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File credits
All credits go to Atducey for creating this mod, I'm just sharing my port to SSE with you guys with his permission.
Portal - Dynamically Placed Teleportation SE (Russian translation)
Changelogs
Version 1.4.1
Placed both spell tomes in Farengar's room, inside a display case that is locked (Apprentice level lock).
Fixed both spell tomes having Destruction cover art on their books, they are Alteration spells so now they both have Alteration cover art.
Fixed the scale size of the Dark Portal spell tome, for some reason it was 0.98 instead of 1.00 (only for the vanilla version, the JKs Dragonsreach version has both scaled to 0.80 to fit their smaller display case).
Increased the price of both spell tomes from 20 gold to 100 gold (they are still free to pick up once you pick the lock, this is just a personal preference because I think their price was way too low).
Added a version compatible with JK's Dragonsreach mod.
(if you are looking for the classic Skyrim edition of this mod you can grab it here)
Author: Alex Ducey (atducey) Ported to SSE by: Kevkas Version: 1.4.1
Two spell tomes are found on Farengar's desk which will give you the ability to cast a light portal and a dark portal. They both shoot projectiles that when they hit will make the appropriate portal. Walk into one, you come out the other. They both take a bit of time to charge before you cast them, this was done to detract people from using them in combat as they were designed to be used out of combat.
This can be used as a Mark/Recall spell, to get home and such from dungeons. Other uses up to you. They last forever until replaced.
Use it? Love it? Endorse it!
New version. In celebration of the video, and to address the weakness outlined therein, projectiles can now be portalled. However, they come out going the same direction they went in with. Unfortunately Bethsoft's engine is not like the Havok used in Portal, and I can think of no way to have the portals rotate to match the surface that they are stuck upon.
Incidentally, you too now come out of portals going the same direction you went in with, eliminating the problem of winding up portalling directly into a wall.
Now you can have ever more Valve-y fun by jumping off of cliffs into your portal. Go Sailing the Skies of Skyrim!
Two alternatives, choose one:
1st. Click the MOD MANAGER DOWNLOAD button. Activate with your mod manager and you're good to go.
2nd. Manual installation: just open the file and copy the .esp file to your Skyrim Special Edition\Data directory. Then activate the file using the NMM.
If you are using JK's Dragonsreach mod, download the version that is compatible with that mod.
Don't cast one portal without ever having cast the other and walk into the one you have cast. You'll end up in an odd little room.