enemies, so your skill and reaction time as a player maters much more. That's what I like about your mod concept, but I seem to have a problem where the world NEVER levels up, or my game eventually gets huge lag spikes while it's installed.
I'm doing further testing to try and determine the cause. I would really like your mod to work because its a big game changer!
'', but the bigger issue might be the fact that NG's outdated... Are you sure it works fine?''
But that's not the case. The latest patch for ConsoleUtil was uploaded in 2022 October 14, while for ConsoleUtilNG it's 2023 December 31.
Furthermore ConsoleUtil claims to be for 1.6.640 and (keyword here) probably further version, NG specifically says that it works for AE 1.6.629+
My mod works with both of them equally well. You'll have to track which of them works with your game version. With the current version (1.6.1170) it's the NG version.
I recommend having both of these mods in your modlist, and disable the one that doesn't temporarily work.
And I wrote my comment on 26 November 2023
Back then it was the case ;)
I'm not sure if it's a bug or it's just supposed to be that way. At the beginning I had the leveling of enemies set every 24 hours after sleep, but then I changed it to 5 days after sleep and now I have it set to every 7 days after sleep. My problem is presented in the attached screenshot. Is this how it should be or is it a bug and the enemies level up twice?
It happens because you get 2 notification types triggered during sleep:
1. A notification is triggered at a particular in-game time, independently of whether you sleep or not.
2. A notif. is triggered when you wake up.
If the first event happens during sleep, you'll get both notifications when you wake up.
0 days? 1 day? more than 2 days?
Sleep based? Or turn that off?
Because no matter what I do the game is too easy! I'm playing on Legendary difficulty, and with Wildcat: Combat of Skyrim.
And with Time Based Enemy Scaling all the enemies I encounter are level 1! And I'm level 16 already!
So what's going on here??
(I'm also playing with True HUD, and it's telling me that all the enemies I'm fighting are level 1, or level 25, or level 55... No enemies in between level 1 and 25, or 25, and 50 something... Something's not right here!)
Also, I'm not getting ANY notifications.... WHat's going on??
Also turn on the sleep based mode. Now whenever you wake up the game thinks that the new day has started. This way you can simulate many days in one day.
And if you want to test the level-up event itself, you can use the level-up spell to trigger it manually (you get a spell book in your inventory when you start using the mod or start a new game). Every time you cast that spell - the "player level" value should increase.
If you want to make your game harder from the beginning, you can use that spell to manually rise the starting world level to the value you want. For example, you can start with lvl 20...
The inconsistencies of enemy levels you encounter... that's how the vanilla scaling system works. All enemies have their own leveling settings. Some NPCs don't level at all, but their "leveling" is done through the leveled list system of spawn points. Other NPCs depend on player level, but in different ways. When you create an NPC you can set how much it can depend on "player level" by setting a multiplier value and also you can set the minimum and maximum levels.
So, with leveled lists and individual scaling options it's a pretty complex system that doesn't simply make every enemy have the same level, but it's much more "smart" about it.
You can also find some mod that would make cells reset faster in order for the world to be more "responsive" to your level changes. But that's another big topic.
Will the game world automatically update and level up once every in-game 24 hours?
And since my own "Level" is just a reflection of the "World Level" will I see my level number gradually increase over time?
I'm also using Dynamic Timescale and I've set it so that 1 real life minute is equal to 12 "in-game minutes."
I'm also using Skyrim Souls UPDATED so that i can't pause the game and 2 real life hours is equal to 24 in-game hours.
So I'm hoping that the game will get gradually, and consistently get harder every 2 hours.
"will I see my level number gradually increase over time?"
Yes.
It doesn't matter what time scale you're using. The mod only responds to in-game hours. So there shouldn't be any problems.
I'm also using Skyrim Souls UPDATED, although I'd recommend setting it up so that at least in some menus the game would be paused. For example, in the Esc (journal) menu, especially with frequent MCM-menu usage.
I tried hard to make the description as understandable and clear as possible. Please, read carefully. Here's the part, related to your question:
"Simply saying, it means that you can improve your skills and stats without affecting your "player level". The "player level" actually becomes "the world level" or "the value that your enemy difficulty depends on". That's why when you see something like "player level 9" in some game menu, it actually means "world level 9". It has nothing to do with the player now. It's just a value that gets increased over time, independently of your actions, and it makes the NPCs stronger. Sometimes NPCs get stronger right away, sometimes stronger NPCs get added through the leveled list system later, upon cell reset."
If something's unclear here, feel free to ask.
So, although technically the mods might be compatible, but it doesn't make sense to use them both at the same time.
But you can level your skills, and get perks & stats using other mods. (Read the Step-2 of the mod description)
Good luck figuring out what causes that problem ;)
The cause is when you level up, something about the game cant see that you've leveled up.
Weird I get it but I just did a few new saves and got the jarl letter but no cursed tribe or unfathomable Depths.
If i took off the mod and did player console to level, nothing happens. But if I use a trainer to skill up it will work as maybe the game kicks into registration that I'm of appropriate level.
How to solve this? I really dont know and wanted to ask the mod author if theres a way to give the game that kick
Grimsever's Return
The Break of Dawn
Boethiah's Calling
The Cursed Tribe
The Wolf Queen Awakened
Unfathomable Depths
Sorry it took so long... It's not so easy to find time for modding during the war in my country :)
Assuming Time-Based and Vanilla-1x ?
EDIT: I want the pure TBES experience where only time matters for my level. I didnt see the option for that in your link, only the 3 vanilla experiences?
But you need those leevel-ups to happen sometimes for the quests to register the change.