Skyrim Special Edition

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Nesbit098

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nesbit098

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About this mod

Saddle up & explore Skyrim once more with a whole new immersive game-play experience across Skyrim. TPOS AE10 can be run with just the Skyrim basic updates for AE or the full Skyrim AE version. Compatible with all other towns, city-related mods including JK's Skyrim - Open Cities - Immersive Citizens, LOTDB & 1000's of other mods.

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Basic Steps:
1. Read all relevant information on this page.
2. Download the main mod from the download section.
3. Download any add-ons of mine and complete your LO build of other accompanying mods.
4. Ensure you have cleaned all files in the latest SSEEdit including master files, ESL ones too.
5. Run your lod generator. SSELODGEN or DynDOLOD
6. Be sure you are NOT running mods that at this early stage of AE are not supported. 
7. Ensure you keep The People Of Skyrim near the bottom of your LO and follow the overall LO running order provided below. Of course, allow for adaption within your distinct setup.

About:
In essence, this mod is an immersive mod and its goals are to extend the life of the game expanding upon the in-game themes. The original TPOSC mod addressed the many vacuous elements and themes within the game; this version continues this theme but has been re-sculpted and reduced to allow for compatibility with other mods across the spectrum of the modding community including CC Content.

I have dismantled and reduced many of the old TPOS settlements, redeploying them in some cases, or as in some others using those units across Skyrim with new material.
This has given the mod a wide range of diverse locations you have a great deal to explore & do which will help rejuvenate your desire to explore & continue playing Skyrim. 

You will encounter new enemies at every level who will be more or less than you, this mod is non-linear in design. You will find new caves, dungeons, bandit camps, settlements, homes, backstories, generic NPC's, and others like followers, trainers, and so on, including new civil war content and more.

I have not touched any of the Skyrim defaults and all my units are new and independent vanilla enemies.

Many of the newly added enemies are triggered by the main Dragonborn Questline and the Dark Brotherhood Questline which activates wild and road-based enemies.

All the warring content is independent of the main warring drama of Skyrim and other aspects of this mod have been added to increase the immersive and collective story of Skyrim while minimizing conflicts with other mods I hope. This version has lost a lot of original material in making it compatible with CC AE content, however, I will be adding to it in modular formats in the near future.

Summary: 
The People Of Skyrim 10 AE can be run with just the Skyrim basic updates for AE or the full Skyrim AE update and all CC Content. Under the download section are converted modules that are compatible with the latest Skyrim updates, like the Walls Of Whiterun, Riverwood By Nesbit, Border Holds, and so on.
Compatible with all other towns, city-related mods including JK's Skyrim - Open Cities - Immersive Citizens, LOTDB & offers the user a whole new immersive game-play experience across Skyrim.
Find new settlements, caves, dungeons, enemies, traps, bridges, patrols, travellers, warring content, and more. 

For those of you who are unaware TPOS will be moving into a full-blow questing version in the future which will deal with and complete the cycles between the Thalmor, the Empire, Ulfic, and the subsequent return of the Dwemer.
The People Of Skyrim has always been an ambitious project by myself which unfortunately has been slowed down because of many reasons not least the changes Bethesda has made, however, all the elements in this mod and ones you have yet to see will play a part in the future questing version. All generic NPCs and even those that trade or train will have backstories and quests assigned to them.

This will be the new current version for what was TPOS 2 V10 and I am glad I waited and stopped building until AE came out. What a nightmare! For now, let's start here. If you have not updated to Skyrim AE and do not want to you can acquire the old version here. TPOS 2 V10 


New Content:

  • New independent civil war conflicts and patrols across Skyrim, including sea battles. A variety of scenarios have been crafted to ensure longevity. There are many patrols and scouting parties but they are not all road-based and extend well into the wilds in some cases. ( some content needs replacing after the AV alterations coming soon )
  • New exterior traps and ambushes including landslides.
  • New towers - Mixed Content.
  • New farmhouses, settlements and ruins, housing, guilds, civilians, merchants, followers, and so on.
  • New visual references to war and the horrors of war. ( some content needs replacing after the AV alterations coming soon )
  • New in-game references from letters and books that lead to the quest TEOME. Download if you want to play what is the pilot for the future TPOS questing version.
  • New road travellers - all races and classes. ( content needs replacing after the AV alterations coming soon )
  • New DG patrols across Skyrim. ( some content needs replacing after the AV alterations coming soon )
  • New Frost Fall Camps -  A support system for uses of survival mods so they can partake in the new madness and explore with a little more needed support. Trust me! 
  • New graveyards old Nordic and new modern.
  • New and amended Bridges. Some bridges have been removed for the new V10 build but will be replaced in the second phase of the build.
  • New Sea Of Ghost content along the shorelines.
  • 100% Navmesh mod & outstanding performance.
  • New Stable and Dawnguard Outposts.
  • Other TPOS modules are available for download in the download area. This is not all the TPOS Content but an overview of it. Once in-game the map highlights most of the content for the exterior world.

Compatibility Guidelines:
You can mod any town, city, or village interiors or exteriors of settlements without any need for patches. The only vanilla settlement area modded by myself is Heartwood Mill. 
TPOS is fully compatible with Cutting Room Floor, Open Cities, Immersive Citizens, and so on. But remember when you apply any TPOS add-on mod like Skyrim Border Holds, or Riverwood by Nesbit then compatibility dynamics will change.

As for mods like
Unofficial Skyrim Special Edition Patch 
SkyUI
SKSE
ENB

These mods, patches, script extenders are OK to run with TPOS once they have been updated to work with AE. TPOS uses 2 custom scripts, one DLC enable-on-script, and changes no vanilla values only adding a few static resources to the game. All content is new.

NPC Mods:
Immersive Patrols needs to be confirmed and tested. It was not compatible with the old version as I added so much new content of my own. This version's content in the recent restructure has been reduced so IP might now be compatible with TPOS V10.

As for dialogue overhauls of NPC's then I can see no issues with those mods as I have not altered any aspect of the game.

Running body textures, UNP, and so on is not an issue. 
There are no children added to the game in V10 and above.


Quest Mods:
Most quest mods are compatible. LOTBD, Forgotten City, Rigmor, Falskaar, undeath, Bruma, Moon & Stars, and so on. If you report conflicts with a quest mod I will correct them. There should not be any with the top mods out there. Please be precise in your reports if you do find conflicts.

Warring Mods:
Warzones is not compatible, well it put too much strain on my machine. Otherwise, go for it with other mods. Please feel free to contact me and check whether a mod is compatible or not.

All of TPOS warring elements are independent of the main quest. They do not re-spawn.


Forest Mods:
Can now be used for the Tundra and the Marshlands some small patches may be required.

Grass Mods:
If you still get grass everywhere over other mod/settlements after altering your ini for values use a different grass mod or patch - this is why a grass mod is placed above settlements etc.

Meshes & Textures Mods:
I have not changed any of the game's textures or meshes. There are some resources files used most are new assets I have encountered no issues and I run a huge number of assets that change textures and meshes. 

Incompatible Mods To Date
Ancient Land mod

The Ruins Legendary

Holds Full Version

More Bandit Camps

The Great Forest Of Whiterun - is Not Advised for the following reasons, there are no collision markers and very little navmesh work done around the trees, they have just been placed into the world for the best part.
What this means is any animal or the patrols I have added, spawns of bandits, travellers, and so on will not be able to navigate around those objects.
I do not advise using this tree mod with TPOS or any tree mod that doesn't allow the NPCs to know where they can or cannot go....it will only diminish the experience of TPOS AE.

LO Structure & Advice:
Quest Mods ( some exceptions to this - thinking of ESM-based quest mods.)
SMIM
Cutting Room Floor
Magic Mods
Grass Mods ( If you still get grass everywhere over other mod/settlements after altering your ini for values use a different grass mod - this is why a grass mod is placed above settlements etc.)
Audio
Weather Mod - Lighting
Water Mods ( Except RW 2 )
Creature Mods ( Realistic Animals and Predators can be used, some mods will conflict - more than one could cause conflict with TPOS because of shared spawn areas, or potential overloads...testing may be required. )
Tree Mods ( Texture and mesh replaces are fine; but not mods that add NEW trees to the world without editing navmesh - or adding collisions. Or only partially doing so. Example Great Forest and so on )
Alternate Start - Live Another life - No Patch Required
The Paarthurnax Dilemma ( Here if used )
NPC Mods ( No Kids are added in TPOS V10. Any follower mod should be fine unless it is quest base and adds navmesh or new locations in Skyrim. You would need to test. Mods that add 100's new NPC's and so on is not advisable. You will overload your game engine quite possibly. )
Town, city, Village Mods ( You can mod any town, city, or village, interiors or exteriors of settlements without any need for patches. The only areas modded by myself are Heartwood Mill.)
Immersive Citizens( Yes place here there ARE no shared references with TPOS V10 file. Below are add-on mods that are not compatible with IC. )
Patches for any other town, city, village, or other mods if applicable. 
Nesbits Skyrim Bridges ( Optional add-on mod installer )
Skyrim Farmhouse Inns ( Optional add-on mod installer )

Lux ( if used )
Lux Patches Skyrim Farmhouse Inn and others
Lux Via/Plugin ( if used ) 
The Walls Of Whiterun  ( Optional add-on mod installer )
Riverwood By Nesbit or Riverwood Grove ( Optional add-on mod installer )
Lux Via patch here for Riverwood Grove or Riverwood By Nesbit.
The Way of the Dwemer ( Optional add-on mod installer )

TPOS AE V10 ( Main File from the installer )
Skyrim Border Holds ( Optional add-on mod installer )

RW 2 or
Water ENB
Lux Via Patch for TPOS AE 
Lux Via TWOTD patch 


Patch information can be found in your data folder with each chosen patch selected.

You can extract these mods by myself from their original location without concern. Place above the installer mods in your Load Order.

Skyrim's Dead
Skyrim's Drunk

Nesbits_Extended_Ruins_Markarth ( do not use this mod if you use the way of the Dwemer. )
The Way of the Nords
Guild City Of Thieves
The Forgotten City Entrance
The Enemy Of My Enemy ( Questing Mod )


There are exceptions to the load order. Adaptability is key it is a complex process. Follow the instructions given and if a new set of instructions are given for another mod but seem not in keeping understand that every mod is different for various reasons and may require a different set of rules to run it successfully.  

Install/uninstall & Lods
Start a new game and fresh install for this mod.

Do not allow mods to overwrite TPOS files. Only do so if you are sure of what you are doing.
Select any of the add-on mods you wish to use with TPOS V10 from the download area of this mod or from other standalone mods of mine or others and when you have finished your build you will need to create your own lod's with a lod generator. You can use SSELODGEN or DynDOLOD 

If you wish to uninstall TPOS use your mod manager and start a new game. Do not un-install mid-game or you will potentially ruin your playthrough, this applies to most mod categories.

Final
All the standard credits can be found under the usual tabs. To all Skyrim players, authors, Nexus staff, and the community in general I thank you. There have been some ups and downs over the ten years, but what a period it has been, and what a game Skyrim is...People can slate, meme, complain all they like about new version releases, Skyrim in general, and so on, but the simple truth is no game has ever caught the imagination of so many people or given them the ability to create and explore. Yes, Bethesda is greedy, they are indifferent to most aspects of the community, with the dollar being the bottom line; however, show me a company that doesn't practice in this way! Ultimately the game stands on its own, and the modding community has elevated Skyrim to a whole new level keeping and extending its popularity. I hope in the future Bethesda and other parties forge a better connection with the community but I will not hold my breath waiting...Good Gaming Folks! Roll on E6, let's hope the company reaches new production heights for The Elder Scrolls in the future.